Showing posts with label Dell. Show all posts
Showing posts with label Dell. Show all posts

Thursday, August 6, 2026

MAD AND CRIMINAL SCIENTIST ROUND-UP 027

A series of cautionary tales for budding young scientists.

Orid Dass:

Orid Dass is your standard jungle scientist: he's out there making apes into men and men into apes, all for the love of the ape-man game. He also has the distinction of being the only foe faced by Fantomah the one post-Fletcher Hanks adventure in which she is still kind of a jungle demigod rather than a jungle hero who knows some magic.


In that capacity, Fantomah does a little man/ape transformation of her own, turning both Dass and his ape-men into little green monkeys until he reverts his latest victim (a white guy) to human form, though why she couldn't just do it herself is not explored.

Dass briefly gets one over on Fantomah by dropping her into a pit lined with radioactive ore, as this is also the one issue in which her powers are neutralized in the presence of radiation, but is subsequently crushed when his entire base collapses on top of him - the downside to the convenience of building your science compound on top of a huge radioactive cavern system, I guess. (Jungle Comics 016, 1941)

Doktor Teufel:

Doktor Teufel lives on the aptly-named Death Mountain and spends his time enslaving passing US aviators and building advanced radio-powered technology, implicitly in service to some nefarious plot against the United States. He's a prime example of the kind of villain who is perfectly positioned to achieve all of his goals but who has not planned for the fact that a radium-powered super-hero - specifically Radior, the X-Ray Powerman - is going to walk fly a convertible through his front door and dismantle his entire operation in twenty minutes. (Key Ring Comics, 1941)

Dr Dietz:


We meet Dr Dietz after he has successfully stolen a high-powered experimental aircraft, and he spends so much time bragging about this and about how great a weapon it will make once he has mounted his disintegrator ray cannon (or "death-beam") on it to Federal Agent Steve Crawford* that he never actually gets around to mentioning whether he intends to use it for espionage or for personal gain. He himself is disintegrated before he gets a chance to clarify. (Liberty Scouts Comics 002, 1941)

*Referred to as "Steve Crawford, Undercover Man" despite the fact that in this, his only recorded adventure he is operating under his own name and openly as a lawman.

the Mad Scientist:



The aptly-named Mad Scientist has been setting forest fires as a way of capturing strapping young firefighters from the nearby CCC* base as fodder for his experiments. He is aided in this by his mind-controlled niece Nancy and a huge goon named Gaston (who wears a very cool-looking protective suit while traipsing through the burning forests).

And just what is the radical theory that has driven the Mad Scientist to both the fringes of society and the outskirts of scientific ethics? Why, he believes that if he electronically incinerates a human body just right then it will become "solid gas." Exactly what does this mean? I cannot really say, but going by the available evidence from his eventual successful creation the result is a living, tangible human with a massively decreased density and a radically different metabolism. 

*the Civilian Conservation Corps, a New Deal work program.


As I said, the process is eventually successful, turning a CCC firefighter named Jim into the mighty Fire-Man, but while the Mad Scientist was able to conceptualize and bring into existence an entirely new form of life he was not as visionary about the benefits of proper lab safety and both he and Gaston were fatally exploded in Fire-Man's subsequent attempt to escape his captor. (Liberty Scouts Comics 002, 1941)

Wednesday, August 5, 2026

MINOR SUPER-HERO ROUND-UP 101

It's a big year for the jungle-based heroes of Fiction House, and also Radior is here.

Camilla, Queen of the Lost Empire **UPDATE**:

1941 is the year of change for Camilla. First off, she faces a series of threats to the Lost Empire itself, beginning when an evil magician nearly conquers and partially razes the city. (Jungle Comics 014, 1941)

Next issue, the otherwise-unremarkable lech Prince Renardo finishes the job and burns the city to the ground as part of an attempt to win Camilla's hand in marriage. Camilla and her surviving citizens rebuild but it is a far less grand affair, being more of a wooden stockade. (Jungle Comics 015, 1941)

Perhaps inspired by the radical change in circumstances, Camilla and her subjects adopt a sort of retro-Norse style in keeping with their ancestry. Camilla's lover Sir Champion disappears from the narrative at this point, never to be seen again. (Jungle Comics 016, 1941)

The Viking revival among the people of the Lost Empire really takes off, and soon Camilla and her new paramour Erik are sailing around in longships having adventures with the seemingly endless variety of anachronistic societies littering the Central African jungle. This state of affairs continues for the remainder of 1941, as does Camilla's insistence on wearing one of the most improbable bikini-chestplates in the history of fantasy illustration. How is it held on? (Jungle Comics 018, 1941)

Fantomah **UPDATE**

Following the departure of Fletcher Hanks, Fantomah too goes through some changes (and will continue to do so for a while yet). The first stage of this sees her lose a fair portion of her magical power, most importantly including her signature skull-faced "this means war" form. She also drops her black nightie look in favour of a more traditional jungle heroine's one-piece, albeit made of leaves rather than the more typical animal skins. (Jungle Comics 017, 1941)

By the end of 1941, Fantomah has become a mostly-regular jungle heroine. She has a panther pal named Fury, an orphan boy companion named Ken, and though she still busts out the odd magical ability - about once per adventure on average -  her supernatural power pales in comparison to the Hanks days. 

Fantomah's outfit has continued to evolve over the course of the year: from a green costume made of leaves to a pale blue one made of leaves to a more typical jungle one-piece that merely has the outline of something made of leaves. I can only assume that this change was a present from the (unknown!) artist to themself. (Jungle Comics 024, 1941)

the Red Panther:


Our final jungle makeover goes to the Red Panther, who adopts a sporty cowl-and-loincloth look to replace his more traditional super-hero outfit. His adventures don't change as much as Fantomah or Camilla's due to the fact that (barring the odd jaunt into outer space) he was about two steps away from being a Tarzan clone to begin with. The only real difference between the Old and New Look Red Panthers is in the latter's increased use of panther companions to do his dirty work. (Jungle Comics 019, 1941)

Radior:



Radior, the X-Ray Powerman, is super strong, bulletproof, can fly, can hear radio waves, see through solid matter, and can transmit images directly into the human mind - a pretty thoroughly superhuman fellow. And just how did he get this way? Why, because his father, the famous Professor Kennedy, disappeared from public view when his son was born and spent the next twenty years feeding Radior as much radium as he could get his hands on. And while we might decry this as irresponsible parenting... hey, it worked! The kid grew up into a radiation and radio-themed superman!

Sadly Radior only made the one appearance, in the oddball Key Ring Comics, a one-off collection of hole-punched and spot-coloured stories that it is very hard to find any real information about. (Key Ring Comics, 1941) 

Friday, July 17, 2026

MINOR SUPER-VILLAIN 982: CAPTAIN MARS

(The Funnies 062, 1941)



"Rex, King of the Deep" is an adventure strip that ran in The Funnies 037 through to 063, the final issue. It stars titular King of the Deep Rex Withers, a wealthy young man who decides to put his money toward the betterment of humanity by funding the construction of a Super-Submarine designed by his friend Professor Bidoux. Over the next couple of years worth of comics he and his ever-expanding cast of associates (the Professor, second-in-command Tim and his own, less super submarine, former shipwreck victim Nan Barlow, young stowaway Butch, a large and mostly nameless crew of submariners) work to keep the seas safe for innocent travellers, at first independently and later on behalf of the Allied Powers. If you like comics about submarine combat I'm sure it's perfectly thrilling but I personally find it to be a bit of a slog.

Until, that is, The Funnies 061, in which Rex and his pals fend off a mysterious submarine attack on a convoy that they have been escorting across the Atlantic. They win handily and then follow the survivors with an eye toward discovering their base of operations, and are very surprised to find that it is an enormous, mobile undersea facility. This is the home of Captain Mars, who is not the commander of some Axis superweapon as they must have initially believed, but a highly ambitious and technologically proficient submarine pirate, which is possibly my second favourite kind of pirate after space!




The centrepiece of Mars' operation is his headquarters, which is frankly enormous. Not only can it easily accommodate the already huge Super-Sub in its docking bay, but there are frequent references to buildings and streets, and in The Funnies 063 Rex evades some pursuers by swinging on some vines that are hanging from what appears to be a full-grown oak tree in a courtyard and landing on the other side of a garden wall. They have so much extra space inside of this thing that they're doing landscaping.



Captain Mars has the classic Bad Boss and Bombastic Speechifying genes that are common to many super-villains, and which are almost certainly a necessity for anyone looking to set up shop as a submarine pirate. I would still recommend that he reconsider his policy of shooting his subordinates for "failures" such as disengaging from a combat engagement before their vessel was destroyed. If nothing else it must be terrible for morale.



Despite the might of his base and the fact that he has cool holographic communication technology, Captain Mars is undone by Rex's Underwater Tank, which was merely a useful tool in the first few of his adventures but which seems to also be an unstoppable war machine capable of defeating all barriers and attacks.



Sadly, the cancellation of The Funnies brings with it a premature end to "Rex, King of the Deep," just as Mars managed to bamboozle Rex out of the Underwater Tank and repurpose it as a coastal raider. While the original plan for the comic must have been for Rex to escape and reclaim his property and possibly even take the underwater base for his own, as it stands Captain Mars is forever ascendant. 

Categorized in: Generica (Captains), Famous Figures (Mars), Theft (Submarine Pirates) 

Wednesday, July 15, 2026

MINOR SUPER-VILLAIN 981: IVAN SHARK

(The Funnies 057, 1941)


Ivan Shark is the arch-enemy of Captain Midnight, direct from the Captain Midnight radio show. He is the head of a nationwide network of spies and gangsters dedicated to overthrowing the US government.

The threat of Shark and his organization is so great, in fact, that it is the impetus for the formation of Captain Midnight's Secret Squadron, and so efficient that he is aware of the clandestine meeting between Midnight and a heavily-disguised FDR that marks the Squadron's beginning and is able to get there in time to attempt a presidential kidnapping. 

Like Captain Midnight, Ivan Shark has an extensive supporting cast that has been sourced from the radio show and appear as shorthand versions of themselves in the comic, including henchmen Wolf, Fang and Gardo, the latter of whom finally appears in The Funnies 061 after being mentioned in every previous issue.

The greatest of Shark's minions is his daughter, the amazingly-named Fury Shark. In practice she is just a standard femme fatale espionage type, but she and her father make for a very entertaining evil scheming duo.

Like his foe Captain Midnight, this version of Ivan Shark is but a pale shadow of his radio counterpart, doomed to live out an incomplete story due to the brief duration of the Dell adaptation.

Tuesday, July 14, 2026

REAL PERSON ROUND-UP 027

Real people? In comic books? Now I've seen everything.

Abu Khan:


I sincerely cannot tell if this Black Knight foe is supposed to be Abu Sa'id Bahadur Khan, last ruler of the Mongol Ilkhanate, or if they just pulled a couple of syllables out of the air and added "Khan" to the end and called it a day. On the one hand, the real Abu Khan never tried to invade Egypt, as the Black Knight is trying to prevent him from doing, but on the other he is from about the right time to be a Black Knight character, i.e., within about two hundred years of all the other elements of the comic. (The Funnies 059, 1941)

Adolf Hitler:


Pays for the services of super-villain the Artist to facilitate the invasion of Tomania with his soul-stealing powers. (Jackpot Comics 004, 1941)

Al Capone:

"Scar Lapone," used as a generic gangster name. (Green Mask v1 005, 1941)

Jean Lafitte:

A false vision of Lafitte is summoned by a fake medium. (Green Mask v1 007, 1941)

Napoleon Bonaparte:


Viewed through a time machine's viewscreen by the Black Hood. (Jackpot Comics 003, 1941)

Nero:


Kim Hale and the Purple Zombie, blasted back in time, are condemned to death by Emperor Nero for telling him about things that he hadn't heard of before. (Reg'lar Fellers Heroic Comics 008, 1941)

Though the duo make it out of the gladiatorial arena okay, they almost get caught up in the Great Fire of Rome before being shunted to another time zone by their allies. Unusually, Nero is not shown fiddling at all. (Reg'lar Fellers Heroic Comics 009, 1941)


Nero, or at least his ghost, appears in a very different form after being summoned by the would-be necromancer Ford. Is this barbaric Nero a reflection of how the Emperor saw himself, or did the artist just kind of wing it? (Jackpot Comics 003, 1941)

Paul Revere:

Minor comic book protagonist Paul Revere Jr is awfully smug for someone who just has the name of a famous patriot, and that goes double for his friends Betsy Ross and Patrick Henry.


His father Paul Revere Sr is at least out there writing a column called "America, Awake!" and putting himself in the crosshairs of local fascists. (Banner Comics 003, 1941)

Sherlock Holmes:

Yet another comedy Holmes analog with a terrible if intriguing name. Foreclose is just close enough to a play on Sherlock to be particularly maddening. Featuring: a Watson analog named Batsin Belfry. (Great Comics 001, 1941)

Walter Winchell:


He only appears as a corpse, but gossip columnist Walt Willard is a clear play on Walt Winchell. (Jackpot Comics 004, 1941)

Sunday, July 12, 2026

MINOR SUPER-HERO ROUND-UP 099

Super-heroes. Like heroes, but super.

Captain Midnight:

Like the second, more popular (though still pretty obscure) Captain Midnight that will be published by Fawcett starting in 1942, this fellow is an adaptation of the radio character, and unlike the second Captain Midnight, this one is a pretty direct adaptation. It's a bit abbreviated and you kind of have to keep referring to the Captain Midnight Wikipedia page to fill in the gaps where your assumed familiarity with the radio show lies, but it's all there:

Captain Midnight is an otherwise-unnamed pilot who gets his nickname after returning on the stroke of 12 after completing a secret mission to prevent Paris from being captured by the Germans during World War One. In the present day (1941) he is recruited to head a secret counter-espionage unit called the Secret Squadron by a mysterious government official who is implicitly Franklin Delano Roosevelt in disguise. 

The Secret Squadron has hidden airbases and headquarters all over the United States and is comprised of a horde of agents referred to by alphanumeric designations starting at SS-1 (Captain Midnight) up to at least SS-85 (the guy who runs the elevator in one of the bases). The "SS" part of the names is quietly changed to "SQ" once the US enters WWII, but I don't think that this comic book adaptation goes on long enough for that to be a concern.

Finally, Captain Midnight's flying clock insignia is very fun. (The Funnies 057, 1941)

Categorized in: Generica (Captains), Locations (Temporal Locations), Origins (WWI Vets)

the Great Zarro:


The Great Zarro is otherwise nameless adventurer with the power of flight. He is also one of the most bland super-heroes in the history of the medium, personality-wise.



A former circus acrobat, the Great Zarro lost his job, fiance and friends when a gang of extortionists burned the whole circus down and killed everyone but Rags, his lover's kid brother. The two swear an eternal war on crime and Zarro gains his ability to fly by consuming some magical herbs given to him by the circus fortune teller, who was just good enough to fortell that he would need them but evidently failed to see why

There are precisely two interesting things about this character: Firstly, that as a circus acrobat he was known as Eagle Man, while as a flying super-hero he goes by the Great Zarro. That's a fun little inversion of naming conventions!

Secondly, there's Rags. Rags is an example of something that you occasionally get with comic relief characters, where they and only they are rendered as a full cartoon while everyone else is in a comic book. This is a particularly egregious clash of styles in a comic as full of stiff, human-proportioned figures as "The Great Zarro," rendering Rags more of a figure of horror than comedy. Rags finally becomes a real boy in the third and final Zarro adventure, but it's too little too late. (Great Comics 001, 1941)

Categorized in: Day Jobs (Circus Acrobats), Language (Superlatives (Greats)), Powers (Flight)

Madame Strange:


On the one hand, Madame Strange is pretty great: she's at least somewhat super fast and super strong, will throw a knife at the drop of a hat and prevents the Japanese destruction of Pearl Harbor in November 1941 (though not the one in December). Just like Ripley in Alien, she is an example of a character not being written as a "girl-version" of a default-male archetype but simply as that archetype, which is basically always the more entertaining option.

On the other hand, Madam Strange suffers from the same lack of depth - including any sort of backstory - as so many of her peers. Sure she can throw a knife into a goon from a city block away, but is that enough? I also do not care for the combination of red top, pale blue bottoms, aesthetically.  (Great Comics 001, 1941)

Categorized in: Abstract Concepts (Strangeness), Genrica (Madames), Powers (Enhanced Strength and Speed) 

the Green Mask and Domino the Miracle Boy **Update**:

I am reasonably certain that this is the first time that Domino is given a first name. Don! He's Don! (Green Mask v1 006, 1941)

The same issue that Don gets his name also marks the introduction of the Green Mask's expanded supporting cast. Joining his reporter pal News Blake are heiress/ love interest Olivia Tracey and her chauffeur Peters, who serves as comic relief thanks to his two character traits of "enthusiastic tinkerer" and "very clumsy and hapless." (Green Mask v1 006, 1941)


I can't find anywhere that it's explicitly stated (which may be exacerbated by the fact that the only copy of this issue that I can find is missing 8 pages or so) but by Green Mask v1 008 Olivia Tracey seems to explicitly know that Michael Shelby and the Green Mask - and by extension Don and Domino - are the same.

MINOR SUPER-VILLAIN 1001: BARON KRAWMAN

(Lightning Comics v1 005, 1941) Whiz Wilson and his Futuroscope are once again engaging in the Doctor Who style of time travel, in which you...