Showing posts with label Kardak the Mystic. Show all posts
Showing posts with label Kardak the Mystic. Show all posts

Saturday, August 16, 2025

ALIENS AND SO FORTH ROUND-UP 008

Magical adventurer Kardak the Mystic is drawn into a series of adventures among the various nonhuman intelligences of the world when his new love interest is kidnapped by some of them and he sets off in pursuit. Here are the ones he meets in 1940:

the Fishtails


The Fishtails, inhabitants of "the lost continent, Anderras!" are the ones who start Kardak's undersea adventure off when they kidnap Lorna to fulfil a prophecy that they require a "white, Earth Queen" to protect them from destruction at the hands of their enemies. Setting aside the shades-of-Namor racial aspect of this interspecies deal, this all works out for the Fishtails, as though Lorna has very little in the way of offensive capability, her paramour is able to defeat the Fishtail's enemies the Mocha Men with relative ease. 

Not only is this one of the rare occasions in which a human woman is made the ruler of a nonhuman group without having to suffer the gross overtures of their king, but Lorna and Kardak are allowed to leave once everything is settled, no fuss! Truly the Fishtails are a wonder civilization. (Top-Notch Comics 004, 1940)

the Mocha Men




The Fishtails' enemies, the Mocha Men, are fairly generic hostile undersea humanoids, though they do have several points in their favour:

1. a fun alliterative name.

2. four gangly arms, which makes for a fun silhouette.

3. they ride giant sea spiders into battle, which is very fun.

4. their leader is called the Magator, and it's always fun when one of these supposedly alien civilizations uses a properly unique and weird title instead of something like King. It's fun!

The Mocha Men are ultimately defeated (though not wiped out, unusually for the time) by Kardak so that he and Lorna can return to the surface and continue their voyage to India (Top-Notch Comics 004, 1940)

the Glass Men:



The Glass Men, aka the Looking Glass Men, are solar-powered glass humanoids who live in a glass valley somewhere in the magical realms traversed by Kardak the Mystic and his companions on their way from the Louisiana bayous to the lands of the Master Brahmins. The Glass Men, in my opinion, are very confrontational for guys made of glass. They also appear to have zero power storage capability, as they collapse immediately once Kardak cuts off the sun's rays with an illusory eclipse.


The Glass Men capture Kardak et al with relative ease, at which point we learn that they are one of those types of nonhuman entity that convert enemies into beings like themselves via the application of concentrated solar radiation. Thankfully for Kardak and pals they have access to a magic turban.


King Rexa of the Glass Men is also extremely cool-looking, as Joe Corallo and Butch Mapa recognized when they used him as the basis for the demonic figure haunting the hero in the recent Kardak the Mystic one-shot for Archie. Probably a good call to go with the cool claws rather than the original disc-shaped hands on that guy. (Top-Notch Comics 009, 1940)

the Beast-Men



The Beast-Men, like the Glass Men before them, are merely speed bumps along the route that Kardak, Lorna and Balthar are taking to their destination. I do like their style, though they do seem to complicate things a bit more than is strictly necessary - why insist that trespassers must be killed by Beast-Men in animal form only? Why drag things out with gladiatorial combat when the three have already been taken prisoner? I guess it must get boring living in a pocket dimension. (Top-Notch Comics 010, 1940)

Wednesday, August 13, 2025

PROBLEMATIC ROUND-UP 005

Some day we will hit Peak Problematic and I can't decide if it will be soon or in a decade or so. 

the White Leader

Our last Problematic Round-Up featured a lot of white guys dressing up like Yellow Peril villains in order to lead Chinese gangs, something that we will unfortunately be seeing plenty more of. This here fellow follows a different path: not putting on yellowface in order to lead a Chinese gang and in fact leaning hard the other way by having them call him "the Great White Leader" or just "the White Leader" the whole time. Is this technically better? I suppose it is. Is it not by much? Certainly!

Anyway, the White Leader is really wealthy playboy Anthony Clare, who turns out to be wealthy because he is a drug kingpin. Until he gets pinched by Detective Sergeant Burke, of course. (Startling Comics 001, 1940) 

the Voa:

Roger Barrow and his nephew Phillip Acton have just returned from a diamond-buying trip to Africa, and they must have been on their best behaviour because the local inhabitants of wherever they were doing their business sent them home with what is essentially a curse on their heads: the promise that the death-god Voa will follow them back.

This is of course a classic setup for a Woman in Red whodunnit mystery, with one of the six possible suspects bumping off the rest for those sweet, sweet diamonds. It's a classic solution to such a problem!



To give this comic the tiniest amount of benefit of the doubt I think that the false Voa that shows up to start killing people (aka Phillip Acton, the nephew) is dressed up like some sort of mahogany idol, but what that all adds up to is that while he is not technically doing blackface, he certainly appears to be doing blackface. It's not better, I'll say that right now.

Anyway, he was going to murder his whole family in order to get his hands on some stupid diamonds, so it's not like we were under the impression that he was a good person. About the only fun thing about this one is that Acton's chosen weapon is a blowgun that shoots poisoned crystal shards. (Thrilling Comics 005, 1940)

Princess Ah-Ku:


Princess Ah-Ku is a recurring villain of Bob Phantom's and she's just kind of generic: generically villainous, generically Yellow Peril... she even adopts an extremely generic alter ego called the Master in her first appearance. Most of her schemes involve smuggling. (Top-Notch Comics 004, 1940)


Princess Ah-Ku returns in Top-Notch Comics 005 under yet another identity, as the Doctor, leader of a gang of kidnappers. As always, the surgical outfit-as-costume is a very strong look, though something about the reveal of Ah-Ku as the real identity of the Doctor makes me think that this was a last-minute change to spice up the adventure a bit.


Top-Notch Comics 006 involves Ah-Ku doing some opium smuggling, with a sideline in trying to figure out who Bob Phantom is so that she can kill him off. This allows for the hilarious old bit where she captures Walt Whitney in order to grill him for information on his own alter ego.



In her final appearance in Top-Notch Comics 009, Princess Ah-Ku attempts to take over Chinatown by killing off the Council of Seven who apparently have been running it. She manages to get it down to a Council of Four before Bob Phantom catches wise and steps in.



Princess Ah-Ku is finally brought to justice thanks to Bob Phantom's unexpected skill with the throwing axe. Perhaps it's for the best - at the rate her Yellow Peril levels were rising, the next time we saw Ah-Ku she might have sported a fu manchu.

the Brahmins


Kardak the Mystic and his gal-pal Lorna are just kind of wandering around the Louisiana bayous when they stumble across a Siva-worshipping cult of fanatics in a weird mystical pocket dimension. They foil the Brahmins' initial attempts to destroy human civilization (and acquire a new companion named Balthar in the process) and then spend the remainder of 1940 on a voyage through various other magical lands on the way to confront the Brahmins' masters, conveniently named the Master Brahmins. Look out for them in a 1941 edition of this very Round-Up. (Top-Notch Comics 006, 1940)

Monday, August 11, 2025

DIVINE ROUND-UP 010

Pad out your pantheon with some of these:

Death:



This version of Death may lack the social graces necessary to welcome Kardak the Mystic and his pal Lorna rather than attempt to murder them for entering his domain, but he does have a very good version of the classic "robed skeleton" look. And his house is charmingly coffin-themed, to boot! 

God Style: Anthropomorphic Personification (Top-Notch Comics 008, 1940)

Ramu, God of Fire


Ramu, God of Fire is another one of your deities created so that a group of "primitive savages" will have a reason to menace some "noble explorers" with the threat of being human sacrificed. Ramu at least is kind of fun because while he might have started out looking like the figure depicted on those red sacrificial poles, by the end of the comic this image has been supplanted by that of the miniature rocket ship that Minimidget and Ritty accidentally pilot into the middle of the ceremony.

God Style: Idol  (Amazing-Man Comics 010, 1940)

the Sacred Steam God:



The Sacred Steam God is worshipped by the Quadropel Men, who themselves are notable for living beneath the land of Aquatania, which itself lies below the Marquesas Islands. Worship of the Sacred Steam God of course involves human sacrifice, but erstwhile victim Terry is saved when Chuck Hardy topples the inexplicably-full-of-scalding-water idol onto the crows of spectators. 

God Style: Idol (Amazing-Man Comics 009, 1940)

Sakka



Sakka is, yes, another figure to whom some Noble White Explorers are almost sacrificed while making their way through the jungles of Matto Grosso in Brazil. Here's the difference, though: Sakka isn't just some idol, he's an ancestor spirit, and his name and his ancient sword are all that the big-eyed Earth-Men need to keep their faith strong and bloodthirsty, at least until adventurer Rocky Ryan picks up the sword and is acclaimed the second coming of Sakka, that is. 

God Style: Invoked (Big-Shot Comics 014, 1941) 

Thursday, July 31, 2025

MINOR SUPER-HERO ROUND-UP 056

Some hot Archie/MLJ super-hero action. 

**Hero Update** Bob Phantom:


Perhaps in honour of his making the jump from Blue Ribbon Comics to Top-Notch Comics, Bob Phantom gets two hitherto-unseen powers: super-breath powerful enough to turn aside oncoming bullets and the ability to summon cyclones by flapping his cape. (Top-Notch Comics 003, 1940) 

Bob Phantom also demonstrates super strength sufficient to tear an airplane to pieces in mid air. (Top-Notch Comics 004, 1940)

And not content with three new super powers, in Top-Notch 010, Bob is shown to be completely bulletproof.



Bob Phantom's modus operandi, to reveal crimes and taunt both police and criminals in his gossip column as Walt Whitman and then bust things up as Bob Phantom, has never been particularly kind to the police of his corner of MLJ New York, and at this point they openly hate him in both of his identities. (Top-Notch Comics 009, 1940) 

**Hero Update** the Wizard



The Wizard's powers also get expanded once 1940 rolls around: not only can he now hypnotically mind control people with a mere glance but he can mentally contact his thralls across distances of at least 500 miles (the above message was broadcast from somewhere in the vicinity of Dallas to somewhere in Mexico). 


1940 is also the year that the Wizard's already-formidible strength was rounded up to full-on super, seen here as he is bodily heaving an entire u-boat Bundonian submarine out of the water with only the power of his little kicking feet to hold him up.



The Wizard's arsenal of weapons and gadgets also gets a fair few additions this year, including:

- more rays guns than one would assume could fit in a suit with such clean lines: death rays, two different engine-killing rays (the vibra-ray gun and the neutronic ray gun), an explosive ray (the destructo-ray), a metal-melting ray (the VB-ray gun), a paralysis ray (the electrolysis ray), a rainmaking ray (the H2-VX-0 ray), fire-extinguishing ray (the Hydra Gun), and the dynamagno saw ray projector, a cutting ray which can be tuned to selectively destroy mechanical parts such as the wires that hold a plane together.

- secret chemicals including: Secret Chemical L-77 (solidifies liquids), Ethyl Formula 2X-Y-BZ (superfuel additive) and Super-Caloric Capsules and Secret Formula Ho Mg 4, which put pep back in a weary Wizard's step.

- special vehicles, the greatest of which is the Contra-Gravity Flask, pictured above, which allows the Wizard to float harmlessly to the ground from a height or run through the air, merely by virtue of being in his pocket.

(Top-Notch Comics 002, 1940) 

I somehow also failed to note in the original Wizard entry that he is not only a calling card guy but an obnoxiously patriotic one. (Top-Notch Comics 001, 1939) 

After being blinded by his enemies the Mosconians, the Wizard changes out his tuxedo costume for a more super-heroic one with even less room for ray guns. This is supposedly to protect him from getting acid splashed in his eyes again, but since the Mosconians don't actually get a chance for a second try the actual mechanism by which the same mask but a different shirt might help in that situation is not explored. (Top-Notch Comics 007, 1940)


Finally, Blane Whitney abandons the life of the wealthy playboy to become a crusading newspaper publisher with ex-fiance Jane Barlowe as his star reporter, though he of course does not get a break for this. (Top-Notch Comics 008, 1940)

Roy the Super-Boy



He's not quite the Sensational Character Find of 1940, but Roy the Super-Boy is the Marvel of 1940 and that has to count for something. He's also our first Archie/MLJ sidekick (yes, yes, Tommy the Super-Boy, but he was a reference to Roy and we only covered him first because of the alphabet and its tricks). Does he suffer the "just running around without a mask calling yourself by your own name" problem common to a lot of Golden Age sidekicks? Sure he does, but at least he has a partial code name. And I was wrong: he totally wears a mask most of the time! 




As is often the case, Roy is just a scrappy young orphan making his way in the world as a bootblack, when he ends up in a fight with some grown-ass men and impresses the Wizard with his sweet moves and devotion to justice. He soon finds himself with an invite to a rich man's private gymnasium!




Thanks to an intensive training regimen, Roy is quickly developed into an impressive physical specimen. The Wizard claims that they are equivalent barring the Wizard's mind-powers, but I haven't seen Roy bench-press a submarine yet. (Top-Notch Comics 008, 1940) 

Kardak the Mystic

There is a general consensus online that Kardak the Mystic is the same character as the Mystic, who appeared in Top-Notch Comics 001 and 002, but I ain't buying it. For one, where the Mystic was an ordinary stage magician who used his skills at slight-of-hand to battle crime, Kardak has actual magical power. For another, where the Mystic was already engaged to an unnamed woman in his first adventure, Kardak's adventures are all set in motion when a girl he just met on a cruise to India is kidnapped by undersea creatures. Certainly, relationships break up all the time, but not the Mystic and Unnamed Woman! Their love is forever!

Kardak's adventures take him and his gal-pal Lorna from the bottom of the Indian Ocean to Louisiana, where they enter a series of extra-dimensional lands populated by hostile weirdos. It's a pretty good setup to showcase the power of a magical hero without having story after story of him just destroying regular gangsters.

Kardak also acquires the services of Balthar, a huge dude with a magic turban, and he's just as annoying as Tong and the other members of the Shirtless Broken English Magicians' Assistants Collective. (Top-Notch Comics 004, 1940) 

MINOR SUPER-VILLAIN 992: THE VAHINES

(Jungle Comics 013, 1941) The Vahines, aka the Tiger-Women of Wildmoon Mountain, have a plan: kill every other woman in the world, which wil...