Showing posts with label monocle. Show all posts
Showing posts with label monocle. Show all posts

Thursday, January 15, 2026

MINOR SUPER-VILLAIN 912: COMMANDER DARKE

(Bang-Up Comics 001, 1941)


Commander Darke, though ostensibly on a mission to invade the United States with his private military, is the arch-foe of scientist-adventurer Cosmo Mann and as such spends his entire career trying to Steal Those Gizmos. Perhaps things would be different if there had been more than three issues of Bang-Up Comics for Darke and Mann to clash, but as it stands all we get are the opening moves of their epic struggle.


You probably already took note of the extreme ostentation on display in Commander Darke's (almost certainly self-designed) uniform, but the seriousness with which he takes his wardrobe is really underscored in the above panels in which we can not only see that he took the care to screw in his monocle even when waking up in the middle of the night to take a call but that even his double-breasted pyjamas have epaulettes on them. 


I was all ready to give Darke a bit of credit for undertaking the mission to secure Cosmo Mann's Sun Ray Gun himself, but once he left his captured underlings behind to die in a cloud of poison gas I was forced to reevaluate: going himself is a part of his being a Bad Boss, an expression of his disdain for the ability of his minions to do even this simple task. He does have a cool-looking gas mask though.

Commander Darke has a lot of villainous presence or potential, but never really gets a chance to show it off: he captures the Sun Ray and a man who he thinks is Cosmo Mann but turns out to be his assistant Archy and then spends his next appearance on the back foot as Mann attempts to recapture them from Darke as he escapes in his dirigible. His particular brand of bombastic villainy was lost to the vagaries of the comic book boom, alas.

Wednesday, December 31, 2025

MINOR SUPER-VILLAIN 907: HALF-MAN

(Whiz Comics 021, 1941)



Due to Allied concerns about the Nazis generic Axis use of black magic to ensure victory, Ibis the Invincible is recruited and sent to the front as a counter-sorcerer. His foe: the mysterious Half-Man, occultist and rumoured worshipper of an ancient evil god called the Dark Spirit.


The Half-Man served with distinction in WWI, until an artillery shell cost him a leg, an arm and an eye and he was no longer able to lead troops in battle. He then turned to the study of black magic to make himself powerful and potentially whole again, and with the advent of WWII he has offered his services to the War Lord, Fawcett's all-purpose late-1941 Hitler stand-in.

Some further particulars: 



In his first appearance, Half-Man has these pseudo-Gestapo occultist minions who are masterpieces to design. They could not more obviously be weird creep villains. They also receive planchette-writing intel from "the watchful ones," which could be flowery language describing another set of occultist creeps in a lookout post somewhere but which I prefer to think is some sore of class of spirit. 


Perhaps it's the Ancient Egyptian in him coming through, but Ibis is unable to treat Half-Man with anything but pity and contempt, no matter how often he is proven to be a legitimate threat, as above when he completely is completely trounced by the guy.  

Like I said, the first issue that Half-Man appears in contains a lot of talk of the ancient god called the Dark Spirit helping to ensure the Axis victories, and I had initially thought that his magical power was also derived from this being, like a D&D warlock, but Whiz Comics 023 includes a segment in which Ibis is almost sacrificed to the Dark Spirit, here called the Angry God, and manages to turn the tables and kill the god's one remaining priest instead. This seems to kill the Angry God as well without noticeably diminishing Half-Man's power, so I guess it's more of a Hellboy situation in which all of the Evil Magic Guys are lumped together into a unit.

Speaking of the military applications of mystical power, the final act of Half-Man's villainous career takes place on the battlefield between the War Lord's forces and those of an unnamed Allied nation that starts out on a back foot because someone is scrying their troop deployments with a crystal ball. 


Once Ibis joins the fighting on the small nation's side, Half-Man too is obligated to take the field, and while no mortal army is a mach for the power of the Ibistick, he manages to capture Taia and get away. The back-and-forth between them might have gone on indefinitely, but for the fact that the War Lord himself shows up and treats Half-Man with a sneering condescension instead of acknowledging his clear need for validation. This gives Ibis the chance to step up and be nice to the guy by restoring his lost body parts. Having finally achieved a feeling of wholeness again, from being literally whole rather than from magical accomplishment, the former Half-Man reforms. Hopefully he had some sort of plan in place to get to a neutral country, since he renounced his magics and presumably fascism at the end there and I doubt that the War Lord would be too understanding of that. 

Wednesday, December 3, 2025

MINOR SUPER-VILLAIN 892: MR HYDE

(Wow Comics 004, 1941)

Mr Hyde is introduced to the reader as a homicidal maniac who murders future Mr Scarlet sidekick Pinky's mother one night for unclear reasons. He just bursts in and kills her and there is not even attempt to justify it. In fact... I'm not 100% certain that Pinky actually knows that Mr Hyde is the killer.


Pinky is relocated to Oaklawn Orphanage, under the care of director Dr Jelke, who we as savvy readers immediately recognize is going to turn out to be Mr Hyde. I must admit that upon first reading this story I thought that Jelke/Hyde might have been out murdering parents in order to keep his orphanage well-stocked with kids but alas, it seems that Pinky ends up crossing his path purely by chance.


Mr Hyde's next crime is to make the city safer for crime and criminals by murdering the mayor, and since Mr Scarlet has been pretty firmly established as operating out of NYC we must add the Honorable James T. Flynn to the list of alternate, non-Fiorello La Guardia mayors of New York in comic books. Perhaps La Guardia claims the mayoral role after Flynn's death - we'll have to watch the pages of Wow Comics to find out.


Mr Scarlet intercepts Mr Hyde (a rare battle between a super-hero and -villain with the same prefix!) but loses him just inside the orphanage walls. This of course again points straight at Dr Jelke as the fiend's alter ego but more importantly leads us to our main line of inquiry about this villain: Just What Kind of Jekyll/Hyde Situation is This?

We all know the basics of the story of Dr Jekyll and Mr Hyde, in which Dr Henry Jekyll attempts to purge all evil from his body using a chemical concoction and instead creates a secondary, wholly evil identity that controls his body with ever-increasing frequency and power. The question is, which elements, and in what form, are being used in this particular story?

1. Does Dr Jelke know what Mr Hyde is up to? It appears that he does! Hyde turns back into Jelke to avoid Mr Scarlet and though Jelke's brush-off of Scarlet could be chalked up to his being a stuffed shirt, the fact that he then tries to locate Hyde's lost monocle indicates that he is wise to the situation.

2. How is the change effected? Though Mr Hyde has a small laboratory and loves to hurl flasks of acid around, the Jekyll/Hyde transformation in this story is not chemical but seemingly purely mental and brought on by Jelke reading the original novel. But there is something else going on! Namely...

3. Just how much of a transformation are we talking about? Jelke's switch to Hyde involves more than a robe, a monocle and a mussing of the hair - Hyde has claws and fangs and lacks a stupid little mustache! Clearly Jelke is onto something and is not just a homicidal maniac with a literary fixation.


All of these questions lead up to the big one:

4. Are these two personalities sharing one body or not? I gotta say no to this one. While the Mr Hyde persona appears to be more violent and less inhibited, all indications are that this is something that Jelke did on purpose, though his aims are never elaborated on beyond "personal gain." In a classic Jekyll/Hyde situation such as the Wolf's the good personality is oblivious to the actions of the evil one, and Jelke shows no signs of that.

Jelke does eventually follow in Jekyll's footsteps in one final way: once his experiments in identity are proven to be a bust he kills himself.

Thursday, November 27, 2025

MINOR SUPER-HERO ROUND-UP 067

Something for everyone* in this one.

*not really. 

Zambini the Miracle Man

Zambini the Miracle Man, aka Zambini the Great, is your fairly typical comic book magic man, albeit a bit more flamboyantly dressed than even that crowd normally are.


Though Zambini has a lot of the regular magic abilities of his peer group his signature trick involves his magical Boomerang Amulet, which causes evil to rebound on its sender. This takes forms as diverse as a cobra returning to the one who released it to bombs flying back up to the plane that dropped them to magic spells rebounding on their casters. 

(please also note the final panel above, in which Zambini is being made a Knight of Ritania, which I here recognize as an honour)

Finally, while I generally do enjoy when a magic user has a weakness to counter their nigh-omnipotence, Zambini might just have the worst one in comics: the touch of a human hand renders him completely powerless and unable to resist, to the point that this Hundanian spy is able to gently lead him to their headquarters and he is only saved when her boss gets jealous - thank heavens that Hundania doesn't have a robust anti-workplace romance policy. This weakness kind of falls by the roadside as time goes on but does occasionally crop up now and then in horrible ways. (Zip Comics 001, 1940)


Perhaps the most interesting thing about Zambini is his magical system: for his first two appearances he casts spells by spouting nonsense words (as far as I can tell), but from Zip Comics 003 onward, he uses a version of Ubbi Dubbi that involves inserting the syllable "ab" instead of "ub". I don't know if it's strictly better than speaking backward, Zatara style, but it certainly is unique.

Atom Blake, Boy Wizard **UPDATE**:


I had read the 1940-1941 issues of Wow Comics before embarking on my great comics-reading project, so I already knew going in that Atom Blake would essentially speed-run the process of getting tired of living among mere mortals and heading off into space, Dr Manhattan style, but I had forgotten that he is doing so in order to look for his long-lost father. Also, while I did remember that Blake duplicated himself before setting out I had misremembered it as him leaving behind a non-super version of himself on Earth while the superhuman part set off for adventure. What I'm saying here is that the version of Atom Blake that I had remembered is way more interesting than the actual character. (Wow Comics 002, 1941) 

the Hunchback

The Hunchback is in actuality wealthy playboy Allan Lanier, who became obsessed with the figure of Quasimodo after seeing the 1939 film version of the Hunchback of Notre Dame (or possibly a literal picture of the character - the text box isn't 100% clear) and combined that with his interest in wiping out crime to become a weird spectre of the night, Batman-style.


Lanier is refreshingly up-front about his interest in criminology, to the extent that he is seen droning on and on about it before a date with his fiance Betty Brenton. I don't know if I'd like every fellow with a secret identity to abandon the "disaffected socialite" act, but it is nice to see the odd one do without it and just be a weird eccentric.


The Hunchback really leans into two specific aspects of his inspiration: he is absurdly acrobatic, and he metes out insane and terrifying violence to his foes. The latter has git to be one of the better justifications for the dread a masked figure of the night inspires among the criminal fraternity.

We're on a bit of a run of characters who share their secret identity with their love interest and Alan Lanier is one of them: his fiance Betty has to be told before she will let the Hunchback help her (this might be the downside of the whole "reputation for insane violence" thing). (Wow Comics 002, 1941)

In the Hunchback's second adventure, in Wow Comics 003, Lanier switches to a slightly more conventional super-hero outfit. It's a generic but not terrible design, and I always appreciate a character making a bold hat choice, but I think that it is perhaps a bit too twee for a character who is supposed to be some sort of rampaging engine of madness and destruction. The old uniform came back out of the closet for the Hunchback's remaining appearances.

Pinky the Whiz Kid


Pinky the future Whiz Kid (not technically called that until 1942, but whatever, we're loose and goosey around here) is already a fan of Mr Scarlet before he is rendered a crime orphan by the villainous Mr Hyde (upcoming), who seemingly randomly murders his mother.



Pinky ends up at Oaklawn Orphanage, which just so happens to be run by Mr Hyde's alter ego, Dr Jelke. When Hyde/Jelke and Mr Scarlet inevitably clash, Pinky is right there in his homemade sidekick costume to help out.



Pinky is adopted by District Attorney Brian Butler, ostensibly to keep him out of trouble, but since Pinky has worked out that Brian is secretly Mr Scarlet he is able to blackmail him into becoming his sidekick. It sounds more sinister than it reads, honestly.


The real downside to Mr Scarlet getting a sidekick is that Miss Wade, formerly a romantic sparring partner for Brian and occasional daring assistant in her own right, is relegated to the role of scolding caretaker as she sensibly attempts to prevent a teenager from flinging himself into danger. It's a real loss to the comic.(Wow Comics 004, 1941)

Sunday, November 23, 2025

MINOR SUPER-VILLAIN 883: AMERICA SMASHER

(Spy Smasher 002, 1941) 




There are a few different kinds of evil opposites. There are your classic elemental opposites, like when a fire guy fights a water guy or an ice guy, and your thematic opposites, like when the Flash goes up against Turtle Man. Then there are your literal Bizarro-style mirror image opposites, which is the closest to what America Smasher is, but not quite. Instead, he is a declared opposing force to Spy Smasher: "if you are going to smash spies, which includes me*, then I am going to smash America, which includes you." Plus, since he is a super-villain, America Smasher has literalized the smashing concept by adopting a spiked mail glove as his thing.

Spy Smasher is on a bit of a hot streak with regard to being able to locate his villains' bases while they are still in the planning stages, but rather than simply use this as an information-gathering opportunity as he did when he found Dark Angel's HQ, this time he gets cocky due to America Smasher's diminutive size and attempts to take on the whole room, and he pays for that with a bop on the head from the mailed fist. 

*Whether America Smasher would count as a spy in any way other than the fact that he is a Spy Smasher enemy is a conversation for another day.



Spy Smasher gets out of this predicament thanks to the fact that America Smasher hit him so hard that everyone thinks that he's dead. There's the usual back and forth between the two before Spy Smasher and Eve Corby are caught and imprisoned in a mysterious humming building full of men and tanks. Just where could they be?



Turns out: inside an incredibly huge plane (containing, for example, a full tank corps and hundreds if not thousands of soldiers) that is about to bomb the US in advance of a full invasion by the Nazis.


The plane is so big, in fact, that Spy Smasher finds plenty of handholds on it to a) prevent himself from falling to his death and b) make is way to the cockpit so that he can start pitching pilots out the window willy-nilly. And as a plane is nothing without its pilots, it crashes, taking America Smasher and all his hundreds of minions to their demise with it.


America Smasher does not in fact die in the crash, but instead establishes a sewer lair in what is probably NYC (Spy Smasher comics are often hard to pin down, geography-wise, even though the characters all live and work in named cities. The problem is in distinguishing whether the action of a particular issue is supposed to be taking place in Washington DC, where Admiral Corby works, or NYC, where he and his daughter Eve reside. Or sometimes Virginia, where Alan Armstrong lives. Or another place entirely). 

America Smasher does get up to more recognizable spy activity in this issue, primarily centred around inducing a German American man to betray his Secret Service agent son, but he also spends a lot of effort attempting to get revenge for his prior foiled plan, by killing Eve Corby in particular. Why her in particular? That's a good question.


America's Greatest Comics 001 was published in November or December of 1941 and this story shows it in one very particular way: by having America Smasher explicitly be a Nazi. Even very slightly in advance of Pearl Harbor and the US entering the war, publishers were starting to get a little bit brave about perhaps suggesting that all these bad guys with German accents and monocles that they had been populating their rogues galleries for for that last couple of years were in fact Nazis.



As mentioned previously, this issue sees America Smasher in reduced circumstances as he's living in a sewer rather than a flying war base. He hasn't entirely given up on the finer things in villainy, however, as evidenced by the enormous Art Deco iron maiden that acts as both the centrepiece of his lair and the primary means by which he inspires cooperation in his victims. Also, it is the instrument of his downfall when Spy Smasher pushes it over onto him!


Not his ultimate downfall, however. That comes when he floods sewer base in attempt to kill Spy Smasher and in a classic case of Bad Boss leaves his henchmen behind to die with him, only for one of them to go mad with fear and blow up the whole damn sewer and America Smasher with it. (America's Greatest Comics 001, 1941)



The rumours of America Smasher's death are once again exaggerated it seems, as he recovers his gauntlet from his shattered lair almost immediately (though just whose arm it was on in that pile of rubble remains a mystery. For that matter, just who made the decision to leave a human corpse under a light coating of rubble in the New York City sewers?).



This final 1941 adventure is a bit anticlimactic after the previous heights and even mediums of villainy that America Smasher had aspired to: he trails Alan Armstrong and Eva and Admiral Corby to Alaska in order to steal the Army's new Ski Tank prototype and then gets his block knocked off by Spy Smasher. He doesn't even appear to die at the end of the issue but instead suffers the ignominy and shame of arrest. 

America Smasher will return in 1942 - will his career continue to spiral ever farther downward? Tune in and see! (Whiz Comics 025, 1941)

MINOR SUPER-VILLAIN 992: THE VAHINES

(Jungle Comics 013, 1941) The Vahines, aka the Tiger-Women of Wildmoon Mountain, have a plan: kill every other woman in the world, which wil...