Showing posts with label calling card. Show all posts
Showing posts with label calling card. Show all posts

Sunday, May 10, 2026

MINOR SUPER-HERO ROUND-UP 091

Have a few mid-tier minor super-heroes, for a change.

the Black Terror:


Pharmacist Bob Benton is the kind of guy who will step in when a little kid is being roughed up by thugs, but despite this he is pretty relentlessly bullied by city Comptroller Rodney Clark* and (in a less overt but still insidious way) their mutual love interest Jean Starr.

* Clark is such a bully, in fact, that I assumed that he was going to eventually turn out to be crooked but instead he gets murdered** after a couple of issues.

** In fact I was wrong when I wrote this: he is merely almost  murdered and seemingly never recovers sufficiently to return to the comic. I guess I was just hoping that he would get murdered because he is, again, such a bully.


Perhaps because of this, Benton spends his spare time working on a "tonic for run-down people," or so he says. I assume that he's going for something closer to anabolic steroids, and thanks to his new assistant Tim Roland (the kid who was getting beaten up earlier), he stumbles upon the formula for something even better: formic ether! 


Thanks to those sweet sweet formic ether fumes, Benton becomes a super-human and in a real break for society decides to keep on being a decent guy rather than setting out for revenge on all those people who pushed him around when he was weak (though he does take the opportunity to give Rodney Clark a black eye every issue until he's murdered he retires). He gets his super suit in the most efficient way possible: by sending Tim down to the costume shop to see what they have in stock.

The formic ethers give Benton tremendous strength and a sort of mid-tier invulnerability: he can shrug off a sock on the jaw no problem, and eventually proves to be bulletproof, but he gets knocked around and knocked out an awful lot. (Exciting Comics 009, 1941)

Tim Roland:



Though Bob tells Tim that he can't join him on his quest for vigilante glory, he also just kind of leaves a smoking bottle of super power serum sitting out where anyone can get it - frankly he's lucky not to have to team up with Rodney Clark. Instead, Tim - who has had the foresight to pick up a second costume for himself, but not to pick a super-hero name - huffs a little formic ether and gets straight to busting heads.

Tim is the rare Golden Age sidekick who appears to be legitimately around eight to ten years old, instead of a stocky thirteen to fifteen like so many of his peers. Even more remarkably, he stays roughly in this age bracket for a couple of years, as far as can be ascertained (multiple artists mean that his height fluctuates quite a lot, but he pretty consistently wears short pants in his civilian identity). He's also one of those orphan boys who just kind of falls into a super-guy's orbit and becomes adopted by default. (Exciting Comics 009, 1941)

The Black Terror dabbles in the common practice of leaving a calling card in his first appearance, and makes the baffling decision to go with his domino mask as a design, rather than the cool skull-and-crossbones on his chest.

Categorized in: Accessories (Calling Cards), Body (Emotions - Terror), Origins (Chemical Mutates), Origins (Sidekicks)

the Sphinx **UPDATE**:


The Sphinx adopts the identity of the Domino Kid in order to have a very brief boxing career. (Exciting Comics 012, 1941)

Categorized in: Origins (Secondary Identities)

the Liberator:

Like many super-heroes, the Liberator starts out as a weedy nerd. Specifically, he is Dr Nelson Drew, lecturer in Chemistry at Claflin College. He is, troublingly, in love with Annabel, one of his students, who also serves as one of his major bullies - she is not only bored by chemistry (but you chose to take the course, Annabel!) but also scornful of Drew for caring about it when so much is afoot in the world, but... I don't actually know what her problem is? Like, chemistry was wildly consequential to the US war effort? Perhaps if he taught a social science I could see her point of view, if not agree with it. 


While doing a little light research into Ancient Egyptian poisons (okay, this is arguably inconsequential), Drew discovers the lost formula for a drug called Lamesis which will supposedly make one into their physical ideal. Though skeptical, he brews up a batch and since his lab safety appears to be nonexistent (troubling indeed for a guy who is researching poisons) he immediately gets a snootful of the stuff, and  turns into a big ol' hunk. I really enjoy how viscerally unpleasant the transformation process looks here - sadly this transformation conceit doesn't last more than a couple of issues.

This unexpected transformation isn't a dream come true for Drew, and he spends his first outing in his new body - the Lamesis turns out to be a temporary thing, you see - trying to figure out how to turn back, and engages in his first bout of super-heroism after discovering that the scientist he was trying to consult with had been murdered by fascists. 



I also enjoy the origin of the Liberator's costume: there are plenty of super-heroes going around in their old Halloween costumes, but he might be the only one who gets his outfit by stealing someone else's. Would he have become such an explicitly patriotic hero if he hadn't ended up in a star-spangled shirt? (Exciting Comics 015, 1941)

Categorized in: Accessories (Drugs), Day Jobs (College Professors), Origins (Patriotic Heroes)

VERY MINOR UPDATES:

John Thesson, aka the Son of the Gods, after being a character of no fixed address for his first several appearances, finally settles down: he was in Washington DC in Exciting Comics 006, but it wasn't until 007 that it became clear that that is where he chose to hang his hat and offer his services to the US Government.

The Mask sheds two of his assistants, Silk and Butch, as of Exciting Comics 007, and becomes of interest to the law somewhere between 009 and 010. 

Saturday, May 2, 2026

MINOR SUPER-VILLAIN 958: THE YELLOW HOOD

(Dynamic Comics 002, 1941)






In probably the cheekiest campaign of terror ever, American defense officials are being murdered and then their shrunken skulls are being sent along to places where people are waiting for them with notes reading "Don't wait for me any longer, here I am."


You may have noticed that all of the skull deliveries involved a man named Professor Curran, and being seasoned comics readers you rightly would have suspected that he was involved in the scheme somehow. It can't be him, however, as Curran is one of the victims, murdered just out of sight of a captured Major Victory.

Just kidding: the Yellow Hood and Professor Curran are one and the same, and the murder was staged to throw suspicion off of him. Curran's role as a Chief Air Warden meant that he was in a prime position to facilitate a Nazi invasion of the United States, and the murders were designed to weaken US defenses further. It's a high risk/ high reward endeavour, as evidenced by the fact that Curran chucks himself off a cliff rather than be captured by Major Victory.

Categorized in: Accessories (Calling Cards), Colours (Yellow), Objects (Hoods)

Thursday, April 16, 2026

MINOR SUPER-HERO ROUND-UP 086

In contrast to the last group of minor super-heroes, 3/4 of these guys have a teeny-tiny chance of appearing in a modern comic. Like, 5% more.

Mister E

Mister E, aka "wealthy sportsman Victor Jay," is a masked vigilante of the suit-and-cape type, and is remarkable mainly for the fact that Marvel Comics doesn't really have that many of those kind of guy. In his one recorded adventure he battles the very entertaining Vampire to a stalemate. After this singular adventure, Mr E is not seen again until J. Michael Straczynski's The Twelve, in which he mainly exists to be emotionally crushed as an object lesson in how being a super-hero can have an impact on your real life, you guys. (Daring Mystery Comics 002, 1941)

Categorized in: Alphanumeric (E)*, Day Jobs (Wealthy Socialites), Generica (Misters)

*we're up to 12 out of 26 letters! 

the Laughing Mask:


Dennis Burton, assistant district attorney and latest in a long line of Burton lawmen, is also one of the many, many comic book law officers who adopt a costumed identity in order to enact justice via fist and gun. Burton's real spin on the concept of vigilantism is in his choice of costume: a simple red-and-yellow number topped off with a theatrical comedy mask. Eerie! 


The Laughing Mask is a calling card leaver of the ominous school, and while this is not exactly groundbreaking stuff I do enjoy seeing how he sets it all up. Someone like the Blue Beetle must be doing all this creeping around in crawlspaces to achieve this kind of effect too, but we never get to see it. (Daring Mystery Comics 002, 1940)

Categorized in: Accessories (Calling Card Leavers), Activities (Laughing), Day Jobs (Assistant District Attorneys) 

the Purple Mask:

Nothing gold can stay, as Ponyboy, or possibly Sodapop, said, and quirky Golden Age super-heroes are no exception. For the second and third of his three appearances, Dennis Burton sets aside his golden mask to adopt a far more generic costume. At least it's a new mask colour for us. (Daring Mystery Comics 003, 1940)

Categorized in: Colours (Purple), Objects (Masks) 

Breeze Barton:


Breeze Barton is more of a science fiction adventurer than a super-hero, but the particulars of his story are weird enough that I want to talk about them. Breeze is a US soldier fighting in World War II, only not our World War II but a near future version of the war (1945 CE) in which American and Japanese forces are clashing in South Africa and the US Army Air Force has instituted a furry-shouldered look in their pilots' uniforms. Shot down while on a scouting flight, Breeze crashes his plane in the Sahara Desert (a truly staggering distance to travel between being shot down and crashing - the entire length of Africa, essentially!). 

While wandering around the desert, Breeze then falls through a dimensional portal called the Spot and finds himself in Miracle City, which is populated by people from across the breadth of human history who have fallen through the Spot and who now do not age thanks to the properties of the Spot Dimension. There are also dinosaurs running around, plus the hostile Demon Folk, who are native to the dimension and who want to invade the Earth for some reason. To finally know death, I guess? 



Breeze eventually figures out the trick to going back through the Spot and returns to Earth to find that it is now 1995 and that the war has been going on for the entire 50 years that he was away. Thanks to the relentless grind of the war humanity has reverted to a state ranging between medieval and stone age. The exception to this is a small remnant of the military forces, who have now banded together as the last bastion of civilization. This is all very interesting, especially if you consider the intermediate period in which society is starting to stagnate but the military is still organized and powerful enough to maintain the former state of things within its ranks. Now, as the military forces finally start to fall, Breeze Barton emerges to rally them and rebuild a non-war-based society.

In conclusion, Breeze Barton is a fellow from a near-future alternate history and then a moderate-future alternate history (but both in the past as far as we're concerned) with a bit of dimensional travel in between. Also he is eventually and inexplicably brought back to die in a 2012 Marvel Zombies book. (Daring Mystery Comics 003, 1940)

Categorized in: Day Jobs (Military), Origin (Heroes of the Future)

the Phantom Reporter:


The Phantom Reporter is actually Dick Jones, smart alec cub reporter for the Daily Express, and like his fellow news-themed super-hero the Press Guardian I really must stress that making such a clear link between your secret and public identities is a bad idea in the long run. Why, if Clark Kent had chosen "Super-Reporter" as his nom de geurre, Lois Lane would've been on him like a hawk.


There are no shortage of suit-wearing mystery men in comics (though as mentioned in the Mister E entry, not so many in Marvel Comics) and they all trend toward the mildly superhuman in their physical prowess. The Phantom Reporter goes a bit farther than that, with a punch so powerful that he straight-up kills his first three opponents with his bare mitts. There was only the one Golden Age adventure for the Reporter, so we cannot say if this trend would have continued or not but it definitely would have set him apart from the regular vigilante crowd.

Dick "the Phantom Reporter" Jones is of course eventually brought back in The Twelve just like Mr E and the Laughing Mask, in his case as the audience surrogate. One thing that falls by the wayside in the course of this is the fact that newspaper reporter Dick "the Phantom Reporter" Jones is also a wealthy socialite named Mr van Ergen, with the implication being that van Ergen is the real, original guy and that Jones and the Reporter are both alternate identities. Interesting, but not particularly conducive to being an everyman character. (Daring Mystery Comics 003, 1940)

Categorized in: Day Jobs (Newspaper Reporters), Professions (Journalism), Supranormal (Phantoms)

Thursday, April 9, 2026

MINOR SUPER-HERO ROUND-UP 083

Oh boy! Minor super-heroes!

13


13 (aka Thirteen, although the numerical version of the name is the official one) is the alias of Harold Higgins, whose life has been haunted by a series of misfortunes related to the number thirteen. A timeline of some of them:

February 13, 1940: Harold's brother Bob dies in a plane crash.

March 13, 1940: Harold loses his life savings in the stock market.

May 13, 1940: Harold's sister Margy is paralyzed in a car accident.

July 13, 1940: Harold's father is lost at sea.

September 13, 1940: Harold's fiance is killed in a hit and run.

April 13, 1941: Harold loses his job as a reporter to a crooked editor looking to cover up a story. 

All of this (and more! A text story in Daredevil Comics 005 adds the facts that he was born on Friday the 13th, that minor tragedies like a broken leg or academic failure had frequently befallen him on the 13th of any given month and that at his thirteenth birthday party his childhood sweetheart Helen was killed by a falling chandelier) has clearly preyed on Harold's mind, to the point that he is finding the number everywhere including his own name.


Rather than, say, moving to a small shack in the woods to keep others safe from his constant misfortune, Harold decides to weaponize his bad luck by bringing it to criminals via his fists. Does this work, logically? Not really, but it's a decent enough comic book origin.

Like many super-heroes and villains, 13 flirts with the idea of leaving a calling card in his first adventure but doesn't maintain the practice. In this case, it's a calendar page with the 13th of the month circled. (Daredevil Comics 003, 1941)

Finally, a couple of minor things about 13: In Daredevil Comics 004 we learn that like many of his peers he wears his costume under his clothes for quick-change action. Intriguingly, the above panel seems to imply that this includes his mask, which appears to be either acting as a liner for his hat or worn as a kind of bandana under it.

Finally, in Daredevil Comics 006, 13 moves from the super-hero crammed streets of NYC to the lesser-served Boston.

Categorized in: Abstract Concepts (Luck), Accessories (Calling Cards), Alphanumeric (Thirteen)

Jinx



Recently orphaned Darrel Creig has just inherited the family steel fortune, something that rankles his guardian, uncle and the only other potential heir Moldon Creig. Thus, a family outing to the Statue of Liberty, where Moldon and Darrel's tutor Travers expedite the inheritance process by tossing him off the statue's torch.

Luckily for young Darrel, 13 happens to be present to stop an unrelated attempt to bomb the statue, and after saving the lad the two of them beat up Moldon and Travers and hand them over to the authorities.



As we all know, if a costumed vigilante happens across an orphaned boy who can throw a punch they are allowed to keep them, which is just what happens with 13 and Darrel, and though Darrel's connection to the bad luck theme is much more tenuous than Higgins (he is an orphan, if a wealthy one, and he is the very spooky age of thirteen years old) he is promptly given a slightly worse costume than 13's and anointed as his sidekick Jinx. (Daredevil Comics 005, 1941)

Categorized in: Abstract Concepts (Luck), Day Job (High School Students), Origin (Sidekicks)

the Ghost

The Ghost is a super-hero who seemingly exists solely to combat the menace of the Claw as he troubles America's shores once more, Daredevil having moved on to less stressful pursuits.


Though presented as a normal human man, the Ghost not only has the acrobatic prowess necessary to fight a giant across the rooftops of New York City but enough stamina to do so for seven hours straight. In their first encounter he manages to drive the Claw away by simply punching him thousands of times.

The Ghost's origin is unrevealed as of his final 1941 appearance but rest assured: we will learn it in 1942 (spoiler: it is not very interesting). (Daredevil Comics 005, 1941)

Categorized in: Origin (Unknown), Supranormal Beings (Ghosts)

the Fiery Mask

The Fiery Mask! A hero whose modern depictions have consistently involved a morning star despite only ever actually wielding on on this cover. I'm not complaining, mind you - it's just interesting to note where things come from.



The Fiery Mask is in reality Jack Castle, a young doctor who accidentally tracks down the lair of the villainous Zombie Master and is in quick order captured and subjected to the fiend's mind control device. Jack manages to resist the device long enough to enrage the Zombie Master, and in an effort to boost the power and overcome this resistance he causes it to explode.


The strange energies given off by the device cause Jack to develop strange abilities, the most striking of which is a fiery glow that plays around his face when he is worked up, and which gives him his super moniker. He also has an invulnerability to heat and flame, a fiery touch and a range of non-heat-related powers like super strength, super breath and a hypnotic gaze. Also his origin is later heavily revised, but we can save that for the hundred years or so it will take to get to The Twelve. (Daring Mystery Comics 001, 1940)

Categorized in: Elements (Fire), Objects (Masks), Origin (Radioactive Mutate)

ALIENS AND SO FORTH ROUND-UP 040

Weird humanoids as far as the eye can see! Demon People :  The Demon People are seemingly native to the dimension that Breeze Barton trave...