I feel like we could avoid some of this unpleasantness if we made the Mad Arts a required part of the curriculum again.
Unnamed Sorcerer:
The Golden Knight and Alice are up to some good old-fashioned adventure, as they travel into the land of Kongola to seek out the cause of mysterious disappearances of people in adjoining Kooran. Just where are Kongola and Kooran? I'm going to say somewhere in what is now the United Kingdom since that that is where the Golden Knight is headquartered, but they could literally be anywhere given that he has started visiting his supernatural brothers in-law on the Moon and the Sun and thus has an interplanetary range.
Kongola turns out to be a good place for adventure, as it is filled with magical and monstrous threats including:
- hypnotic illusions
- carnivorous trees hiding behind those illusions
- club-wielding minotaurs
- giant bats
- ape men, who manage to carry off Alice
Pressing on, the Golden Knight arrives at a huge tower that he says has been built by the enslaved people of Kooran, but I never see them.
So just who is responsible for the kidnappings, the tower and the monsters? Why, this insane magician, who claims to have done it all so that he can be safe from floods and then promptly jumps off the tower into a... lake? and drowns. More importantly, why is he listed here in the space reserved for low-rent mad scientists? Because while comic book magic users fill a very similar ecological niche as super-scientists they don't have as great a population and consequently a far lesser rate of one-note losers, and I had to put him somewhere. (Fantastic Comics 019, 1941)
the Professor:
The Professor is a hypnotist of some stripe who uses his powers to turn lawmen into agents of his gang. He meets his match in detective Spencer Steel, who as a comic book protagonist is of course immune to such feeble things as mind control and quickly turns the tables on his would-be master. (Fight Comics 011, 1941)
Unnamed Scientist:
Though this unnamed scientist talks a bit like a kindly mentor who gives you super-powers in order to save mankind from aliens etc, in practice he just has a kid tied up in his jungle compound who he feeds potions to. Perhaps he had some sort of important plan that would justify this behaviour but if so it is lost to the ages when he wanders out into the jungle to get hilariously killed by an extremely jumpy snake.
The poor kid, meanwhile, grows into a giant and aimlessly wanders the countryside battling various world militaries until Power-Man shows up and tosses a bomb at his gut. It's a bummer ending that wouldn't happen in most comics and I kind of respect it. (Fight Comics 012, 1941)
Dr Moluk:
Dr Moluk and his assistant Scorpo have developed a machine that takes germs and bacteria and assembles them into multicellular organisms that resemble golden dragon-dogs. He intends to use these creatures to sow mass panic and ultimately take over the world. An evil plan, but a cool one.

Unfortunately for Moluk, his assigned heroic enemy is Guy Gorham, who is billed as the World's Greatest Chemist but acts like the World's Most Thorough Ass-Kicker. He busts in, beats ten kinds of hell out of Moluk and Scorpo, and ends up feeding the former to his own dragons. It honestly feels like bullying by the end. (Great Comics 001, 1941)






















































