Showing posts with label Tex Thomson. Show all posts
Showing posts with label Tex Thomson. Show all posts

Saturday, October 11, 2025

DIVINE ROUND-UP 015

Hate and deception abound in this batch of deities.

Wangwa, God of Hate


Wangwa, God of Hate is the personal god of Okoro, medicine man of the Blancas and enemy of Doctor Voodoo. I've never decided if the Evil Medicine Man trope is mere condescension toward native spiritual practices or a porting over of the Evil Vizier archetype to jungle comics, and in all honesty it's probably both. Anyway, Okoro fits the mould to a T and he worships the god of hate. Sorry he's so fuzzy.

God Style: Idol (Whiz Comics 008, 1940) 

Cheops:






Adventurer Clip Carson and his archaeologist companion Jim Blake are searching for the fabled lost tomb of Cheops one day when they find themselves in the midst of an entire cult dedicated to the worship of what is apparently the resurrected Pharaoh himself. Carson and Blake are captured by the cult, upon which the supposed Cheops - with very little prompting, mind you - reveals himself to be Sergeant Beatty of the local colonial government, out to seize the treasures of Cheops for himself. Blake and Carson of course escape, and along the way Beatty is exposed as a fraud and torn apart by his former devotees. 

The deep need for modern Egyptians in adventure fiction to turn to Ancient Egyptian religion, but only in the most secret, cultish, conspiratorial way is another one of those things that you end up wondering about once you read it enough times. Is it merely a fun and easy way to inject some mysterious action into your story? If so, why does it crop up instories set in Egypt so much more than ones set in Greece of Italy? Is it racism again? 

God Style: Complicated - Cheops/Khufu could be considered to be a deified ruler of Egypt, even though the practice of doing so became common something like a thousand years after his time. Plus this is just some dude posing as him. (Action Comics v1 016, 1939)

Doolong


Remember Korieg the Sea Devil from a little while ago? Well, the same island people who hate that guy just love to worship Doolong, "god of [their] ancestors". Not too much detail on Doolong, other than a) his idol is just a little face mounted on the wall and b) he slings a very accurate prophecy - he totally predicts the arrival of Tex Thomson and his party on the island, even if the small matter of Tex being the Princess' destined mate is inaccurate. 

God Style: Idol (Real?) (Action Comics v1 011, 1939)

the Druid God


This is possibly only obvious to someone who lives in the area, but the "group of islands" being indicated in the above image is clearly Cape Breton, Nova Scotia. Was Cape Breton seen as a place just far enough outside of the everyday for things like shipwrecks and secret cults to happen in, or did "Reynolds of the Mounted" scribe and lifelong resident of New York State Art Pinajian just trace a random bit of Canadian coastline and call it a day?




Speaking of shipwrecks and secret cults, the first of those happens when Sergeant Reynolds heads toward the last known location of missing rich guy Johnny Westlake. Like Johnny, Reynolds washes up on the shore and is found and nursed back to health by local Pierre Dulac.

Westlake has been on the island long enough to be able to relate the local legend of the Druid Cave, a spooky cave surrounded by spooky rock formations and regarded with fear by the superstitious islanders, who believe that though the cave is full of gold it is also cursed and that anyone venturing inside will die. Reynolds and Westlake venture inside after finding a local fisherman dying on the nearby beach and discover that the cave does in fact contain an ancient treasure and that the curse is probably just plain old asphyxiation thanks to some natural gas deposits.


Here's where the cult comes in: the islanders just kind of spontaneously develop it after finding Westlake emerging from the cave shortly before an explosion rocks the countryside. Never trust a group who turn to human sacrifice as a first option, is what I always say.

In the end, the real culprit behind the murders and explosions turns out to be Pierre Dulac, who, far from being an altruistic soul, has been manipulating the situation to bring maximum chaos as a distraction while he sneaks off with the treasure. He didn't reckon with Reynolds' tenacity, of course, and ends up exploding along with the treasure and all evidence of whatever fantastic culture produced the Druid Cave. The islanders just kind of scatter, presumably to keep the worship of the Druid God alive in secret.

God Style: Invoked (Feature Comics 045, 1941)

Friday, September 12, 2025

DEMONIC ROUND-UP 003

Two shorts and two longs.

Bajah:

Minor Golden Age Marvel magician Dakor has to travel all the way to the fictional Indian kingdom of Nordu to rescue his friend's daughter from one of those cults where they worship a random blonde white lady (one of the more embarrassing stupid pulp fiction concepts to make the jump to comics, in my opinion). All that is to set up the fact that the devil figure in this cult is the oft-invoked, never-seen Bajah, as seen above. (Mystic Comics v1 003, 1940)

the Goat-Men


The Goat-Men are a class of demon who serve Lucifer, and specifically the Lucifer seen in the last Demonic round-up, because this particular one is summoned by the Voodoo Man, just as his boss had been.



The Goat-Men are fire demons, who can both breathe fire and create a ring of fire by walking in a circle around something or someone. Plus: the ring of fire gives you malaria. This is a pretty good collection of demonic powers, and while the part of me that writes about super-villains wants to say that they are insufficiently related to goats for my liking, anyone familiar with Medieval demonology will tell you that having a suite of abilities that are completely disconnected from both the demon's physical appearance and one another is very accurate.

Just like his boss, the Goat-Man proves to be intensely vulnerable to the sight of a cross, to the point of explosion. Just why hero Bob Warren had to light the cross he used on fire is perhaps best left unexplored. (Weird Comics 007, 1940)

Kor Deno



Kor Deno, a demon of some might, has been haunting the same family in... the rural United States? I'm pretty sure that's where Warlock the Wizard hangs out... for generations. Any female member of the family who marries will be widowed by the demon soon after and for the latest and perhaps last scion, Valya, the curse has grown in scope to the point that Kor Deno has carried off all of her friends and family. 

Warlock the Wizard is if nothing else a romantic, and so he challenges Kor Deno's might in order that Valya might wed or at least kiss her love, Jim. He scores an early victory by using the the Golden Hand of Abraxas to crush the demon's cool shadow form, but finds himself to have been overconfident, as both Jim and Valya are carried off to Kor Deno's Black Kingdom immediately after he leaves them to finally make out.


Kor Deno adopts the form of Simon the Hermit to lull Warlock into a false sense of security, but is unable to destroy him while he wields the Hand, and thus the Hand is what Kor Deno demands in exchange for Warlock's freedom.


Now armed with what he believes to be his enemy's greatest weapon, Kor Deno attempts to slay Warlock, only to himself be destroyed by the still-greater might of the Lamp of the Gods. Bad luck, Kor Deno. (Nickel Comics 002, 1940) 

Korieg the Sea Devil


Like Bajah, Korieg the Sea Devil is invoked as a force of evilby the practitioner of a made-up Mysterious Asian Religion, in this case that practised by the inhabitants of a lost kingdom somewhere near Malaysia. No word on any of Korieg's particulars, beyond the fact that they evidently float in water. (Action Comics v1 010, 1939) 

Saturday, July 2, 2022

MINOR SUPER-VILLAIN 061: THE DEMON

(Action Comics 022, 1940)


Whether the capital-D Demon is actually a lowercase-d demon is never actually resolved, but it's not outside the realm of possibility. He shows up when a friend of Tex Thomson's named Cary James ignores local superstitions to visit an island in the Indian Ocean, where he is quickly captured and murdered by the Demon, who then assumes his appearance and identity via fell majicks.

The Demon's only goal seems to be to murder everyone who knew the original Cary James, but whether there is a further motive to his actions is left unexplained, as one of James' friends happens to have a mystic amulet that is the only thing capable of defeating him. The amulet must be applied directly to the forehead, like so:


Love that bop on the head action. I also love that though this is ostensibly a Tex Thomson adventure, he basically acts in the role of observer, as the locket-thrower Dr Drummond drives much of the action of tracking, trapping and ultimately destroying the Demon. Huzzah for competent non title characters!

Thursday, June 9, 2022

MINOR SUPER-VILLAIN 033: THE ACE OF SPADES

(Action v1 013, 1939)


An early example of the principle that if you are friends with a comic book hero you have a high chance of either being the victim of a super-crook or being one yourself, the Ace of Spades is just some guy Tex Thomson made friends with on a ship and mooched houseguest status off of.

He's also a very local super-villain, being a guy with an English country estate who seems to spend his time shaking down his neighbours. Dig the accessorizing of the standard Mysterious Hooded Villain outfit with the pith helmet, though.

MINOR SUPER-VILLAIN 030: DR KICHUNG

(Action v1 008-009, 1939)


Dr Kichung menaced Tex Thomson for a couple of issues in a fairly standard scientist-who-puts-human-brains-into-apes kind of way until the local apes, sick of his malarky, killed him dead. I really liked his apes though. They had gravitas.

Friday, May 27, 2022

MINOR SUPER-VILLAIN 020: THE GORRAH

 (Action v1 002, 1938)


Early on in Tex Thomson's adventuring career, he and his pal Bob Daly found themselves in a hidden city called, appropriately, the Sealed City. There they met the leader, or Gorrah, of that city and eventually discovered that he was an usurper who they quickly helped overthrow. There it would end for your average hidden-city-usurper but not this Gorrah, no sir. He came back half a dozen times, indulging in schemes such as:

-turning people into weird cyborgs

-turning people into weird rat-men

-attempting to take over Turkey

-fixing boxing matches

and so on. 

By his last appearance, he was dealing with Mr America instead of boring old Tex Thomson and it wasn't a very fair fight. Over the years he had shed his super-science, his one-time hypnotic power and even his flamboyant costume and was merely a one-eyed agent of some unspecified Foreign Power (ie, the Nazis) tasked with bombing libraries, which somewhat ignominiously (if predictably) ended with him being blown up by his own bomb. A sad end to be sure.

Tuesday, May 10, 2022

MINOR SUPER-VILLAINS

I like taking note of minor and obscure characters from days of yore, and none other is so beloved of my heart as the minor super-villain. Even though lot of them are real duds, as a class of characters they pack such a lot of potential. Just as very little separates an Ultra-Humanite (middlingly significant super-villain) from a Luthor (one of the top super-villains of all time), just as little separates them from Zolar, a bald super-scientist who fought Superman one time in 1940.

But if we're going to talk about minor super-villains then we must determine what exactly defines a villain as super (at least to me). The simplest route to this is to put on a costume, adopt an alias, and commit a crime. Particularly if the costume, crime or both are themed according to the name. Call yourself the Viper and dress in a snakeskin jacket and papier mache snake head while robbing a reptile house and you, my friend, are a super-villain.

Not every super-villain fits those criteria, however - heck, Luthor basically never has and he was my major example earlier - so I had to come up with some criteria. Generally, a villain who fulfils two or more of the following is elevated to the ranks of the minor super-villain:

-costume (even a simple domino mask can make the difference)

-foe (fight a super-hero and the super can rub off on you)

-methods (superpowers or superscience make super-villains)

-name (probably the least important without any of the others - comics are littered with gangsters named the Little Gardenia or the Bone Butcher who amount to exactly nothing)

-scale (rob a convenience store: nothing. Rob every convenience store in the city: that's supercrime!)

-theme (theme your weapons, your crimes, your henchmens' names. Delicious stuff)

-style (absolutely the most important. A character who fails to thrive doesn't make the list: Tex Thomson once fought a guy who lived in an isolated castle and had rebuilt himself as a shapechanging plastic cyborg and he is not represented here because I yawned my way through the issue)

That's it and I'm sure that I'll be very inconsistent as I go along.

MINOR SUPER-VILLAIN 992: THE VAHINES

(Jungle Comics 013, 1941) The Vahines, aka the Tiger-Women of Wildmoon Mountain, have a plan: kill every other woman in the world, which wil...