Monday, May 6, 2024

MINOR SUPER-VILLAIN 513: DOKTOR KARNO AND SIMBA

(Blue Bolt v2 001, 1941)


Twelve issues into the story of Dick Cole, Wonder-Boy, a wrinkle is introduced: another Wonder-Boy! And rather than the usual thing where an evil lab assistant etc. steals Professor Blair's research for his own use, this story introduces the concept of the double-thought wave. This is a theory that all the times in history that two people have had the same idea at the same time are not as a result of coincidence but rather some sort of psychic connection and thus when Professor Blair had his idea to raise a perfect boy the villainous Doktor Karno in Vienna had it too, and while Blair raises Dick to be a paragon of virtue, Karno is raising his Wonder-Boy Simba to be the perfect criminal.

This would be a parable of nurture over nature if Simba wasn't also specified to be the orphan child of two convicted murderers by the very chatty nun that Karno gets him from. As it stands we have two Wonder-Boys, ignorant of one another, one min/maxed for physical prowess and one with a more morality-heavy build.


Eventually, Karno and Simba hit the Big Apple and are immediately made aware of Dick's exploits. Simba has an immediate hatred for Dick so they hit upon the idea of doing some robberies while dressed as him - frame your rival/ make a few bucks at the same time!

The first hint of a rift in the Doktor Karno/ Simba team come when Simba is so taken with Dick Cole's military school uniform that he insists on joining the school himself.

Meanwhile, Dick is subjected to torture by the local idiot cops until they bother to check his alibi and learn that it is watertight. His initial effort having failed, Simba settles in at Farr Military Academy in what amounts to a bully role with occasional forays into crime with Doktor Karno. In both capacities he regularly gets beaten up by Dick Cole.

Eventually, one of those beatings must have knocked something loose, because Simba realizes that what he really wants is not to destroy Dick Cole but befriend him. 

To that end, Simba tries to reform but Karno blackmails him into one last job, with the clear implication that this will continue ad nauseam. Simba confesses to Dick who helps him go straight - he's put on probation in the school's care and Karno is arrested. A happy ending for all!

BUT HOLD ON KARNO GETS OUT and uses brain surgery to return Simba to his former amoral state!

Simba is almost doomed to be Karno's criminal tool forever but lucky for him Dick gets word, stops him from stealing a mess of radium and forces Karno reverse the operation. Karno is sent packing and the next time he's heard from it's because he's died. Finally a happy ending for everyone! Except Doktor Karno!

Going forward in the Dick Cole strip, Simba is just part of the gang - I just checked and he's in Blue Bolt v10 002, the final issue of the series. Just a second super-powered boy palling around with the first one, though given Novelty Press' commitment to removing all elements of unreality from their comics Simba is eventually just a regular guy with a very weird backstory. Still, it's all very wholesome, although my Been On the Internet Too Much sense tells me that if it were a thing today I'll bet the shippers would have their filthy mitts all over its unintentional homoeroticism.

Sunday, May 5, 2024

MINOR SUPER-VILLAIN 512: AGENT 17

(Blue Bolt v1 012, 1941)

There are a lot of dastardly fascist spy chiefs in comics of the 1940s, so it's nice when one has something to distinguish themself from the monocle-and-dueling-scar heavy pack. Agent 17's gimmick, as stated by the dying Latonian agent Gonzales, is that he is a "young man with an old face." How useful is this in the average spy mission? Moderately, I presume.


Agent 17's mission is to prevent the government of the South American nation of Latonia from learning before it's too late that the nonspecific European fascist nation that they just signed a trade pact with is in fact planning to take over their country as a staging area for a full-scale invasion of South America. But though Agent 17 had managed to deal a fatal blow to Latonian secret agent Gonzales, Gonzales had not died before engaging the services of Venusian super-hero Sub-Zero.

For all that Agent 17 was going up against a cold-controlling super-hero armed with an old face he almost pulls it off! Latonia almost falls to the unspecified hordes of the enemy! Lucky for them, Sub-Zero manages to show up with a warning in the nick of time. Plus he gets to punch an old man in the face, guilt free!

Saturday, May 4, 2024

MINOR SUPER-VILLAIN 511: DR TRASK

(Blue Bolt v1 011, 1941)

Dr Trask is himself not much to speak of: a scientist who has taken over a village in the South American jungle, forced its inhabitants to pan gold and fight for him and killed anyone from the outside world who got too close, including Dr Martin, a scientist whose colleague Dr Howard has hired Sub-Zero to investigate just what is going on. Like I said, pretty standard comic book villain stuff, but his methods, oh boy!

Dr Trask, you see, has developed so-called "vampire rats" that are said to attack human necks and suck out their blood. A fearsome legend that is only enhanced by just how small and cute the rats are. Look how adorably he foams at the mouth!

Even better is the revelation that the rats are not actually vampires but instead are carriers of the Green Vampire Germ, a disease that merely makes rats aggressive but makes humans dead. And it looks like a little protoplasmic crocodile! This is unironically one of the greatest things I have ever seen.

Anyway, Trask jumps on Sub-Zero in an attempt to kill him with Green Vampire Germ and gets frozen to death for his efforts. But not before creating two wonderful bastardizations of science, for which I salute him.

Friday, May 3, 2024

MINOR SUPER-VILLAIN 510: FARGALL

(Blue Bolt v1 010, 1941)


Fargall is a scientist-cum-criminal operating out of Centro, Sub-Zero's chosen home (well, it hasn't actually been identified as Centro for about 7 issues or so and I'm afraid that it's slowly transmogrifying into NYC like all unnamed comic book cities but until I'm told otherwise it's Centro to me) who has taken up the challenge of operating out of a super-hero town by inventing heat ray guns that effectively counter Sub-Zero's whole deal.

If that were all that Fargall had going on he'd be lumped in with all of the other one-trick scientists in the round-up but no, Fargall has something that they lack: Fargall has style.

When Fargall's scheme goes off he and his guys put on tuxedos and paint the town red. And unlike his underlings, Fargall keeps on wearing that tuxedo as they set out to rob the Legally Distinct from the New York World's Fair. Because he has style.

Heck, even the goggles that Fargall and his guys wear to protects their eyes from heat rays look good.

At this point it would be quite narratively satisfying for Fargall to be undone by his sense of style in some way but since that's just something I have built up in my head it wasn't on Bill Everett's mind when he plotted the whole thing out. Instead, Fargall falls victim to that most pervasive pattern of super-villain hubris: gloating and sadistically taking so long in finishing the hero off that they are able to escape and beat you up. It's very common!

Thursday, May 2, 2024

MINOR SUPER-VILLAIN 509: KING ROCKY THE FIRST

(Blue Bolt v1 010, 1941)


Some preamble: in Blue Bolt v1 007 the Green Sorceress managed to capture the Blue Bolt and thus in Blue Bolt v1 008 she was able to force Dr Bertoff to surrender to her forces. Her incompetent scientists subsequently triggered a series of devastating explosions while attempting to extract radium from Bertoff's mineral fields, with the one positive effect of opening a passage to the surface world. The Green Sorceress then travelled to the surface to do espionage, followed by the Blue Bolt, who had escaped paralysis and freed Bertoff's people since her departure.

The Green Sorceress' main surface henchman was gang boss Rocky Roberts, King of the Rackets, who got pretty thoroughly beaten up by the Blue Bolt but then manages to pop out of a little hatch in the Green Sorceress' escape rocket and propose an alliance against Dr Bertoff and the Blue Bolt, to which the Sorceress agrees.

This goes poorly! Rocky immediately takes over the Green Kingdom and declares himself King Rocky the Foist.


Rather than rule in a traditional manner, King Rocky establishes himself as the head of a gang consisting of the Green Sorceress' former army, with the citizens of the Green Kingdom being subjected to gang-style protection rackets, kidnappings, torture and garden-variety murder. This is a Jack Kirby idea, it has to be - even if he never made up another one to vex someone like Jimmy Olsen with the Sci-Fi Gangsterocracy is one of the most Kirby ideas I can think of.

It's tough to articulate but I respect King Rocky for his decision to murder the Green Sorceress. Believe it or not, it's a refreshing change for a Golden Age villain, most of whom would see an attractive captive and start yelling about making her "my Queen!"

But of course if you shoot at a super-villain you best not miss. King Rocky the Foist's plans are interrupted by Blue Bolt and he meets the traditional end for a super-usurper: giant laser blast.

Wednesday, May 1, 2024

MINOR SUPER-VILLAIN 508: THE GHOST OF KING TUT

(Blue Bolt v1 009-010, 1940)

This is a simple one but there are a lot of Lore Implications so I had to use a lot of pictures. To start, Sergeant Spook and his pal Dr Sherlock notice that there are no North African ghosts in Ghost Town (aside from Cleopatra, who was mentioned a few issues earlier) and resolve to go solve that mystery. They get the permissions and passports necessary to enter the mortal realm and head out.

Arriving in North Africa, Spook and Sherlock are captured by ghost soldiers and brought to a ghost city via ghost chariot where they meet the person in charge of the whole ghost shebang: the ghost of Tutankhamen! And tangentially learn that ghosts turn green when they get sunburned - LORE!

Tutankhamen (and just why he rather than any other North African ruler ended up in charge is not explored) further reveals that the reason that no ghosts leave North Africa is that he has enslaved them all and is making them build him an enormous ghost pyramid, presumably so that he can be entombed in style if he every dies a second time (and forget my usual questions about how blocks of stone might have become ghosts - just why has this pyramid taken so long to make? Literally thousands of years longer than any other! And with an immortal workforce!).

Sergeant Spook escapes, of course, and makes his way home to appeal to Ghost Town president George Washington for some good old American-style overseas interventionism.


There is a big battle, with ghost camels and ghost horses and ghost siege engines throwing ghost boulders. Sergeant Spook lays about him with a flail which is always upsetting to me because it looks so cool and I am against arming living police officers with flails.

Ultimately, the fact that everyone involved is a ghost and thus none of the fighting can have lasting consequence means that Sergeant Spook must solve things by bopping King Tut on the schnozz, thus showing his subjects that he is fallible and not worthy of the thousands of years of torment that they endured/ inflicted in his name. Everyone except for King Tut goes home happy.

Tuesday, April 30, 2024

MINOR SUPER-VILLAIN 507: THE GHOST OF CAPTAIN KIDD

(Blue Bolt v1 008, 1941)

The Sergeant Spook writers, having exhausted the storytelling possibilities inherent in an ultra-powerful ghost taking on mere mortals and having established that ghost-on-ghost violence is essentially consequence free are now trying a new angle: ghost crooks preying on mortals and Sergeant Spook bringing them to justice.

This time, it's the Ghost of Captain Kidd - like Jesse James before him, Kidd is compelled to return to the patterns of his life, and having obtained a ghost ship from somewhere he sets to looting mortal cargoes. Sergeant Spook of course does not stand for this and pursues in a ghost battleship crewed by John Paul Jones, Admiral Dewey and Sir Francis Drake, plus a lot of no-names.

Captain Kid has a moment of triumph when it is revealed that he has somehow obtained and installed a ghost motor on his ghost ship (and it is here that I will note that I have absolutely no idea how any of these large objects become ghosts in the first place - are they all ghost ships in the traditional sense or are there different rules for ghost vehicles?) followed by the more entertaining revelation that none of his crew have any idea how to work an internal combustion engine and thus the ship ends up sailing in a circle. The forces of ghost law thus are able to catch up, Captain Kidd gets socked in the kisser and everyone goes home.

MINOR SUPER-VILLAIN 513: DOKTOR KARNO AND SIMBA

(Blue Bolt v2 001, 1941) Twelve issues into the story of Dick Cole, Wonder-Boy, a wrinkle is introduced: another Wonder-Boy! And rather than...