Showing posts with label sidekick. Show all posts
Showing posts with label sidekick. Show all posts

Wednesday, July 8, 2026

MINOR SUPER-HERO ROUND-UP 098

We've got no time for major super-heroes around here. We're too busy with the minor ones.

the Black Ace:

The Black Ace, aka Captain McRae, is yet another American pilot serving in the RAF in advance of the US entrance into WWII. As such, he is not only a highly accomplished pilot and bombardier but fully versed in the arts of prison escape, hand-to-hand combat, impersonating German soldiers and leaping from plane to plane in mid-flight. (Four Favorites 002, 1941)

Categorized in: Activities (Cards), Colours (Black), Team Memberships (RAF)

Phantasmo **Update**:


The thing about Phantasmo is that he does all of his super-heroing while in his super-huge astral form, and I guess that I had somehow gotten the impression that most of his powers were tied to that form, because I while reading his 1941 run of adventures I kept being surprised when he would do something like heal an old man (The Funnies 052) or kill a bunch of guys with a giant fish while in Phil Anson form (The Funnies 051). 

I guess it's pretty convenient to have the option of being an invulnerable giant but that getting your mortal hands dirty lends a certain thrill to the crimefighting - that's probably why he tolerates the poor standard of care that he gets from Whizzer McGee as he guards the unconscious Anson-body, hey?



In The Funnies 061, Phantasmo and Whizzer witness the murder of a crooked FBI filing clerk named Ted Bart and, partially because they are touched by his dying confession ("I only blackmailed a gang boss-turned politician to help my sister, honest!") and partially due to this desire for more action in his life (life as an FBI filing clerk v. action packed), Phantasmo takes over his identity. The series ends before this development pays off beyond giving Phantasmo a few crime leads, but it's still an interesting turn for the character to take.

Whizzer McGee:


Phantasmo's young friend Whizzer McGee does not really qualify as a sidekick most if the time. He's more of an employee, really, who watches over Phil Anson's unconscious body while his mind is out terrorizing criminals. And he's not even good at it! Whizzer and the body are always getting into scrapes because of Whizzer's incompetence (and also because Phil is very bad at picking a convenient place to leave his mortal coil, in all fairness).

Despite this, Phantasmo gives Whizzer McGee the opportunity to be a real-deal super-powered guy when he has to go out of town for a few days, in the form of an amulet that gives him invulnerability and super strength. I can only assume that Phil was worried that Whizzer would immediately walk out into traffic if someone wasn't around to tell him not to and was trying to bump up the likelihood of his survival a bit.  

Whizzer screws it all up of course - not only does he lose the amulet by trying to capture a smuggling gang single-handed, but he spills Phantasmo's secrets - including his secret identity and home address! - to the gang boss after he does a low-effort impression of an FBI agent. Surprisingly, this leads to absolutely no consequences going forward: Whizzer keeps his job, the amulet doesn't end up in the wrong hands... it's not even a factor in Phantasmo changing secret identities. (The Funnies 056, 1941)

Categorized in: Accessories (Amulets), Origins (Sidekicks)

the Black Knight **Update**:

In our initial look at the Black Knight, we spent a lot of time trying to nail down exactly when the series is supposed to take place, and we are not backing down from that challenge. We have determined that he lived in at least the early 12th Century CE, which the presence of Canterbury Cathedral (looking much as it does today, a form it took after being rebuilt and refurbished in the 11th and 12th Centuries) supports. This is comforting! All of our hard work paid off! Hold on to that feeling for a little while.




The firmly 12th Century Black Knight's 1941 adventures continue much as they had in 1940: the Black Knight travels the land slaying villains in the name of Good King Victor. Things get a bit less episodic with the introduction of a mysterious ring that the Knight is given by the King in The Funnies 053, that is then revealed to contain some mysterious drugs in issue 054.

The Funnies 053 also introduces Peter, an archer who begins travelling with the Black Knight after helping him slay some bandits. He's very serious about being a sidekick, is Peter.

So we have: a reasonably firm grasp on the time period, an ongoing plot hook and a new friend. All of which is dumped in the trash as of The Funnies 055-056, when Good King Victor falls victim to an illness with only one known cure, a drug that is only available in Egypt.

The ring is completely forgotten until the Black Knight need to escape a prison guard and the mysterious drugs turn out to be knockout drops. Peter is technically still around to the end, but he and the other members of the Black Knight's party are all dressed like desert nomads and usually end up tagging behind him on camelback rather than actually participating in the story. As for the 12th Century... the artist's vision of what Medieval North Africa looked like was not quite as precisely calibrated as it was for Medieval England, and so we start getting things like hookahs (15th-16th Century and even then in India) almost immediately.

The transition to Egypt does come with a pretty good alternate costume unlock for the Black Knight, though there are also some weird Jesus overtones. (The Funnies 059)

The Black Knight's plan to get the drug involves appealing directly to the Queen of Egypt for aid, which is appropriate, as she is from the same lineage of fictional monarchs as Good King Victor. In actuality, Egypt was in the hands of a series of Muslim dynasties from the 650s through to the 1500s when the Ottomans took it. The plotters above, meanwhile, are all from Sudan, which was Nubian-controlled and matrilineal at the time, so the misogyny is weird.

Once the Queen actually shows up (The Funnies 061) it is pretty clear that she is based on Cleopatra (died 30 BC), which is fine. One huge anachronism is much easier to deal with than a million mild ones, after all. The Black Knight is clearly set in an alternate timeline or a human zoo built by aliens with poor research skills.


Finally, the Egyptian odyssey introduces a love interest for the Black Knight in the form of a Persian (?) woman named Zellah who he rescues from a harem in The Funnies 057. There isn't too much to this relationship - it's just kind of nice. The Black Knight does get this sick scorpion amulet from her, but it's just before she and the Queen of Egypt are kidnapped in a cliffhanger ending that is never resolved, so overall, it's a bummer.

Sunday, June 21, 2026

SUPER-HERO FILE 004: BUCKY

(Captain America Comics 001, 1940)

I probably wouldn't have thought of this before writing so many entries about Golden Age super-heroes and their hastily shoehorned-in boy companions, but Bucky really is a top-tier sidekick, conceptually. Probably not the top, since Robin really set the gold standard, but close! Consider:


In terms of the How Does He Acquire the Boy aspect of things, it couldn't be simpler. There's no need for some contrived (or ridiculously omitted) adoption process because Bucky is the Camp Lehigh mascot, meaning that he and Steve Rogers are essentially work friends. And since they also basically live together (in the same field of tents as one another, at least) the process of Bucky learning that Steve is Captain America and subsequently becoming his partner is as simple as him not being very careful about barging into other people's homes without knocking. 

Not only does Bucky get his own costume (not always guaranteed), but it's an unusually good one: thematically similar to his partner's but not derivative of it, and a smart enough look that it's appeared on various Bucky-inspired characters to this day.

I thought that Bucky might have been at the forefront of the "sidekicks without their own code name" movement but looking at the dates he is just a part of a larger trend. Similarly, he is just one of a wave of normal teenaged boys who adventure alongside a super-powered adult men. Neither of these are great features for a boy sidekick to have, but the fact that he is a victim of both trends rather than their originator goes a long way.


(case in point: crypto-fascist crook the Wax Man figures out that the two Buckys he has encountered are the same - it's a miracle that this doesn't happen more often) (Captain America Comics 002, 1941)

Thursday, May 28, 2026

MINOR SUPER-HERO ROUND-UP 092

Who ever thunk that there could be quite so many minor super-heroes?

Invisible Scarlet O'Neil:



Young Scarlet O'Neil, being the kind of person who will touch an arc of mysterious energy in her scientist father's lab, finds herself rendered invisible, a condition that she eventually learns is reversed by touching a certain nerve in her wrist.* She uses this power to fight mid-tier injustice eventually (I am assured) parleys it into a career as a newspaper reporter. Before that, she functions as a very low-level vigilante - she solves some crimes, yes, but also gets mixed up in a lot of people's personal lives. She is also one of the few invisible characters to regularly suffer any consequences for going out in public without reflecting any light: she is regularly beaned by baseballs, pushed into traffic, etc.

Sticklers might note that "Invisible Scarlet O'Neil" was a comic strip first and that what I am showing here are images from the comic book reprints of such, and I must confess that I do not have the wherewithal to source comic strip dates every time I want to refer to this character. All references to her will be from the Eastern Color comics. (Famous Funnies 081, 1941)

*As presented, the timeline is extremely sad: 1) her father accidentally causes her to become invisible by not taking her poor lab safety practices into account 2) he works to find a cure but cannot 3) he dies, presumably in despair over his child's life of invisible obscurity 4) she figures out the nerve thing

Categorized in: Body (Invisible), Origin (Mysterious Ray Mutate), Power (Invisibility)

Fearless Flint, the Famous Flint Man:


Jack Bradley, a worker on the carving of Mount Rushmore (and let me tell you: every time I think that I'm done being surprised by the real-world events that super-hero origins are being roped into I am dead wrong) is flung down the face of the mountain when his pneumatic drill is sabotaged. Instead of being killed horribly as one might expect, Jack survives because the flint shards that litter the Rushmore debris field merge with his skin rather than shredding it. Now, upon touching any metal, he turns to red hot flint complete with little sparks flying off of him, and becomes super strong and invulnerable. A few things:

- Flint's elemental transformation is very on brand for the small stable of Eastern Color super-heroes, cv Hydroman, the upcoming Man o'Metal, etc.

- Despite the fact that he requires the touch of metal to transform, Flint notably fails to consider carrying any around with him in any of the half dozen of his adventures I have flipped through. He always needs one of his enemies to bop him with a metal weapon or push him into a railing or drop a chandelier on his head, and in later adventures simply turns to flint when he gets angry.

- Flint's drill was sabotaged by agents of the Lava Man, his first enemy, whose appearances are serialized across half a dozen issues in 1942 and who we will be covering once that year rolls around. I will give you a spoiler, however: he has absolutely no reason to have sabotaged the construction of Mount Rushmore, so either this was a classic example of the Reel (agents of a super-villain go far afield for no reason other than to draw the hero to a second location and move the plot forward) or the Lava Man is very sympathetic to the plight of the Sioux people.

- Finally, I looked very hard and while I can't say this with 100% certainty I can do so at 95%: the Black Hills in general and Mount Rushmore in particular do not seem to be particularly rich in flint. But maybe that's the secret to Flint's transformation, that they were magic flint shards that shouldn't ought to have been there.

All in all a true oddball of a character as befits a member of the Eastern Color stable. (Famous Funnies 089, 1941)

Categorized in: Element (Minerals (Flint)), Origin (Material Mutate), Power (Phyiscal Transformation, Super Strength)

the Sixth Column:


Nineteen Forty-One: Stardust the Super Wizard, concerned about a mass mobilization of Axis fifth columnists into the Americas, vows to form a sixth column to counter their efforts. As his agents, he chooses the boys of the United States (more on this). Also please note that in between declaring that he would found the Sixth Column and actually getting around to doing so, Stardust roots out and murders every Fifth Columnist in America as part of his defense of Earth against the Martian Sky Demons.


With no counter-espionage work to do, the Sixth Column is instead given a portion of Stardust's power (flight, fusing rays to mess up the enemy's war machines, repelling rays to levitate the enemy troops) and set loose as a super powered child army versus an Axis invasion force that is approaching from South America. (Fantastic Comics 014, 1941)



The Sixth Column returns in Fantastic Comics 015, and this time they get official Stardust the Super Wizard outfits. In addition to the star-metal costumes (possibly invulnerable), the boys are equipped with mind-reading devices to root out fifth columnists and metal-repelling rays to protect the US from enemy missiles. Curiously, this time they are not given the power of flight.



The thing that I find myself thinking while reading the two stories featuring the Sixth Column is "why is Stardust doing this?" It's not for any lack of ability to keep on top of things, that's for sure, as the boys do not do anything that Stardust hasn't already done on a bigger scale, and in any case he is monitoring them the entire time as seen here when they lose control of a missile and destroy an ocean liner and he jumps in to take over immediately.

Is it meant to be some sort of mentoring? Of ensuring that there will be a new stardust? Is he just bored? He's probably just bored with crime fighting while being so grotesquely overpowered, isn't he.

Categorized in: Alphanumeric (Six), Origin (Sidekicks), Powers (Various) 

Stardust the Super Wizard **UPDATE**:


And speaking of Stardust the Super Wizard: we've seen him shapeshift before and we've seen him impossibly grab a man by the torso before but in this, his very last appearance, he combines the two by grabbing the villain "Slant-Eye" with a gross tentacle hand. It truly is an iconic image for the guy to go out on. (Fantastic Comics 016, 1941)

Friday, May 1, 2026

MINOR SUPER-HERO ROUND-UP 090

We're simply up to our eyeballs in minor super-heroes!

K-9:

K-9, an injured German Shepherd (they call him a police dog but I think that that's as an alternate breed name due to the war, like how the British call them Alsatians) nursed back to health and given a terrible name by scrappy teen Tip Starr, is given ample opportunity to fight crime thanks to his association with Tip's brother, Police Detective Dick Starr. (Dynamic Comics 001, 1941)

Categorized in: Alphanumeric (K, 9), Animals (Dogs), Origin (Animals)

Dynamic Boy:



When orphan Kent Banning is severely injured while rescuing Doctor Brown's unnamed daughter from a burning schoolhouse, Brown returns the favour by injecting him with a mysterious fluid that he got from a dying Tibetan Lama. This fluid not only saves Kent's life but endows him with the standard array of super-powers: enhanced speed and agility, super strength and the power of flight. He also adopts the lad, which makes the chaste romance between Kent and "She Seriously Never Gets A Name" Brown just a little bit weird. She does make him a costume, which is nice. And it clearly has room for him to grow into!


Probably the best thing about Dynamic Boy is just how lanky and awkward he is. Contextually, he's about the same age as Robin and most of the other sidekicks in Golden Age comics, i.e., somewhere between 12 and 15 years old, but Dynamic Boy really feels like it, particularly in the sequence above, where he learns that he can fly by tripping over his own feet. (Dynamic Comics 002, 1941)

Categorized in: Generica (Boys), Language (Superlatives - Dynamic), Origin (Mystic Mutates)

Lady Satan:


Lady Satan's career begins after an ocean liner is sank by Nazi bombers and an unnamed woman (there is some impression that she uses Satan as her surname while adventuring, but whether it is her real name is hard to say) is the only survivor. Swearing vengeance, she heads back to Europe to vex the Axis.



I really like Lady Satan! For one thing, she just kind of relies on the mystery inherent in being a hot lady in a mask and doesn't even switch to a secret identity to seduce horny Nazis into revealing their secrets. For another, she's supremely adaptive. Got captured and about to be shot as a spy? No problem, Lady Satan will merely steal the executioner's pistol, take him hostage, steal a plane, crash into the pursuing planes, parachute into a handy river, steal a car and be in Berlin at the same time as the fellow she was caught trying to rob in the first place. Just a very competent character.

She also packs a chlorine gas gun, which is horrifying to contemplate firing at another person, let alone firing it in an enclosed space. I suppose that war crimes don't apply to you if you are a stateless vigilante, but everybody has to breathe. (Dynamic Comics 002, 1941)

Categorized in: Famous Figures (Satan), Origin (Vengeance Quest), Royalty (Ladies)

the Green Knight:

Contrary to his name, the Green Knight is more of an archer-type hero than some sort of armoured bruiser or dashing cavalier. He is also our first Florida-based super-hero, as far as I can figure (many before him have visited, certainly, but none before have deigned to live there).



As the Green Knight explains to Lance Cooper, an orphan boy who he rescues from a vampire in the Everglades, he is in actuality Denis Knight, a rich guy who collects Medieval weapons and has a rose-tinted view of knighthood that informs his forays into vigilante justice.


Speaking of Lance, he abbreviates the usual perfunctory super-hero boy-adoption process even further by just coming out and asking to join up with Knight. He gets a mini version of the Green Knight's costume (and sadly loses his cheeky little orphan cap in the process) and follows him into battle for the remainder of his two-adventure career as Lance, which is a very annoying name indeed. Is it just using his regular name like so many kid sidekicks do, or are they doing a bit of a winking acknowledgement that his name already fits the knightly theme? Would it kill them to give him a spear? (Dynamic Comics 002, 1941)

Green Knight Categorized in: Colours (Green), Famous Figures (Arthurian)*, Royalty (Knights)

Lance Categorized in: Locations (Florida), Objects (Lances), Origins (Sidekicks)

* the character does not have anything to do with Arthuriana thematically, but the name "the Green Knight" is nonetheless enough of a reference for me

MINOR SUPER-VILLAIN 992: THE VAHINES

(Jungle Comics 013, 1941) The Vahines, aka the Tiger-Women of Wildmoon Mountain, have a plan: kill every other woman in the world, which wil...