Showing posts with label castle. Show all posts
Showing posts with label castle. Show all posts

Tuesday, August 12, 2025

MINOR SUPER-VILLAIN 838: DR DREAD

(Top-Notch Comics 008, 1940)


After Harley Hudson perfects his muscular coordination technique and becomes the Firefly after two years of hard study, his first order of business is to move to New York City to find a job, because it's hard to fight crime on an empty stomach. Plus NYC is the place to be for super-heroics and super-crime. Case in point: the very first job ad that Hudson follows up on turns out to be criminal scientist Dr Dread (unnamed in his first appearance), who is acquiring experimental subjects with a simple notice in the papes.



Dread's experiments involve "mechanical brains" that somehow mutate their recipients into huge goblinoid creatures (called the Green Men even though they trend more grey-brown) once implanted - the details are fuzzy at best. He believes that Hudson (and reporter Joan Burton, also unnamed this ish) have the fortitude necessary to be the Adam and Eve of an improved Green Man species, with which Dr Dread will take over the world.



Luckily for Hudson/ unluckily for Dr Dread, the operation requires a period of complete darkness, allowing Harley to switch to his Firefly persona and begin beating some Green Man ass.


At this point, it's all over for Dr Dread - even the late-game addition of a mutated primate named Mongo does little to slow down the muscularly coordinated hero. Mongo goes out the window and the world is poorer for it.



Indications at the end of that first Dr Dread story are that he escapes, but Thrilling Comics 009 finds him about to be executed for his crimes. After he is electrocuted, his body is collected by a henchman - presumably Selig, his assistant from his first appearance and also a rare example of a mad scientist's assistant who doesn't end up dead by the end of the adventure.

Somewhat coincidentally, not long after Selig has hauled Dr Dread's corpse away than the district attorney who prosecuted him is attacked and killed by a couple of walking corpses, who then spontaneously deanimate, leaving both a mess and a mystery in the middle of what was formerly a nice restaurant. 


The mystery is solved when Joan Burton is kidnapped by some more walking corpses and spirited away to a remote castle, where she finds Dr Dread, alive and well. It turns out that he merely drank a potion that made him immune to being electrocuted - if the comic book justice system wants to keep on using capital punishment, they really are going to have to start treating villains like a superstitious peasant treats a suspected vampire: beheading the corpse is a minimum requirement to keep those suckers in the ground.



Dr Dread is of course using his walking corpses to get revenge on those responsible for his capture and sentencing: the District Attorney (RIP), Joan, the Firefly and Judge Grayson. To that end, he locks Joan and the Firefly in a room with some kill-crazy corpses and then leaves to do something else, in classic super-villain deathtrap fashion.

The Firefly makes use of his track and field experience to pole vault himself and Joan out of this sticky situation, leaving the kill-crazed corpses with nobody to murder. Thus, when Dr Dread comes back to admire his handiwork he instead finds himself as the target of their attack. He doesn't make it.

JUDGE AND JURY REVENGE KILLER SCORE: 1/4

Friday, March 14, 2025

MINOR SUPER-VILLAIN 743: THE VOODOO MASTER

(Smash Comics 008, 1940)

Times are tough in Unionville: the local factories are all suffering accidents which appear to be due to systemic worker negligence but which add up to a campaign of sabotage, and since it's a factory town, if things continue as they are then everyone is completely screwed.

Luckily for the good folk of Unionville, the steel mill that the latest incident occurred at is managed by a guy named Tom, and Tom is friends with a fellow named Kent Thurston, and Kent Thurston is also known as the Invisible Hood, who immediately works out that the obvious culprit must be... a voodoo master!


The Invisible Hood's theories are vindicated when the next incident of sabotage triggers an explosion that knocks loose a couple of memories in the unwitting steelworker who set it in motion. Turns out that the mysterious villain is hiding out in the nearby abandoned castle, which is a new one on me.

Inside, the Hood does indeed discover the Voodoo Master (and whether this is a name he had for himself is rendered irrelevant by the fact that he accepts it as his when it is used by others - a real relief after a month or so heavy in unofficial names). The Voodoo Master has surrounded himself with crooks in faux-Medieval garb, and the goofiness of this aesthetic almost overshadows just how sinister and creepy the man's actual scheme is: he plans to ruin Unionville financially and so isolate it from the rest of the country so that he can use its population as fodder to test out the extent of his powers. That's some twisted 90s psychothriller shit, the sort of thing that can get very dark, very quickly.

Invisible Hood stories aren't very long, so there are only two further points of interest vis-a-vis the Voodoo Master. The first is that he does seem to have some credible magical acumen, as he whips up a quick anti-invisibility spell once he becomes aware of the Hood's presence in his lair. This is honestly a lot more flexible than non-heroic comic book magic users usually are - the Voodoo Master seems to be the rare one not working off of AD&D Magic User rules.

There's such a thing as getting too confident, however, as the Voodoo Master proves when, brimming over with hubris, he challenges an invisible man to a sword fight on his castle parapet. This ends predictably, and Unionville is saved!

DEMONIC ROUND-UP 003

Two shorts and two longs. Bajah : Minor Golden Age Marvel magician Dakor has to travel all the way to the fictional Indian kingdom of Nordu ...