Tuesday, September 1, 2026

MINOR SUPER-VILLAIN 1002: MASTERMIND

(Lightning Comics v2 001, 1941)


Lash Lightning, while aimlessly flying around the countryside at night, encounters a footsore scientist named Amy Lane. Turns out that her castle (!) has been stolen by a man named Mastermind and that she has been walking for several hours in an attempt to get help. In a move that always seems kind of rude to me, Lightning immediately flies her all the way back to the castle to investigate. The mysterious Mastermind is no longer present when they arrive, but the castle's laboratory is now filled with strange electrical equipment.

But just where is Mastermind (who is also frequently called the Mastermind)? As you may recall from our one thousandth entry, he is in the middle of breaking Lightning's recurring foe the Mummy out of jail in an attempt to wrangle the formula for his invulnerability coating out of him. You don't see this kind of thing very often and I have to assume that the inherent egomania required to become a super-villain prevents most of them from acknowledging that anyone else might have a good idea.


Upon returning to the castle and discovering Lightning and Lane in his newly-stolen laboratory, Mastermind demonstrates what the electrical equipment is for by using it to charge himself with lightning in this state he is immune to electricity (and only electricity, hence the need for the Mummy's radium solution), can throw destructive bolts of lightning, and is able to teleport both himself and others, though just why this makes him resemble a dracula with glowing eyes is not explained.

Mastermind and the Mummy demonstrate the value of teamwork by subduing Lightning with relatively little effort, then immediately revert to super-villain type and engage in a struggle for dominance that sees the Mummy reduced to a smouldering pile of medical gauze and Mastermind is left forever vulnerable to being punched in the face.

Undeterred, Mastermind sets out to enact his ultimate scheme: to extort money from the US government in exchange for not helping the Axis to take over America, and as the government (in the form of this room full of Army officers) refuses to pay up based solely on the threats of a goth, he sets out to do just that.


Mastermind seeks out a nearby cell of pseudo-Nazi spies and offers his services as a saboteur, then proves that he can deliver the goods by blowing up the Washington Monument. I am not ashamed to admit that I yelled aloud when I read this part of the book - that's the sort of high-tier, messing-with-national-symbols villainy that you don't get a lot of in this era.

Mastermind's pitch to the spies is of course successful and he goes on a real sabotage tear, though none of it is as crazy or memorable as that initial salvo. By this point Lash Lightning has recovered and escaped, and the two have a final confrontation back at Amy Lane's castle as Mastermind is nipping back for a quick recharge. Instead of that pick-me-up, however, he gets thrown to his doom on the rocks below.


OR DOES HE??

No he does not, because Mastermind is back in Lightning Comics v2 002 and he's explicitly rather than implicitly collaborating with the Nazis. This time, he's got a mind control serum that he uses to take over the minds of everyone at Fort Hancock.



And just why does he mind control an entire fort worth of soldiers? Why, to both prevent them from operating the shore defenses as the Nazi fleet is sailing into the nearby city's harbour and as auxiliary troops for the subsequent shelling and invasion of that city, of course.

Lightning is of course not going to stand for this kind of thing: he blows up/drives off the fleet, cures the men of the Mastermind's control with a careful application of electricity and takes care of Mastermind himself with the careful application of a sock on the jaw.



In his third appearance in Lightning Comics v2 003, Mastermind escapes jail by arranging to have himself sent a tiny recharging device that appears to just plug into the electrical outlet that I never really pictured 1940s prison cells as having but which gives him enough juice for one teleport away.



This time around, Mastermind steals an experimental dirigible equipped with heat and paralysis rays and uses it to prep the way for yet another Nazi invasion by attacking US defense facilities.



Not only does Lash Lightning show up and take him down with an almost insulting level of ease, but he does so accompanied by a pretty devastating put-down. It's the old law of diminishing returns, as a villain who started out as a formidable opponent becomes more and more of a pushover as time goes on. Mastermind jumps to his death rather than being captured this time, only of course he doesn't because he is a teleporter.


Sure enough, when Mastermind returns in Lightning Comics v2 004, he confirms that teleportation saved his bacon. This time around he is working for the Nazis yet again, but rather than paving the way for invasion he is attempting to destroy some war materiel making its way from America to the UK via Canada. And speaking of Canada, since Lash Lightning prevents the supplies from being destroyed as they cross the border, the bulk of this issue takes place in my home country. Specifically, Mastermind is the very first super-villain who we have encountered doing supercrime in the province of Quebec!




Not great supercrime, mind you. He does manage to poison Lightning, but instead of taking proper advantage of this he just throws him off of a roof, something that he would ordinarily survive and something I think would be reasonable to assume he would survive even while half dead.


And yes, he does survive, returning to to punch out Mastermind's lights and foil all of his plans. It's back to prison for our pale friend, and this time they must have made sure to check all of his incoming cake deliveries a bit more thoroughly because as far as I can tell he never appears again.

Categorized in: Origins (Evil Equivalents), Powers (Teleportation)Professions in Crime (Masterminds)

Monday, August 31, 2026

MONSTER, CRITTER AND CREATURE ROUND-UP 003

I hope everyone likes monsters as much as I do because there are a whole lot of them to cover.

Beaked Tyros:


When polar explorer Anthony Conrad gets lost in an Arctic storm and falls through a hole in the pack ice, he reasonably expects to meet his demise. Instead, he falls into the subterranean kingdom of Artica and is chosen by the elderly Artican king - also a stranded former surface explorer - as his successor. 

As part of the coronation process, Anthony must prove his mettle to his prospective subjects, and step two of that process is Thrilling Arena Combat with the horrible beaked tyros "Lord of Artica's Jungles," and I love this thing. Though it looks like just another low-rent carnosaur at first glance, upon closer examination it has many bizarre features, including weird bird legs, thin, unpleasant-looking teeth, radially-symmetrical hands that are possibly equipped with suckers on the palms, and skin that is described as "hairy" in the caption box. Truly this is a strange and wonderful beast that sadly must be chopped up in service to the story. (Cyclone Comics 001, 1940)

the Beast:


When asked to prove his worthiness to wed the Princess Ahloo, our hero Abdallah knows exactly what to do: ride directly to a nearby valley full of dinosauroids and slay one of them. Though one of the pteranodon-adjacent flying reptiles that confront him when he enters the valley would probably be sufficient to satisfy Ahloo's father, Abdallah instead opts to battle a creature referred to only as the Beast, a possibly-fire-breathing, possibly-carnivorous sauropodoid that give him a truly heroic-level challenge. And it works! He gets the girl! (Funny Pages v2 003, 1937)

the Birds:



These vulture-monsters come very close to destroying the Blue Bolt on his very first adventure. They are only prevented from doing so, in fact, because they work for the Green Sorceress and she has become infatuated with Our Hero here on sight.

I'm always a big fan of these kinds of monster birds that up the ante on deadliness by throwing most of the birdliness of the creature out the window and instead give them the body plan of a griffin. Really great stuff and my only note is that some of the tails are very unpleasant to look at. (Blue Bolt v1 001, 1940)

Bolu:


Meg and Mickey are two children who have access to a magical time-travel stone and use it to just kind of blunder around throughout history. In this particular instance they have ended up in the Stone Age and are only saved from being eaten by some uncharitable portrayals of our collective ancestors by the appearance of a dinosaur, called Bolu by the cavemen and of course far, far more out of place than two 20th Century kids could ever hope to be. There is some indication that the bolu was summoned by the Spirit of the Stone to save the two from becoming dinner, but if that's the case then why do the cavemen already know about it? (The Comics 007, 1938)

Carnicantileia:


The swamp-dwelling carnicantileia briefly menaces Flip Falcon and his associates during one of his early adventures when he mostly uses his fantastic time-and-space machine to go to Mars. It's a pretty impressive snake-style beast, and as such it's a real shame that it is killed in such a goofy way, by having a big rock thrown down its gullet. (Fantastic Comics 003, 1940)

Carnivoplant:

The carnivoplant is a classic man-eating plant, subtype seaweed, that almost kills adventurer Kinks Mason before it in turn is preyed upon by a swarm of phosphomites. And just what are phosphomites, you may ask? Contextually, they are small glowing creatures that eat carnivoplants, and that is all the information we get. (Fight Comics 001, 1940)

Cave Monster:



Modern day cowboy hero Bull's-Eye Bill and his companions meet this cave reptile while pursuing an outlaw, and as I previously observed, it was clearly meant to set up an adventure into a prehistoric underground world that subsequent creators chose not to take advantage of. 

As for the one beast that we do get to see fight some cowboys, I really appreciate how lizardy it looks, as well as how it seems to be posing for maximum dramatic effect in every panel, even when killing a guy or writhing around in its death throes. (Target Comics v1 007, 1940)

the Ozix:

Someday when I post a picture of a creature that is just a big cat with some extra stuff stapled onto it in one of these round-ups I will be able to refer to it as a standard type of creature, but I simply haven't done the work yet. The ozix, then, is a beast with the body of a leopard and the head of a crocodile - how novel a concept! Adventurer Congo Jack must slay this one during his adventures under the earth. (Lightning Comics v2 002, 1941) 

Dakk:


Returning to the adventures of King Anthony in the sub-Arctic world of Artica, here we see him as he is about to tour his kingdom on the back of a domesticated dakk, and I must say that I like the very beast-of-burden look that they have given to this creature's head. Sadly, this particular dakk has been poisoned as part of an attempt to assassinate the new king.


This assassination attempt is only partially successful, as Anthony survives the fall into the jungles of Artica but is then placed in further peril at the claws of the various creatures that live there, such as this amazing giraffe-patterned water lizard.


Though he escapes the lizard, Anthony is almost immediately attacked by a great horned tigrid, which is is of course a regular tiger with two little horns on its head, and another example of what I was talking about in the ozix entry.

Finally, after stumbling upon the roots of the conspiracy against him and dealing with them violently, King Anthony makes his way home on a humble unicorn. (Cyclone Comics 003, 1940) 

the Storm Monster:


A giant reptilian beast that plagues an African village on a yearly basis (during a huge storm, natch), the Storm Monster meets its end after swallowing Kaänga whole, upon which he carves his way free of its guts with his trusty knife. (Jungle Comics 021, 1941)

Sunday, August 30, 2026

GENERIC COSTUMED VILLAIN ROUND-UP 046

Here's to all the crooks who just didn't have enough oomph.

the Despot:


The Despot (not really his name, but literally the only thing he is called throughout the story) has the magic power to transform himself and others into living plants and animals, a power which he uses to trap Camilla and Sir Champion in his mountain fastness after luring them there on a magical golden road. Thus stripped of its leaders, the Lost Empire proves no match for the Despot's invading armies (who might be animals that have been turned into humans or might also have the power to turn into animals - it is unclear). 

The Despot's reign over the Lost Empire is short, as Camilla and Sir Champion are able to outwit the single, albeit magical, dog that he had left to guard them. Cornered, he makes a real shapeshifter mistake and turns into a potato, whereupon he is trapped in that form forever by Sir Champion's magic sword. 

This adventure comes at the very end of Camilla's time in the original Lost Empire location, which is very sad because I think that knowing that a magical evil potato was stuck to the floor somewhere just off-panel would have really enhanced those stories. (Jungle Comics 014, 1941)

the Acrobat Bandits:

The Acrobat Bandits are a trio of rope-swinging jewel thieves who terrorize NYC for a few weeks before they tangle with reporter Dopey Day and are undone by his semi-slapstick ways. They are in fact pretty cool villains but really don't get a lot of time to shine while Dopey is tripping over himself and dropping things, alas. (Liberty Scouts Comics 003, 1941)

Jasper Fennel:



Seemingly mild-mannered jewellery store clerk Jasper Fennel turns out to be the brains behind the notorious Panther Gang in this Marvo the Magician story. He might never have been caught if he hadn't robbed his own place of employment - a valuable lesson for all would-be criminals not to shit where you eat. He also has one of the more upsetting masks I have seen in a while. (Lightning Comics v2 004, 1941)

Hook:


Hook is the leader of a gang who are attempting to run a protection racket on New York's dry cleaners. He's just a guy with a hook prosthetic who has decided to go with it and that's what this lowest level of super-villainy is all about. Plus that nail bomb that he attempts to kill Ferret with is truly gnarly. (Marvel Mystery Comics v1 009, 1940)

MINOR SUPER-VILLAIN 1002: MASTERMIND

(Lightning Comics v2 001, 1941) Lash Lightning, while aimlessly flying around the countryside at night, encounters a footsore scientist name...