Thursday, September 3, 2026

MINOR SUPER-VILLAIN 1003: THE CHIEF

(Lightning Comics v2 001, 1941)


The Chief is that most low-tier of costumed criminals: the masked manager of an underground casino. And not a particularly well-hidden casino either, seeing as Detective Danny "the Raven" Dartin just kind of stumbles upon its existence one night while eating in the beanery that is its front business, and Dartin's boss Chief Lash leads a raid on the place almost simultaneously. I guess that's why he wears the mask.

Here we must explore the limits of the comic book disguise paradigm: yes, a simple black mask does to more than one might expect to hide one's identity, but crucially that is in the absence of other distinguishing features. If, for example, you are a big-headed fellow with a combover and a missing pinky finger on your right hand that you advertise by wearing gloves all the time and just letting the empty finger flap around loose, you might want to think about a more comprehensive disguise solution.

Speaking of which, here's Mr Calhoun, big-headed President of the Chamber of Commerce with a missing pinky, and he has bullied the Police Commissioner into forcing Chief Lash's resignation over not having caught the Raven yet. What a crazy, unrelated side plot to this whole underground casino business.



Clearly the Chief/Calhoun is pretty secure in both his disguise and his ability to manipulate the police, because he immediately sets up a new casino inside of a drydocked yacht. This gives the Raven the perfect opportunity to grab him and use the threat of professional ruination to force the Police Commissioner to reinstate Chief Lash. Should the Commissioner himself probably be replaced due to his low resistance to extortion? Yes he should.

Categorized in: Accessories (Casinos), Generica (Chiefs), Misc (Gang Bosses)

Wednesday, September 2, 2026

CATALOGUE OF WOUNDS 014

I've finally caught up on all the backlogged wounds! Only new wounds for the catalogue going forward.

the Dart:

The Dart has come all the way from Ancient Rome to the present day (1940) only to be shot in the left arm. (Weird Comics 006, 1940)

Doc Strange:


Though the text box says that Doc Strange is "riddled with bullets" in this exchange, the subsequent first aid suggests that his left arm bore the brunt of the damage. (Thrilling Comics 001, 1940)

the Falcon:


The Falcon gets a classic head creasing. (Human Torch v1 002, 1940)

Ferret:


Despite the fact that these crooks manage to capture Ferret and force him to remove his bulletproof vest, they not only then choose to shoot him in the head but fail to actually shoot him in the head fatally and instead do a classic skull crease. (Marvel Mystery Comics v1 008, 1940)

the Flame:


The Flame gets in on the classic skull crease game. (Wonderworld Comics 018, 1940)

the Masked Rider:

Not to be left out, the Masked Raider sustains a head crease, classic. (Startling Comics 001, 1940)

And again a few issues later. (Startling Comics 004, 1940)

the Spirit:



The Spirit (who I'm sure will be a frequent visitor to the Catalogue of Wounds) is shot in the left shoulder by Dr Cobra. (Spirit Section, June 9, 1940)

A few months later: shot in the right shoulder. (The Spirit Section, September 22, 1940) 

And a few months after that, the right shoulder again, this time by the Black Queen. (The Spirit Section, November 10, 1940)

Thor, God of Thunder:


Thor's alter identity of Grant Farrel is shot in the back, wounding him badly enough that it takes weeks for him to recover. (Weird Comics 003, 1940)

Yarko the Great:


Even Yarko's great magic cannot save him from occasionally being shot in the right arm. (Wonderworld Comics 004, 1940)

Tuesday, September 1, 2026

MINOR SUPER-VILLAIN 1002: MASTERMIND

(Lightning Comics v2 001, 1941)


Lash Lightning, while aimlessly flying around the countryside at night, encounters a footsore scientist named Amy Lane. Turns out that her castle (!) has been stolen by a man named Mastermind and that she has been walking for several hours in an attempt to get help. In a move that always seems kind of rude to me, Lightning immediately flies her all the way back to the castle to investigate. The mysterious Mastermind is no longer present when they arrive, but the castle's laboratory is now filled with strange electrical equipment.

But just where is Mastermind (who is also frequently called the Mastermind)? As you may recall from our one thousandth entry, he is in the middle of breaking Lightning's recurring foe the Mummy out of jail in an attempt to wrangle the formula for his invulnerability coating out of him. You don't see this kind of thing very often and I have to assume that the inherent egomania required to become a super-villain prevents most of them from acknowledging that anyone else might have a good idea.


Upon returning to the castle and discovering Lightning and Lane in his newly-stolen laboratory, Mastermind demonstrates what the electrical equipment is for by using it to charge himself with lightning in this state he is immune to electricity (and only electricity, hence the need for the Mummy's radium solution), can throw destructive bolts of lightning, and is able to teleport both himself and others, though just why this makes him resemble a dracula with glowing eyes is not explained.

Mastermind and the Mummy demonstrate the value of teamwork by subduing Lightning with relatively little effort, then immediately revert to super-villain type and engage in a struggle for dominance that sees the Mummy reduced to a smouldering pile of medical gauze and Mastermind is left forever vulnerable to being punched in the face.

Undeterred, Mastermind sets out to enact his ultimate scheme: to extort money from the US government in exchange for not helping the Axis to take over America, and as the government (in the form of this room full of Army officers) refuses to pay up based solely on the threats of a goth, he sets out to do just that.


Mastermind seeks out a nearby cell of pseudo-Nazi spies and offers his services as a saboteur, then proves that he can deliver the goods by blowing up the Washington Monument. I am not ashamed to admit that I yelled aloud when I read this part of the book - that's the sort of high-tier, messing-with-national-symbols villainy that you don't get a lot of in this era.

Mastermind's pitch to the spies is of course successful and he goes on a real sabotage tear, though none of it is as crazy or memorable as that initial salvo. By this point Lash Lightning has recovered and escaped, and the two have a final confrontation back at Amy Lane's castle as Mastermind is nipping back for a quick recharge. Instead of that pick-me-up, however, he gets thrown to his doom on the rocks below.


OR DOES HE??

No he does not, because Mastermind is back in Lightning Comics v2 002 and he's explicitly rather than implicitly collaborating with the Nazis. This time, he's got a mind control serum that he uses to take over the minds of everyone at Fort Hancock.



And just why does he mind control an entire fort worth of soldiers? Why, to both prevent them from operating the shore defenses as the Nazi fleet is sailing into the nearby city's harbour and as auxiliary troops for the subsequent shelling and invasion of that city, of course.

Lightning is of course not going to stand for this kind of thing: he blows up/drives off the fleet, cures the men of the Mastermind's control with a careful application of electricity and takes care of Mastermind himself with the careful application of a sock on the jaw.



In his third appearance in Lightning Comics v2 003, Mastermind escapes jail by arranging to have himself sent a tiny recharging device that appears to just plug into the electrical outlet that I never really pictured 1940s prison cells as having but which gives him enough juice for one teleport away.



This time around, Mastermind steals an experimental dirigible equipped with heat and paralysis rays and uses it to prep the way for yet another Nazi invasion by attacking US defense facilities.



Not only does Lash Lightning show up and take him down with an almost insulting level of ease, but he does so accompanied by a pretty devastating put-down. It's the old law of diminishing returns, as a villain who started out as a formidable opponent becomes more and more of a pushover as time goes on. Mastermind jumps to his death rather than being captured this time, only of course he doesn't because he is a teleporter.


Sure enough, when Mastermind returns in Lightning Comics v2 004, he confirms that teleportation saved his bacon. This time around he is working for the Nazis yet again, but rather than paving the way for invasion he is attempting to destroy some war materiel making its way from America to the UK via Canada. And speaking of Canada, since Lash Lightning prevents the supplies from being destroyed as they cross the border, the bulk of this issue takes place in my home country. Specifically, Mastermind is the very first super-villain who we have encountered doing supercrime in the province of Quebec!




Not great supercrime, mind you. He does manage to poison Lightning, but instead of taking proper advantage of this he just throws him off of a roof, something that he would ordinarily survive and something I think would be reasonable to assume he would survive even while half dead.


And yes, he does survive, returning to to punch out Mastermind's lights and foil all of his plans. It's back to prison for our pale friend, and this time they must have made sure to check all of his incoming cake deliveries a bit more thoroughly because as far as I can tell he never appears again.

Categorized in: Origins (Evil Equivalents), Powers (Teleportation)Professions in Crime (Masterminds)

MINOR SUPER-VILLAIN 1003: THE CHIEF

(Lightning Comics v2 001, 1941) The Chief is that most low-tier of costumed criminals: the masked manager of an underground casino. And not ...