Showing posts with label Invisible Avenger. Show all posts
Showing posts with label Invisible Avenger. Show all posts

Tuesday, May 20, 2025

GENERIC COSTUMED VILLAIN ROUND-UP 021

Another truckload of half-baked mooks for your viewing pleasure.


The otherwise-normal gangsters who have gotten ahold of a piece of superscience and are using it for crime are an important part of the super-hero comic ecosystem. Here is a wonderful example of such in the form of a gang who have access to disintegrator ray pistols and are using them like regular guns during a bank robbery. Fantastic stuff. The Invisible Avenger hits them with a train. (Superworld Comics 002, 1940)

He may be a mere hold-up man in a bandit mask (surely the lowest tier of costumed villainy until the invention of putting a nylon stocking on your head) but I am very pleased to tell you that this fellow's real name is Solo Mogart. Also that he eventually gets beaten up by the Raven. (Sure-Fire Comics 002, 1940)

This fairly nondescript gang of generically foreign spies have access to an invisible fighter plane and the best thing they could think to use it for was smuggling people into the US. Baffling! They make the mistake of tangling with flying cadet Lucky Byrd and end up in the slammer. (Target Comics v1 003, 1940)


This fellow is pretending to be Rip van Winkle or an analogous long-term sleeper for some reason related to moonshining. Maybe the full plot is interesting enough to be an entry on its own but sadly the extant copy of this comic is missing the first few pages of this story and so I have very little idea what is going on. He gets beat up and tossed in the clink thanks to crusading reporter Phil Manners. (Target Comics v1 003, 1940)

Saturday, May 10, 2025

MINOR SUPER-VILLAIN 783: PHATSO

(Superworld Comics 003, 1940)


Buzz "the Invisible Avenger" Allen and Will "also invisible but has no special name" Lawrence are taking an Alaskan vacation with some of the reward money they have earned via vigilantism (and it's nice to see a variation on super-hero morality now and then - someone has to be accepting awards when offered, surely) when they, hard-core radio amateurs that they are, pick up a panicked broadcast from nearby. Making their way to the location, they find the man who sent the distress call dead and surrounded by weird ribbons of light.



Finding that the light ribbons are solid, Buzz and Will make the amazing and completely understandable decision to grab onto them as they fly off, and end up being whisked even further North to a hidden city in the ancient Greek style.




The lads attempt to bluff the city's ruler, Phatso, with a bit of the old "cower before us for we are wizards" gag, but it turns out that this isn't a primitive hidden city but a technologically advanced one, and a little bit of invisibility tech isn't going to get so much as a shiver out of them. They also learn that Phatso is using the light ribbons to kill people and siphon the information from their minds in preparation for a full-scale Atlantean (did I mention that the city represents the remnants of sunken Atlantis?) invasion of the United States. The boys are unceremoniously paralysis-rayed and tossed in the clink.

I really like Phatso's villain patter, by the by. "I am Phatso, great, clever ruler of Atlantis. I can speak in any tongue and I am 212 years old!" is a terrific introduction. I just with his name wasn't an as-far-as-I-can-tell purposeless pun, because it is annoying.



Buzz and Will escape of course, and immediately blow up the machines that make Arctic Atlantis habitable by humans, with the wild justification that only the old people will die off and thus Atlantean civilization will be improved. Is this the morality of a hero who takes the reward cheques? Is this what I was asking for!!??

(this is also part of a bit of a recurring theme in stories from Superworld Comics of "inflicting mass casualties" as a standard part of the heroic arsenal - the other examples are all from human vs alien stories that fall a bit outside of my self-imposed purview and so won't be showing up here, but I assure you that it is there and it leaves a bit of a bad taste in your mouth once you recognize it)

Thursday, May 8, 2025

MINOR SUPER-HERO ROUND-UP 047

Astonishing super-heroes of the past! And future!

the Invisible Avenger


Teen radio enthusiast Buzz Allen discovers the secret of personal invisibility shortly after the death of his father at the hands of criminals and so is perfectly primed to become part of a super-vigilante duo alongside his friend Will Lawrence (if the issue of whether they should be the Invisible Avengers ever comes up then it is in the initial adventure which I alas cannot read). 

Their adventures are structured such that they cause maximum consternation so as to really get the most out of the invisibility gimmick: they become invisible before driving their car to the scene of a robbery, for example, and when they put on their anti-invisibility gloves so that they can flash their guns at the crooks they make sure to do so in a public place so as to freak out the subway-riding squares. If I were to devise some sort of ratings scale to score invisible characters on how well they use their powers (which I will not - I am already tracking far too many arbitrary metrics), then the Invisible Avenger and Will would score low. (Superworld Comics 001, 1940*)

Hip Knox:


Hip Knox! An orphaned child raised by Professor Knox to have the mightiest mind in the world and named by Professor Knox to have a silly name that kind of winks at his powerset!


If Hip Knox is known for anything then it's for being one of the worst-dressed men in comics. Every element of his uniform is just a little bit wrong, except for the parts that are a lot wrong. Breaking things down from top to bottom, we have:

1. The Helmet. If there's one piece of this costume that is 100% bad then it's this scaly golden swim cap. I sincerely wish that Superworld Comics 001 was available for less than 2000 dollars US, because I really want to know if this is some sort of mind amplification helmet or just a bizarre affectation. Hate it. Hate that it covers his ears.

2. The Mustache. I can get behind a super-hero with a fussy little mustache, but you aren't Hercule Poirot, my dude. Grow it out a bit more or have fewer weird and uncanny elements to your outfit so that a little mustache is a fun little affectation and not the punchline to someone's description of you to their friends.

3. The Jumpsuit. This isn't all that far off of what would come to be the standard super-hero outfit, so I should be fine with it, right? Wrong. Between the fact that Hip is drawn with a bit of a barrel chest and the noodle arms of someone who fights crime with their mind, and the suit being buttoned all the way up to a collar at the neck, this suit is bad.

4. The Insignia. A minor nitpick but it contributes to the whole: that eye looks too realistic to just be sitting on the chest by itself. Throw it in a circle or something. Plus you gotta choose: either the eye or ...

5. The Belt Buckle. I have nothing against a good yonic symbol, but why does Hip Knox have one as his belt buckle? And why is it so big? It looks like an attempt to pick up a pencil off the ground would result in him simultaneously stabbing himself in the groin and the upper abdomen.

What is the solution for this fashion debacle? Change one or two key elements: swap the jumpsuit out for a red tuxedo to lean into the (stage) hypnotist angle and things feel a lot more harmonious. The eye would have to become an amulet or maybe an ornament on one of those weird sashes that goes under the jacket, but everything would hold together much better. Or keep the jumpsuit and lose the helmet! Or make it a headband, that would be much less heinous!


As befits a super-hypnotist, Hip Knox has a pretty relaxed approach to the mental autonomy of those around him, but tragically also seems to have a terrible imagination, as in the above panels in which he attempts to signal that he is being kidnapped by turning bystanders into a trail of living statues instead of, say, having them shout "Hip Knox is in that car being kidnapped!" in unison. (Superworld Comics 001, 1940*)

Marvo 12 Go+:



The Boy Genius style of comics/fiction in general has produced a lot of very fun adventure heroes over the years and also a lot of annoying little smug turds, and I'm sure that personal bias plays in to whether a particular boy reads as one or the other to you. As you might be able to tell from all of this preamble,
Marvo 12 Go+ is very much a smug little turd in my eyes.

Thanks to the wonders of sleep education, Marvo has all the knowledge of a forty-year-old scientist packed into his fifteen year-old head, but he's even more intelligent than that, so much so that he gets to put a little plus sign on the end of his name (Marvo is from one of those science fiction futures where inefficient surnames have been replaced with government-assigned alphanumerical designations, like Superworld publisher Hugo Gernsback's own novel Ralph 124C 41+ or DC Comics' later Chris KL-99), which he makes sure to have embroidered on the front of all of his clothing in case people forget how special he is.

Knowledge of a forty year-old or not, Marvo still has all the foresight of a fifteen year-old, as seen above for instance in the above panels wherein he takes advantage of a geothermal hotspot beneath Pennsylvania to permanently alter its climate without stopping to consider the potential long term environmental effects of a permanent Summer. (Superworld Comics 001, 1940*)

X, the Phantom Fed



There are a whole lot of comic book protagonists with names like Secret Agent Q49 or Agent X-7, etc, code-named operatives two-fistedly saving the world for democracy the US Government, and X, the Phantom Fed exists at the border between that concept and that of the super-hero. Described as the "Man of a Million Faces," X's real face is a mystery even to his friends because he is always in some disguise or another. X is armed with an embryonic version of the James Bond-era spy's arsenal and the best super-spy name of the bunch but sadly that doesn't save him from having a bare handful of appearances. (Sure-Fire Comics 001, 1940)

*I have not actually read Superworld Comics 001 because it is not readily available to the average person. My information on the origins of these characters therefore might be slightly inaccurate. 

DEMONIC ROUND-UP 003

Two shorts and two longs. Bajah : Minor Golden Age Marvel magician Dakor has to travel all the way to the fictional Indian kingdom of Nordu ...