Wednesday, April 2, 2025

NOTES - APRIL 2025

Aliens:



The adventures of Mars Mason, interplanetary mailman, are rife with amazing alien designs thanks to creator Munson Paddock, but the Tough-Tails of Planet Greentrees and their allies the top-hatted Spear-Men are possibly my favourite aliens that I've seen in a couple of years. (Speed Comics 009, 1940) 

Drawn Without Reference:


A nice fuzzy spider created to menace Shock Gibson. (Speed Comics 010, 1940)

MINOR SUPER-VILLAIN 758: THE WIZARD

(Smash Comics 017, 1940)

The Wizard is your classic big-headed smart guy gang boss (his head is on the smaller end of the bighead spectrum but he accentuates it perfectly with the most unpleasant hairstyle I have ever seen). He and his gang (the Wizard Gang, natch) have been lying low for long enough that one of them starts getting squirrely and talking about leaving, with deadly consequences. The Wizard shoots him, is what I'm saying. And what a shame, because the Wizard has just finished his master plan: put bombs in little remote controlled planes and then use them to do robberies. Not the most groundbreaking scheme in the world, but not bad.


The plane bombs seem to be effective, as the Wizard Gang really cleans up on loot. Is there a major difference between a bomb mounted on a plane and one thrown by a guy? Evidently! 

Even more impressively, the Wizard's plan to just stay out of town for a while has had the intended effect of erasing all of his gang members from the collective police memory. It's quite remarkable, though again the simpler answer might just be that they are managing to stay out of sight of the cops.

All good things must come to an end, however, in this case in the form of Hugh Hazzard and his explosion-proof robotic exoskeleton. And of course once a superstrong robot is involved it's just a matter of time before the Wizard meets his end in a recklessly-hurled car full of explosives.

Tuesday, April 1, 2025

MINOR SUPER-VILLAIN 757: THE MASTERMIND

(Smash Comics 017, 1940) 


The Mastermind, mysterious head of a jewel theft and smuggling ring, is actually Jason White, prominent jeweller, but he is also Rufus Kane, pawnbroker and fence. White established Kane as a patsy identity to absorb all of the suspicion of being the Mastermind until things get a little too hot, at which point Kane and the Mastermind disappear and Jason White is free and clear to enjoy his ill-gotten gains.

And it works! Rufus Kane manages to escape from the Invisible Hood and the police! It's not quite the perfect crime - I'm sure that a little forensic accounting would turn up some irregularities in White's finances, for instance - but it's close enough. Unfortunately for him, the Invisible Hood is on the case, though for once invisibility is not the key to the situation. Instead, White is caught when the Hood, as Kent Thurston, gets his buddy Police Inspector Battle to tell him that Kane is no longer a suspect and he proceeds to sashay past the two of them in his Suspicious Criminal cosplay. An ignominious defeat to be sure!

Monday, March 31, 2025

MINOR SUPER-VILLAIN 756: THE MOLE

(Smash Comics 017, 1940) 



The Mole is an eccentric inventor who has developed one of the all-time greatest examples of technology that would net more safe profit if marketed for industrial purposes than if used for crime: the drilling machine. Rather than approaching the mining or construction industreis, the Mole opts for the rush inherent in stealing high-value, hard-to-fence objects like the unspecified crown jewels on display in New York's Maiden Lane.

In addition to the sheer digging power of his boring machine, the Mole's plan involved showing up at the crown jewels exhibition in disguise and casting a lot of suspicion on himself, thus leading to the police wasting their time in searching for a nonexistent bearded man. I was going to spend some time roasting him for going to all this trouble to establish a false identity while wearing a very distinctive red suit and bow tie, but a) it totally works and b) the far more roastable offense is including this ruse in the first place, as it's the only thing that ties him to the actual crime.



Even so, the Mole is on track to get away with his crimes, until  he compounds them by littering. Crack reporter Chic Carter gets the break that he's looking for when he is reminded that false beards exist by literally stepping on one, and once that happens it's all over: all Chic has to do is beat up a single nerd and he's solved the case and netted a free drilling machine in the process.

Sunday, March 30, 2025

MINOR SUPER-VILLAIN 755: STRADIVOUS

(Smash Comics 017, 1940)


There are a lot of comic book characters who derive their powers from or express them through music, but Stradivous here is the only one I know of who does so using a clarinet. This is going to be huge if we ever want to draft an all-star comics orchestra someday. He also has a really terrific look, with an eccentric choice in every single aspect of his head and facial hair - I'll even grudgingly admit that he pulls off a fu manchu, traditionally my least favourite mustache.


Like many other super musicians, Stradivous specializes in mind control: he can make the people dance and caper as he pleases with but a toot.

More importantly to the plot, Stradivous can also enthrall the entire crew of a ship by broadcasting his music over the radio, and he and his employer Dock Commissioner Jennings have been doing just that from a nearby lighthouse. Jennings gets the info on valuable incoming shipments and Stradivous wrecks the ships and then the gather up the loot.


The Ray is of course none too happy about all of this wanton wrecking and looting and steps in to put a stop to it. He approaches as Happy Terrill for some reason, and is thus vulnerable to Stradivous' hypnotic music. This doesn't stop Happy/the Ray for long, of course, but as he proceeds to beat the ass of every goon in the lighthouse a secondary drama plays out: two cops, drawn to the island by the hypnotic broadcast, spot Jennings and Stradivous fleeing the scene and summarily execute them for running. It's like a dog with a ball - if they see someone moving fast enough they just can't help themself.

Saturday, March 29, 2025

MAD AND CRIMINAL SCIENTIST ROUND-UP 017

The science is flying fast and loose in here.

Professor Krauss' theories about a method for passing matter through matter were scorned and laughed at, so he turned them to crime, killing three and robbing the New York subtreasury*. Unfortunately for him he also gave an interview about his theories, which really helped research-savvy reporter Chic Carter track down and capture him. (Smash Comics 011, 1940)

*A Note on Subtreasuries: A frequent target for theft in the Golden Age or at least one that I've encountered 3-6 times, the New York Subtreasury was part of a US financial management system that distributed the storage of US gold reserves, but, critically, was phased out in 1920. I don't know what all these guys were after in there but there sure wasn't any gold.

Professor Abbot, disgraced former physics instructor at Stamton College, has developed a machine capable of paralyzing the population of a small city long enough for his men to rob it blind, but since the device also disrupts electrical signals this draws the attention of lineman Tom Dalton, aka Magno, the Magnetic Man. Abbot proves to be unusually well-prepared for the appearance of the local super-hero at his hideout and disables Magno with a prepared dose of knockout gas, which is really, really impressive, I have to say. 

Abbot's downfall comes in the form of every villain's worst enemy, the deathtrap. Sure, slinging Magno down a well to slowly drown is satisfying, in an evil kind of way, but it introduces the possibility of him escaping from the trap, and if he does that then you are screwed. Just stab him with a wooden stake or something if you need to avoid using metal!

Anyway, Magno of course escapes from the trap and ends up blowing Abbot, his machine, his hideout and his gang to high heaven by the medium of some hastily smashed up mad science equipment. (Smash Comics 014, 1940)


This unnamed scientist does a bit of old-fashioned grave robbing in order to get only the finest parts for his frankenstein (though the fact that he made sure to include the brain of a scholar doesn't seem to have played out in the mentality of the creature) which he then uses a growth hormone on and makes huge, super strong and bulletproof. Dubbed Brutus and deemed unstoppable, this creation is sent out to loot and plunder.

I always appreciate it when a character has to contend with a foe who is their rough equivalent from time to time - this is part of the appeal of Hellboy, for example - and Brutus offers just that opportunity for Bozo the Iron Man, being essentially a Bozo-shaped and-sized human of equivalent strength. Brutus manages to win the day in their first encounter by hitting Bozo over the head hard enough that Hugh Hazzard is knocked out through the armour of his robo-suit, but their second bout results in the deaths of both Brutus and his unnamed creator. (Smash Comics 014, 1940)


Across the US, buildings, trains, planes and ships begin sailing off into the sky, accompanied by a totally radical visual effect of a giant green mummy that I'm not 100% certain is actually visible to regular non-comic-reading witnesses - it's never commented on in any case, and if I saw a giant mummy carry a train off into the void I assure you that you would hear me speak of little else.


The culprit turns out to be one Doctor Robb, an unscrupulous archaeologist who murdered his colleague Professor Hill in order to steal an ancient artifact called the Power of Tutkamen (named after original owner Ra Tutkamen, natch).


Robb presumably refines his control over the power, as he seems to be using it to plunder passing shipping from his island base and that's hard to do if you're just blasting ships and planes into orbit. The party comes to an end once the Invisible Hood gets involved, as Robb discovers to his chagrin that having the power to levitate anything you see doesn't help you very much in a confrontation with an invisible guy. Rather than be captured, Robb does a header out the window of his lighthouse HQ. (Smash Comics 016, 1940)

Friday, March 28, 2025

MINOR SUPER-VILLAIN 754: BELA JAT

(Smash Comics 016, 1940)

It's a classic setup: the embittered villain is released from prison and swears vengeance on those who put them there. In this case, the recently released figure is the mystic Bela Jat, who has just spent seven years behind bars for killing someone in a magical experiment and is mighty unhappy about it. Joining him are his excellently named and very loyal henchmen Shimego and Gar.


Jat sets out to capture and kill the three men who he blames for his incarceration: the police commissioner who captured him back when he was a mere detective, the district attorney who prosecuted him and the judge who handed down the sentence. He does this by the simple expedient of anonymously gifting each with a carved wooden idol containing "ecto-fluid" that Jat is able to animate into a human form via some sort of astral projection, whereupon he simply hauls them back to his underground lair.

This seems like a good place to raise an important consideration: Bela Jat clearly has real, working magical powers, and thus Detective Healy's testimony above about seeing him "transform the victim's body to a grayish fluid" is presumably truthful, but... so what? Like, legally, so what? I can absolutely see a mature super-hero universe like the present-day Marvel or DC ones having legal precedent covering the use of magic, but Bela Jat must have had a terrible lawyer if they didn't raise the question of how exactly he was responsible for this transformation, like, provably. And that's ignoring Jat's assertion that police interference is what caused the victim's death! Given these considerations, we must conclude that Bela Jat acted as his own lawyer.

Legalities aside, Jat manages to get ahold of the commissioner and the DA before the Ray gets involved and prevents his kidnapping of the judge. Showing unusual adaptability, he decides to forego the satisfaction of a triple revenge murder in favour of the more achievable double kill now followed by a single when it's convenient.

But before Jat can actually murder the two to completion the Ray shows up again and spoils everything: Gar and Shimego get their blocks knocked off, the prisoners get released before Jat's deathtrap can take effect and one of them (Police Commissioner Healy) gets to show off his skill at knife throwing by planting one in Bela Jat's back. 

JUDGE AND JURY REVENGE KILLER SCORE: 0/3 - that's right friends: Bela Jat is one of the worst to ever do it.

Thursday, March 27, 2025

MINOR SUPER-VILLAIN 753: THE GHOST GANG

(Smash Comics 015, 1940) 


The Ghost Gang have a winning formula: commit a robbery and then high-tail it back to the Old Abandoned Peters Mansion (charmingly referred to a couple of times as the Haunted Hide-Out), where they transform into ghosts and can murder cops and/or drive them insane with impunity.

It's not a foolproof scheme, however. For one thing, you really have to complete that first step and actually get to the house, as evidenced by this poor fellow being bravely shot in the back by these two cops as he closes the garage door.


For another and much more important thing, they aren't actually turning into ghosts - it's all a trick! This is important, because if there's one real flaw to this plan it's the "murdering cops" part. If all the gang was doing was driving them insane then maybe they could have gotten a few more days out of their arrangement but it's just as well for them that Hugh Hazzard and Bozo the Iron Man show up to beat the tar out of them because there's a pretty good chance that an NYPD bulldozer was already on its way to bring the whole house down around their ears, ghosts or no.

Wednesday, March 26, 2025

MINOR SUPER-VILLAIN 752: CADAVA

(Smash Comics 015, 1940)



As we meet Cadava, he is all dressed up and off to attend a costume party, with some pretty harsh words and feeling for humanity in general and a lady named Diane in particular - seems that he has been shunned and rejected after some sort of accident. Also his little friend Soo Choo is there.


Also in attendance - in his super-hero costume, no less! -  is the Ray, and luckily for Diane he is a naturally nosy guy. He sees the knight kidnapping her while creeping on random conversations (I assume) and while he doesn't quite manage to prevent it, he is now on the case.


Back in Cadava's sewer lair, he reveals his identity to Diane, causing her to faint and effectively removing her from the story. This is a real shame, because Diane was really our major potential source of information on Cadava's whole deal. Is he a man who has been so hurt by circumstance and an uncaring world that he is lashing out like the Ugliest Man in the World, or was he always just a jerk? Regardless, I think that we can all agree that his decision to smash up what is probably NYC with some sort of earthquake ray is an unnecessary escalation.

Cadava and Soo Choo manage to put in a pretty good showing against the Ray, considering the fact that they are two regular guys facing off against a man made of light, but ultimately he just up and drowns them both. He who lives by the sewer dies by the sewer, as they say.

Tuesday, March 25, 2025

MINOR SUPER-HERO ROUND-UP 042

Boys! Boys! Boys! Super powered boys!

Magno


Magno, aka the Miracle Man, aka the Magnetic Man, aka Tom Dalton, was a power line worker who died when he was shocked with 10 000 volts DC and then revived when he was shocked again with 10 000 volts AC. As a result, Dalton developed electromagnetic powers that he used to fly, simulate super strength when dealing with metal and create magnetic force fields. Not a bad deal.

Magno's Golden Age career was short and fairly undistinguished, and his main claim to fame is being the only one of the old Quality heroes to be killed off by Roy Thomas in All-Star Squadron to never be brought back (Magno's look also reminds me of Jericho of the Teen Titans for some reason, but that's hardly another claim to fame). (Smash Comics 013, 1940)

the Ray


I had a couple of issues of The Ray comics from the early 90s when I was younger and so have a tendency to think of the Ray as being a far more prominent character than he actually is - he's got to be fourth-tier at best, really (assuming that top-tier characters are the ones that everyone knows, your Batmans and Supermans, and second-tier are the ones that even a casual comics reader would consider essential. Third-tier and below is where you get into debating territory).

Regardless of his level of prominence, the Ray is actually Happy Terrill, a devil-may-care young reporter who signs on as crew in a balloon trip to the upper atmosphere and is... empowered? When he ventures out into a cosmic storm to secure some essential safety equipment. Honestly, as presented on the page Terrill could be assumed to have been replaced with some sort of cosmic entity but maybe I'm the only one who thinks that because it certainly isn't reflected in subsequent Ray lore.

Cosmic entity posing as human or no, the Ray is endowed with a startling array of powers, including at least partial invulnerability, the ability to become and travel along light, giant growth, a healing touch, light projection and telekinetic rays. At first, anyway - after a couple of issues he adopts more of a two-fisted adventurer persona whose main power is the ability to change between Happy Terrill and Ray identities and who occasionally remembers that he can fly and shoot rays of light at people.

A fairly consistent thing that I've noticed in depictions of the Ray post-Golden Age is a tendency to portray him as a very dour and serious guy, which seems a disservice to someone with the nickname "Happy." I suppose I must give it to those later scribes in that the Ray himself almost discards his Happy Terrill identity in his first adventure before eventually coming to his senses. Neither the reason for resuming life as Happy nor the process by which he explained how he made his way back from the upper atmosphere is shown on-panel, but I have to assume that being a super-hero 24/7 just gets boring after a while and he wanted to have a bit of a break. (Smash Comics 014, 1940)

Master Man


Master Man starts out as a weedy little kid, too small to play, who is gifted a magic vitamin pill by a kindly doctor and becomes incredibly powerful adult man. It's all there on his one-page introduction, but what's missing is one important detail: is this a gradual process like the Champ's origin, where he takes the vitamin every day and grows up big and strong, or did this little kid instantly transmogrify into a grown man, like a permanent Captain Marvel? I suppose that if Master Man really is a little kid in a man's body it would explain why his first act is to build a cool clubhouse on top of a mountain, presumably containing lots of slides and fireman poles instead of stairs. 

Being a Fawcett Comics character, Master Man is technically owned by DC Comics now, though they haven't yet bothered to trot him out of retirement, possibly because of his name, which sounds fascist enough that Marvel Comics has several full-fledged Nazi characters that use it. He would be an interesting character to use as a foil for Superman, since his powers are magic-based, but Captain Marvel does usually fill that role so we're unlikely to get a Master Man revival any time soon. (Master Comics 001, 1940)

El Carim:

One more crime-fighting-stage-magician-with-actual-magical-powers for the pile, El Carim ("miracle" backwards, as the caption box is at some pains to inform you at the start of every story) also subscribes to the same tuxedo and thin black mustache school of fashion as his contemporary Zatara, though the turban does make it easy to tell the two apart.




What sets El Carim apart from his contemporaries early on is the fact that his crime fighting is done with a series of magical items rather than with magical spells. He has a magical monocle that can deflect bullets (in what must be a very alarming manner, visually) and project illusions and which can be combined with a device called the Spectograph to scry distant locations. In addition, he has a super powerful magnet capable of plucking bullets from the air (useful for when he already has a headache from bouncing a few off of his eye, perhaps) and the Arrestor, which is able to freeze others in place, even against the pull of gravity.

Over time, El Carim starts slinging spells in a way more in line with the other magic men of comics, and I personally reckon that that's why he has languished in relative obscurity since the 1940s (other than an appearance in a 2016 issue of Scooby-Doo Team-Up, that is), as without that hook he is not appreciably different from any of his peers. (Master Comics 001, 1940)

NOTES - APRIL 2025

Aliens : The adventures of Mars Mason, interplanetary mailman, are rife with amazing alien designs thanks to creator Munson Paddock, but the...