Thursday, March 19, 2026

MINOR SUPER-VILLAIN 942: THE SERPENT

(Silver Streak Comics 015, 1941)



The Serpent, a well-established and powerful crimelord, has been laying low due to the threat posed by the Daredevil, but all that is at an end now because as far as she can tell the Daredevil isn't around any longer. She puts in a call to her men, and I really like the sequence that follows. Nothing can stop these guys from getting to work, not prison, not pool, not partying with babes.



The Serpent's plan is both simple and audacious: kidnap the children of the wealthy simultaneously in at least thirteen cities across the US, relying on the mass confusion of the event to hinder law enforcement long enough for her to collect the 10 million dollars ransom and skedaddle.


It turns out that the Serpent was right to fear the Daredevil as he had not retired or been killed but had instead been lying low specifically to draw her out. Now that she has revealed herself, he jumps into action and, barring a brief spell in the Serpent's dungeons (from which she has the audacity to try to ransom him back to the police!), he breaks up her operation in no time flat.


The Serpent herself is captured after an attempt to assassinate the Daredevil at his home because he a) didn't check to see if anyone was following him and b) walked back in uniform. Terrible secret identity hygiene, Daredevil!


Though she is jailed (and makes a great face while being captured!), the Serpent joins the ranks of one-off characters who are just kind of out there with full knowledge of their enemy's secrets. Luckily for the Daredevil, he existed in a less continuity-obsessed time than later heroes and so the Serpent never comes back to bite him for his carelessness.

Categorized in: Animals (Snakes), Kidnappers (Ransom), Villains Who Know Their Heroic Foe's Secret Identity

Wednesday, March 18, 2026

MINOR SUPER-VILLAIN 941: THE MUMMY MASTER

(Silver Streak Comics 015, 1941)


In a very comic book series of events, a rash of mummy thefts at the City Museum in NYC is followed by the emergence of a Nazi super-crook calling himself the Mummy Master.



While my normal modus operandi is to lay out the story of the villains I cover in an abridged but linear fashion, here I must jump ahead to the reveal that the Mummy Master is in fact City Museum director Dr Kolb, because I need to talk about just what the heck is going on with this guy and what exactly he was thinking. 




So: Kolb is a Nazi and he is either officially or unofficially working to hinder US defense production by targeting so-called "Dollar-a-Year Men" (a type of altruistic/patriotic rich guy explored recently in our discussion of the Death Battalion). On the surface his decision to become the Mummy Master is... not a good one, but one with a lot of thematic resonance and which uses a lot of close-at-hand resources: he has access to mummies and a ready-made HQ in the depths of the museum. He never really states it outright, but by stealing a bunch of mummies and then dressing his henchmen up like them he seems to be going for the same sort of shock factor as Herr Skull got with his Skull Men.

The first Dollar-a-Year Man on the Mummy Master's list is even kidnapped with the same mummy DIY philosophy: he receives a mummy case in the mail, is disturbingly cavalier about going to bed with it sitting about five feet away and is then captured by the very alive mummy inside and taken away in its former home.

I would say that the first indication that Kolb/the Mummy Master is not a criminal genius comes at the culmination of the Henderson kidnapping. Surely the move is to dress up like movers and stick the mummy case in a truck, but the Mummy Master and his Mummy Gang just schlep the thing through the city streets. It's like the idea of maintaining the theme is interfering with Kolb's ability to do risk management.


The abduction of the second man, Billings, is comparatively simple: just a bunch of fake mummies storming the guy's office and grabbing him. It's a dumb meathead plan, but it's less dumb than the first, ostensibly clever plan so I must give it some credit.

By this point, the Mummy Master's haphazard approach to super-espionage has caught up to him and not only Captain Battle but Hale Battle and Battle associate Jane Lorrain are wandering around inside his lair - his capture is a foregone conclusion.

Hale Battle of course takes a souvenir of the battle with the Mummy Master, in the form of a little mummy doll made out of some of his wrappings. Of note is the fact that Hale's collection contains only the souvenirs that we have seen him collect, in contrast to other trophy displays like Green Arrow's that are already stuffed full of trash upon their first appearance.

Categorized in: Day Jobs (Museum Director), Fraud (Fake Mummy), Supranormal Beings (Mummies)

Tuesday, March 17, 2026

MINOR SUPER-VILLAIN 940: THE PARSON

(Silver Streak Comics 014, 1941)



The Parson is a weird little dude who takes over a gang of opportunistic London-based looters who have been taking advantage of the ongoing Blitz to make big bucks off of the misfortune of their fellows. Though the gang is initially against the notion of, again, a little weird dude muscling in on their racket, the Parson presses the issue with his powers of hypnotic domination, the source of which is as mysterious and unexplained as the reason for his nom de guerre

(note the backward-speak in the above panel - this is the only instance of him using Zatara-style "magic words" in the story. After this it's just big-eye hypnotism)

We do, however know the Parson's motivation for taking over the gang: he is in fact a Nazi agent working to destabilize London by encouraging the gang to greater and more violent crime, and he reports directly to - a very rude - Adolf Hitler.



This is a Daredevil comic, which means that the Daredevil has to be in it, which means that he has to get to London somehow. This is achieved by having Bart "the Daredevil" Hill fly a bomber across the Atlantic to the British on a lark. Once he is on the ground, his super-hero intuition is strong enough that he immediately tracks the gang to their bunker lair.



Though the Parson gets briefly gets the upper hand with a little quick hypnotism, the Daredevil's willpower proves too great to be suppressed for long and he swiftly batters the whole gang into submission.

A final note: though the Parson's men are low-down dirty thieves and murderers, they are still unwilling to work with a Nazi, to their moderate credit.

Categorized in: Ideology (Nazis), Power (Mind Control), Professions (Religious)

Monday, March 16, 2026

ALIENS AND SO FORTH ROUND-UP 031

Great value for your alien and so forth dollar today: seven for the price of four!

the Nameless Ones



"The Bingham Boys" was a short-lived feature about twin brothers Billy and Bobby Bingham and their dipshit friend Specs inserting themselves into the life of adventurer Dusty Travis. I their first appearance, the trio tag along on what turns out to be a flight to Mato Grosso, Brazil to search for a clue to the fate of lost Atlantis, for some reason.

Dusty's plane crashes thanks to Specs just randomly pushing buttons (I didn't call him a dipshit for no reason) and the group are quickly set upon and captured by a group of morphologicaly-diverse beings called the Nameless Ones. In a tremendous display of both good and bad luck, the Nameless Ones' leader - called the Oligarch - confirms that they are the descendants of Atlantis that the four are seeking, but also indicates that they will immediately be sacrificed.



The Bingham Boys et al cannot be contained by a bunch of scaly weirdos, of course, and once they fight their way free it is time to learn the connection between Atlantis and this extremely inland city, right? WRONG, SUCKA. The Oligarch of the Nameless Ones is extremely serious about the "secret" part of "the secret of the Nameless Ones and Atlantis" and blows up the city rather than giving either Dusty Travis or the reader any kind of satisfaction. (Silver Streak Comics 015, 1941)

Goors:



Diver Kinks Mason is testing out a new diving apparatus when a rogue current drags him into an underwater cavern willed with the wreckage of lost ships. There, he encounters two battling groups of aquatic humanoids: the fish-eyed Goors and the conventionally-attractive Proconos.


Kinks throws in with the Proconos due to the one-two punch of them being led by a hot lady and then telling him that the Goors are evil slavers. We can only hope that they were telling the truth because he proceeds to lead them in an attack that wipes the Goor city off the sub-oceanic map. Using war beasts that look like a cross between a plesiosaur and a duck, to boot! (Fight Comics 001, 1940)

Grangonians

Space adventurer Flint Baker and his reporter pal Mimi Wilson are noodling around in space one day when they happen upon an old worn-out planet full of immortal old people. These are not the Grangonians but a completely and annoyingly unnamed group. The Grangonians show up later, don't worry.

These old aliens have a problem: they discovered the secret to immortality too late and now they are trapped on an old planet. This reflects a kind of... folk belief?... that you get in old science fiction and especially in old science fiction comics, that planets have a sort of life cycle that starts out all swampy and primitive and covered in dinosaurs and ends in dusty ruins. If you've encountered this at all it's probably in the notion of Venus being a younger and thus wetter planet than Earth that continues to crop up in comics into at least the early Sixties.

 

Flint and Mimi transport the old aliens to a newly-discovered solar system full of young, vibrant planets, and sure enough they become young aliens as soon as they step foot on the surface of their new home. This is when the Grangonians come in, as their planet (Grango, natch) has been hit by a meteor and they also want to relocate to Planet Dinosaur. Though the Grangonians have more in the way of overt firepower, a combination of dinosaur attacks, old alien technology and Flint Baker's heroic antics eventually drives them off.

Both the Grangonians and the old aliens are essentially just regular humans, and while the notion that intelligent life basically looks the same wherever it evolves isn't exclusive to the "planetary ages" style of sci-fi, it does usually go hand-in-hand with it - just as planets have a life-cycle, so too does the life on them emerge in predictable forms. (Planet Comics 005, 1940)

Timid Giants:



The Timid Giants are very appropriately found on the Planet of Timid Giants, where they just kind of keep to themselves. The planet very briefly sees some drama as a group of space explorers are terrified by the Giants' size, but some light bullying by the Red Comet is sufficient to demonstrate how harmless the aliens are.



The real threat on the planet are the Stickers, ant-sized aliens who live to torment the Giants and are all too happy to move on to human targets, including a shrunken Red Comet. The Stickers suck. I hate them and their weird cartoon baby faces.


It turns out that the one thing that can spur the Timid Giants into action is a threat to the life of another, and so one of them eats the Stickers to save the Red Comet. This results in a sequence in which the Comet in turn has to fly his shrunken spaceship inside the giant to save him from being stuck internally, after which he fumigates the entire planet, and while I must still morally be against murdering an entire intelligent species by god do the Stickers make it hard. (Planet Comics 007, 1940) 

MINOR SUPER-VILLAIN 942: THE SERPENT

(Silver Streak Comics 015, 1941) The Serpent, a well-established and powerful crimelord, has been laying low due to the threat posed by the ...