Monday, April 27, 2026

MINOR SUPER-VILLAIN 955: THE YELLOW SPOT

(Dynamic Comics 001, 1941)


Scientists across the US are going missing, kidnapped by  the magical madman known as the Yellow Spot!



This brain-draining crime spree inspires the magical scholar Professor Moore to create the super-hero Dynamic Man, which in turn inspires the Yellow Spot to murder Professor Moore. He is just a wee bit too late, however, and instead of preventing the creation of Dynamic Man he merely provides him with a bit of extra motivation in the form of a dying father figure.

But just why is the Yellow Spot after these men of science? Why, to push back against the death of superstition (very funny in retrospect, as in out world the avowed hyper-rationalism of the 40s and 50s gave way to the mystic syncretism of the 60s and ultimately to the proud anti-science of today). He's got a machine that shrinks a man's head and renders him like unto a child, and presumably he plans to keep on shrinking heads until it has an effect on the global scientific consensus.

Dynamic Man shows up just in time to witness a head shrinking, and while it looks to be a pretty uneven contest at first, he is captured in a net made of woven black magic (very cool) that can only be cut using a knife "forged from the bones of a dying murderer" (even cooler, if hard to imagine).


The thing about a net that can only be cut by a special knife is that it's only as effective as your ability to keep that knife away from your prisoner, and I would argue that leaving it unattended on a table in the same room as the prisoner while a bunch of easily suggestible man-children wander around is tantamount to just handing it over. Which is a long-winded way of saying that Dynamic Man gets free with the help of a headshrunken scientist and starts beating up the Yellow Spot's men.

The Yellow Spot makes a break for it, but in an eleventh hour bit of plot contrivance it turns out that his bat form (i.e., the main way he gets around) is also the only form in which he can be harmed, and as it flies slower than Dynamic Man, he ends up as a flat bat. Personally, I would sacrifice a bit of convenience to avoid being squashed on the wing like this, but then again I am not an insane magic man.


Finally, I would like to highlight the Yellow Spot's minions, a bunch of low-grade monster men who he calls the Hideous Ones at least once. Particularly that last fellow, who I swear has half a mustache. A bold choice!

Categorized in: Abstract Concepts (Shapes)Colours (Yellow), Origins (Henchmen)

Sunday, April 26, 2026

MINOR SUPER-HERO ROUND-UP 089

Just when you think that there couldn't be any more super-heroes, another batch appears.

Major Victory:

After an unnamed soldier stationed at US Army Camp Courage dies in an attempt to prevent the camp's arsenal from being bombed, his body is hauled away by angelic figures and ushered into the presence of a star-spangled old man.


This, it turns out, is Father Patriot, a new and legally distinct anthropomorphic personification of the spirit of the United States. Were the folks at Chesler concerned about using Uncle Sam due to the fact that Quality Comics was already doing so? Perhaps! Regardless of his origin, Father Patriot revives the soldier as an exemplar of the self-sacrificing military hero. Unusually for a character who has been restored to life by a mystical force, Major Victory (as he is dubbed) does not come back with any powers but is instead gifted with a costume, an airfield base complete with high-powered radio receiver and an airplane and just told to have at it.

Major Victory is not entirely without supernatural enhancement, however: if he's ever in a big enough jam then Father Patriot can ring the Liberty Bell to give him a rush of strength sufficient to snap a steel chain.  (Dynamic Comics 001, 1941)

Categorized in: Generica (Majors), Origin (Patriotic Heroes), Origin (Resurrected)

Dynamic Man:

I'm really kicking myself here. Back when I started this blog I was focusing on super-villains and only really talking about the weirder super-heroes, and while I eventually realized my error and started talking about every super-hero at least a little (hence the round-up framework - if I only have a small amount to say about any one hero there are three more to bulk out the post) I'm still playing catch-up. This is all to say that if I'd done things right to start with I'd already have an entry on the Marvel Comics Dynamic Man to point to instead of an assertion that one is coming up in a few month when Mystic Comics comes back around in my reading list.



This is especially galling because both the Marvel and the Chesler Dynamic Mans are androids who emerge from their birthing tubes as their creators are dying in front of them. This is a fun coincidence, probably! There are of course plenty of differences between the two: the Chesler Dynamic Man is created specifically to combat the villainous Yellow Spot, while the Marvel one is more of an exercise in creation for its own sake. Chesler Dynamic Man is also possibly a magical construct rather than a humanoid robot. My evidence for this amounts to the fact that he was created by "authority on ancient black magic" Dr Moore, who talks about giving him "the power of steel, the speed of an eagle and the wisdom of the sages," which is pretty poetic if you're talking about an android and might be literal if you're growing some sort of super-homunculus.

Dynamic Man is a hero of the Superman variety, with the powers of flight, super strength and a general invulnerability to harm. He also wears these gloves that I find very distracting - sure, that long point that extends up the forearm is an interesting addition to the costume, but how does it stay in place? Does Dynamic Man have to apply a little spirit gum to his arm every time he gets dressed?

Finally, Dynamic Man flies with every limb maximally akimbo, and continues to do so throughout his super-heroic career. It's honestly kind of charming. (Dynamic Comics 001, 1941)

Categorized in: Generica (Mans), Language (Superlatives - Dynamic), Origins (Magical Constructs)

Hale the Magician:


It's 1541 and the young Englishman Hale (no first name given) and his father are the only two good - though still fairly racist - Europeans in South America and thus object to the brutal treatment of the indigenous peoples by the Spanish. They head up into the mountains to pledge their support to Chief Xingu of the Maoni Indians and soon find themselves locked in battle with a group of angry conquistadors. It's a short-lived battle, as Xingu reveals himself to be a master of science and magic by producing a lightning storm from his spear. The Spanish sensibly flee, but not before killing Hale Sr.


Thanks to his selfless heroism (and after passing a series of challenges), Hale the Younger is essentially adopted by Xingu, who teaches his new ward all the technomagical secrets of the Maoni. Together, they create the Magic Spearhead, an artifact that contains the sum of all those powers, but before they can test it out Hale is struck down by a jealous rival. Xingu places Hale's body in a special tomb with the promise that he will return to life one day

Cut to 1941, the prophesied time of Hale's revival, and scientist Henry Starrett and his daughter Lois are on-hand to witness the grand event. After waiting for months, they run out of food and Starrett makes the oafish decision to smash open the tomb with a big stick. This vandalism must have been part of the prophecy, because smashing the tomb kills Starrett and restores Hale to life in what is possibly some sort of inadvertent sacrifice.

Thanks to the Magic Spearhead, Hale has all of the limitless power of his fellows in the fraternity of comic book magicians and he returns to the States with Lois to use those powers for the good of mankind. In an extremely frustrating development, Hale never sees fit to attach the Magic Spearhead to a spear body, making it more like a weird magic knife, but maybe it's just me and nobody else is bothered by this. I mean, Xingu had his magic coming out of a full-sized spear, Hale. (Dynamic Comics 001, 1941)

Categorized in: Accessories (Spears), Magical Professions (Magicians), Origins (Resurrected)

the Black Cobra:

The Black Cobra is a standard unit of costumed vigilante. In day-to-day life he is Jim Hornsby, son and office clerk of District Attorney Hornsby, but when danger looms he suits up and starts slinging fists. It's not a great costume, mind you, both because it's too busy and, importantly not black. Plus I checked out his other appearances and that is the best that that cowl is ever going to look.

The Black Cobra also has the one variation on the meek alter ego that is more grating than the disappointed love interest: the emotionally abusive disappointed parent. Hornsby Senior in contention for Worst Father in Comics. (Dynamic Comics 001, 1941)

Categorized in: Animals (Cobras), Colours (Black), Day Jobs (Clerks)

Saturday, April 25, 2026

ALIENS AND SO FORTH ROUND-UP 038

Where are we going to put all of these aliens

Undergrounders

I want to call these guys mole men who invade the surface world in the year 3050 CE, but looking at the battle scene and the remainder of this adventure I reckon that Abovegrounders of that particular future also look all bald and gangly. It's a whole world of mole men! Science adventurer Captain Daring kills the Undergrounders' underground Fuehrer and installs his own ladyfriend as the new Queen of the Underground, which has to be an improvement. (Daring Mystery Comics 007, 1941)

Juno Men:


These fellows hail from the planet Juno and are invading the Earth of the far future of the year 3000. We don't really learn any more than this because we are seeing these events play out from the persepctive of a time-travelling Minimidget and Ritty, and so not only are they without context but they are too small to ask a passerby to explain just what the heck is happening. They are driven off with what I would call embarrassing ease. (Amazing-Man Comics 014, 1940)

Followers of Elo


Underwater adventurer the Shark is possibly my favourite Centaur Comics character, because he spends a lot of his time palling around with his dad, Father Neptune. A little-explored aspect of this father-son relationship is that it is part of a Phantom-like generational super-hero legacy, with each Shark serving for 500 years before becoming Father Neptune and passing his legacy on to his son. One of the few times that this arrangement is explored is in Amazing-Man Comics 014, when Father Neptune tells the story of how he served on a pirate crew for a while back when he was the Shark, and how in 1664 his crewmates were all slaughtered in the name of the Great God Elo by some lumpy-headed green guys on an island off South America.


Cut to 1940, and the Shark and Father Neptune decide that a trip to that same island would be a perfect father-son outing. They find that the Great God Elo has only two followers left, and that one of them is a capable enough scientist that he has developed super-hero strength sleep gas grenades. Father and son are swiftly taken prisoner.

The unnamed scientist has also created an interplanetary teleportation device, which he employs to teleport in some...

Martians


Specifically, a pretty lucky first teleport brings him Prince Zog, son of Diggo, King of Mars. But just why bring Martians to Earth? We will never know, because Zog is a very rude warmonger and he has electric eyes. The tribe of Elo is down to its very last member and he has sensibly vacated the area.


No aliens are going to invade the Earth on the Shark's watch, and he KOs on after another as they pour out of the teleport beam, until a lucky punch sends one crashing into the equipment, wrecking it.


Though the teleporter is no longer spewing out Martians, there are still a pile of knocked-out ones lying around. How to tie up this loose end? Why, have Father Neptune, who missed the fight due to still being knocked out, throw a bucket of water on them so that they will wake up and engage him in the manly art of fisticuffs, of course! And then make it so that Martians are water soluble! Gruesome! (Amazing-Man Comics 015, 1940)

Friday, April 24, 2026

MINOR SUPER-VILLAIN 954: THE GROOM

(Daring Mystery Comics 008, 1942)


The Groom is but a simple gang boss who dresses up in a bridegroom's outfit complete with top hat while doing crimes. While he absolutely gets his ass handed to him by comedy characters Rudy the Robot and his creator the Li'l Professor I simply must hand it to a crook with such commitment to a theme. 

Categorized in: Accessories (Minions - Gangsters), Family (Grooms), Locations (New York)

Thursday, April 23, 2026

MINOR SUPER-HERO ROUND-UP 088

To continue my recent trend, 3/4 of these characters are very unlikely to appear in a modern Marvel comic and the fourth is decently likely to.

Mr Million:

Mr Million is kind of what everyone yaps about wanting Bruce Wayne to be: a rich guy who uses his money to help people instead of beating people up, and while that might be better for society in this completely fictional version of New York City it's pretty boring to read about. But this one orphan kid is no longer being bullied and his child labour is netting him enough to support his sick mother, so that's something, I guess. (Daring Mystery Comics 007, 1941)

Categorized in: Alphanumeric (a Million), Generica (Misters)

Captain Daring:

Captain Daring is the square-jawed hero of America in the year 3051 CE, and while short-lived sci-fi adventurers are so plentiful in both the Golden and Silver Ages that I don't usually bother with them, this is another early Jack Kirby strip. As such, you get the fun of spotting the first-draft versions of things that he will come back to throughout his career, like the cast of differently-shaped background characters above, or the cool armour that everyone sports.

The technology isn't quite as ornate as it will get but you can see the base structures that Kirby will build upon.


And of course there is Kirby's love of a tough woman and (less common but still something that he will return to) his fondness for dog cavalry.

Captain Daring himself is notable for facing both a Hitler-inspired subterranean Fuehrer and Hitler himself, but sadly is dropped from Daring Mystery Comics while he is mind-controlled by the latter. I can't believe that they made Captain Daring a Nazi, etc. (Daring Mystery Comics 007, 1941)

Categorized in: Generica (Captains)Language (Superlatives - Daring), Origins (Heroes of the Future)

the Challenger:



Bill Waring is a physically-unimposing young law student who is almost killed when his father attempts to expose a city-wide corruption scandal and is gunned down in the street. Swearing vengeance, Bill sets out to learn everything he needs to become a crime fighter.


Waring travels the world, mastering among many other things the secrets of: jujutsu, chemistry, nerve control, fencing, the rifle, aerial combat, boxing, swimming, baseball, football and most useful of all, polo. He's the complete crimefighting package!




Finally prepared, Bill dons a costume that is simultaneously kind of cool- and quite goofy-looking (I thought for sure that that little white dot in the centre of his mask was meant to be his nose poking out but I checked the original art and even there it's just a weird white dot) and confronts Dram, the gang boss responsible for his father's death. His name, it turns out, is in reference to his habit of challenging crooks to single combat that is sometimes, as in Dram's case, to the death. The Challenger moves over to Mystic Comics after his first appearance, so we will be seeing him again in a few months to find out if he keeps this habit up. (Daring Mystery Comics 007, 1941)

Categorized in: Activities (Duelling), Origins (Crime Orphans), Powers (Martial Artists, Weapons Masters)

Citizen V:


Citizen V is in reality British Army Lieutenant John Watkins, who is seemingly killed during the evacuation at Dunkirk but is only mostly dead. After being nursed back to help by a kindly French fisherman, Watkins makes his way back to England and is recruited as an officially sanctioned costumed agent to head back into Axis-occupied territory and incite rebellion.

Watkins' Citizen V uniform is interesting for being one of the few super-hero costumes to incorporate Morse code (just above the "V" on his chest) and is also a fine example of how some design choices just don't work. If there is a super suit out there that looks good with both long sleeves and short shorts, it isn't this one. More modern depictions of the character lean into the "military uniform" aspect of the look more and give him pants. It's a bit less super-hero-y but much nicer looking.

Though Watkins does punch plenty of Nazis (and Hitler himself!) in the snoots, the main focus of his mission is in promoting the "V for Victory" campaign, a real-life thing that actually happened in occupied Europe, and which characters such as the Silver Streak and London were also involved in in their respective comics.

Citizen V is of course most well-known today for having been murdered by Baron Zemo, who stole the identity for use as the leader of the first Thunderbolts team. He also has a surprisingly extensive collection of successors, all of whom unfortunately seem to prefer the terrible Zemo version of the costume, which I had always assumed was purposefully designed to look like an exercise in patriotic bad taste but which is evidently preferable to wearing a little service cap. (Daring Mystery Comics 008, 1942)

Categorized in: Alphanumeric (V), Generica (Citizens), Origin (Faked Own Death)

MINOR SUPER-VILLAIN 955: THE YELLOW SPOT

(Dynamic Comics 001, 1941) Scientists across the US are going missing, kidnapped by  the magical madman known as the Yellow Spot! This brain...