Showing posts with label Standard/Better/Nedor. Show all posts
Showing posts with label Standard/Better/Nedor. Show all posts

Wednesday, November 12, 2025

ALIENS AND SO FORTH ROUND-UP 023

A fine batch of aliens for ye this day, sor! 

Inferians

The wandering planet Inferno threatens to destroy the Earth with its heat, and the magician Zambini (plus some lady and the mad astronomer Professor Stargaze) travel to its surface in an attempt to cool it down. There they find the Inferians, charmingly can-shaped aliens made out of heat-resistant glass.



We learn more information than usual about this alien culture from a handy text box: the nearby Inferian city is called Cinderburg, and the tap-based language is called Clink. From an Inferian tranformed into a human we learn that the king of Inferno is known as the Great Glassblower, plus the fact that Inferians can be horny.


The Great Glassblower is implied to have made the Inferians somehow, so I had expected him to be some other manner of being but instead he is just a slightly better-dressed Inferian with a hostile attitude and a bowl full of molten glass that he's not afraid to throw at intruders. Zambini nonetheless manages to seal up the huge volcano that is the source of Inferno's great heat (and hopefully not important for maintaining the lives of the Inferians somehow) and thus Earth is saved! (Zip Comics 002, 1940)

Etherians and Rodongees



After helping the Barrangees move back to the surface of their world and defeat the giant insect species that had driven them underground in the first place, Captain Tornado and his fellow Earthicans were probably ready for a bit of a break from inter-species combat. Well, tough luck, because upon closer inspection, some of the giant insects flying around the surface of Barrang were not insects at all but insect-shaped vehicles piloted by four-armed, blue-haired guys with fragile constitutions and a bad attitude, and Tornado, his friends and a whole bunch of Barrangees are rounded up and taken prisoner by them.



Their jailers turn out to be called Etherians, and the Etherians turn out to be jerks who have already enslaved a race called the Rodongees and now propose to do the same to the Barrangees. Tornado and his party fall in with a group of freedom-fighting Rodongees and pledge to help them overthrow the Etherians once and for all... and that is the end of the "Captain Tornado" feature. I sure hope they managed to complete their mission without having any more alien trouble on Barrang! (Popular Comics 056, 1940)

the Evil Gods

Ted Hunt and Jane Martin, the Star Rovers, are making an exploratory stop on Venus when they are captured by a tribe of post-apocalyptic Venusians, but just what exactly was the apocalypse that made them so? They soon find out when they witness a Venusian hunter being chased down and seemingly eaten by a robot referred to as one of the "Evil Gods."

And just what are the Evil Gods? Once Ted beats up the Venusian king he gets the story of how his people found six of them deep underground in some sort of suspended animation and how once they were accidentally revived they enslaved the former Venusian civilization and reduced the few free members of the species to starving in isolated swamps. Ted, now king of the Venusians, vows to free the people from the tyranny of the Evil Gods.



Ted and Jane set out to find food and are immediately captured and transported back to the Evil Gods' seat of power, where they learn that the tyrant beings are not in fact robots but blobby green aliens that use the impervious robotic exoskeletons to protect their frail flesh. 

Ted escapes to retrieve his spaceship and takes advantage of the Gods' habit of sleeping outside of their shells to kill five of them. The sixth, on watch over the Venusian slaves, is lassoed and dragged into a cave where it is then sealed, hopefully for all time. The Venusians (and Jane) are free! (Exciting Comics 003, 1940)

Fang Men

The Fang Men of Jupiter (or Jupitor, as it appears here) might have a rich and beautiful society that values poetry and art and presumably good dentistry but alas that is not how we encounter them while reading the adventures of Cosmic Carson. 


Instead, all of the Fang Men we meet are space pirates, and particularly jerky ones at that. We can only hope that this is not an accurate picture of Fang-Man society as a whole. (Science Comics 001, 1940)

Tuesday, September 2, 2025

ALIENS AND SO FORTH ROUND-UP 015

A veritable bounty of aliens for your perusal.

People of Venus, the Jibbering Giant of Jupiter, Weird Inhabitants of the Strange Planet


Blast Bennett has lost his little pal Red, and his solution is to just kind of bop around from planet to planet, asking random aliens if they have seen a red-headed guy. I've grouped these alien together because they all represent a very boring alien design trend of the 40s and 50s (and beyond!): the alien as just some guy. The Venusians are short, bald guys; the Jovian is a really big guy and the weird inhabitants of the strange planet are guys who could use a shower. (Weird Comics 004, 1940)

Ceresians:



During an unscheduled stop on then-asteroid/now-dwarf planet Ceres for water, Ted Hunt and Jane Martin, aka the Star Rovers, stumble into a conflict between the underground-dwelling native Ceresians and gargoyle-like invaders known as the Harpies.

This is a pretty classic setup! The planet full of generic white guys vs some horrible space monsters scenario is a surefire way to engender sympathy in an early 20th Century American audience! It does however leave you with some fairly uninteresting humanoid aliens - I do appreciate the seeming shift in Ceresian society from a Medieval to more of a Roman aesthetic as they are forced to abandon their castles for retrofuturistic bunkers, but that's about it. (Exciting Comics 005, 1940)

Harpies




The Space Rovers make their way to the Harpy home on Asteroid Nunda and are almost immediately captured after being incapacitated by the thin Nundan atmosphere. They find that rather than being simple predators, the Harpies have an advanced society that places great value in both science and the democratic process. They are, sadly, complete Harpy chauvinists who don't recognize the humanity harpianity shared intelligent experience of other species, which is why they're so happy to raid Ceres for fun and food.

Ted and Jane escape this fate due to the Harpies' scientific curiosity about them, and manage to parley that into a successful escape attempt. Once back in their ship and armed with superior firepower, perhaps they will be able to force the Harpies to stop their vicious ways at the barrel of a gun!


Just kidding! As a nonhuman species who pose a threat to a world of white guys, the Harpies are of course fair game for utter and total annihilation - I'm talking blow up their cities and hunt down all of the survivors. But don't feel bad, because as Jane says, "they're nothing but enormous, blood-thirsty bats!" Now the Ceresians are free to go back to inventing feudalism or whatever. (Exciting Comics 005, 1940) 

Lunaris:


The way I do these Alien Round-Ups is that the first entry is from whatever comic I'm reading at the moment and then I pluck the rest from a big ol' spreadsheet that I've been maintaining for years, which is why it's a pretty fun coincidence that the the next aliens on my list after the Ceresians were the Cold Men, who rule the surface of an unnamed icy moon while a race of white guys called the Lunaris hide in tunnels below. Once Ray Darrow, aka the Star Rover (another little coincidence there) stumbles into this conflict he of course sides with the noble Lunaris against the horrible Cold Men, and it doesn't hurt that the Lunaris Queen is somehow descended from Earth humans, so that Darrow can feel okay with being attracted to her, I guess. (Doc Savage Comics v1 003, 1941)

Cold Men



Cold Man society isn't quite as fleshed out as the Harpies' was, but Darrow's conclusion is the same: to ensure the continued safety of the much more familiar-looking Lunaris, the Cold Men must be utterly annihilated - sure hope that the newly surface-dwelling Lunaris don't find the headquarters of some sort of Cold Man organization dedicated to fostering peace between the species or they might end up feeling guilty about their role in this genocide some day. 

... I do like that the Cold Men seem to actually be made of snow or ice. (Doc Savage Comics v1 003, 1941) 

Sunday, August 24, 2025

GENERIC COSTUMED VILLAIN ROUND-UP 025

Buncha rude crude dudes for ya. 


The Rio Kid is after another gang of masked bandits, and this time they're in league with a crooked sheriff and led by a corrupt political boss aptly named the Boss. Nothing really remarkable here but I do dig the Boss' hat. (Thrilling Comics 010, 1940)

Jose Gonzales, star football player for Sornora University of Mexico, is visiting Carson University with two aims in mind: hit the ol' gridiron and slap on a mask and steal a newly developed super-explosive for his father, a fascist politician back home. Star Carson U quarterback Dan Duffy foils his hopes on both counts. (Thrilling Comics 011, 1940)


Sneaky, a "notorious" gangster with poor dentition, is featured in the teaser panel at the end of the Firefly story in Top-Notch Comics 009, with the implication that he is going to be a real thorn in the Firefly's side in issue 010. How disappointing, then, to find that he is a mere flunky working for the murderous scientist Henry Falcon. (Top-Notch Comics 010, 1940)


Though the "Danny Dash" feature only lasted two issues, it's pretty clear that creator Erwin L Hess had a lot of medium-to-long-range plans for the story. In the first instalment, Danny and his pal Shamrock "Mac" McGlynn (!!) have a run-in with the the Grey Hordes from the Center of the Earth who have been bombing London for unclear reasons, while the second sets up Charon, an escaped handsome madman who has been roaming Paris murdering people in the belief that he is actually the ferryman of the Styx, ushering souls into the afterlife.

Charon's latest victim is the future brother-in-law of Dash's friend Georges Barnett, and the never-seen third Danny Dash adventure would have involved them searching for Charon and, if I'm any judge of Golden Age plots, finding a connection between him and the Grey Horde. Alas, it's just another thing we will likely never know. (War Comics 002, 1940)

Wednesday, August 13, 2025

PROBLEMATIC ROUND-UP 005

Some day we will hit Peak Problematic and I can't decide if it will be soon or in a decade or so. 

the White Leader

Our last Problematic Round-Up featured a lot of white guys dressing up like Yellow Peril villains in order to lead Chinese gangs, something that we will unfortunately be seeing plenty more of. This here fellow follows a different path: not putting on yellowface in order to lead a Chinese gang and in fact leaning hard the other way by having them call him "the Great White Leader" or just "the White Leader" the whole time. Is this technically better? I suppose it is. Is it not by much? Certainly!

Anyway, the White Leader is really wealthy playboy Anthony Clare, who turns out to be wealthy because he is a drug kingpin. Until he gets pinched by Detective Sergeant Burke, of course. (Startling Comics 001, 1940) 

the Voa:

Roger Barrow and his nephew Phillip Acton have just returned from a diamond-buying trip to Africa, and they must have been on their best behaviour because the local inhabitants of wherever they were doing their business sent them home with what is essentially a curse on their heads: the promise that the death-god Voa will follow them back.

This is of course a classic setup for a Woman in Red whodunnit mystery, with one of the six possible suspects bumping off the rest for those sweet, sweet diamonds. It's a classic solution to such a problem!



To give this comic the tiniest amount of benefit of the doubt I think that the false Voa that shows up to start killing people (aka Phillip Acton, the nephew) is dressed up like some sort of mahogany idol, but what that all adds up to is that while he is not technically doing blackface, he certainly appears to be doing blackface. It's not better, I'll say that right now.

Anyway, he was going to murder his whole family in order to get his hands on some stupid diamonds, so it's not like we were under the impression that he was a good person. About the only fun thing about this one is that Acton's chosen weapon is a blowgun that shoots poisoned crystal shards. (Thrilling Comics 005, 1940)

Princess Ah-Ku:


Princess Ah-Ku is a recurring villain of Bob Phantom's and she's just kind of generic: generically villainous, generically Yellow Peril... she even adopts an extremely generic alter ego called the Master in her first appearance. Most of her schemes involve smuggling. (Top-Notch Comics 004, 1940)


Princess Ah-Ku returns in Top-Notch Comics 005 under yet another identity, as the Doctor, leader of a gang of kidnappers. As always, the surgical outfit-as-costume is a very strong look, though something about the reveal of Ah-Ku as the real identity of the Doctor makes me think that this was a last-minute change to spice up the adventure a bit.


Top-Notch Comics 006 involves Ah-Ku doing some opium smuggling, with a sideline in trying to figure out who Bob Phantom is so that she can kill him off. This allows for the hilarious old bit where she captures Walt Whitney in order to grill him for information on his own alter ego.



In her final appearance in Top-Notch Comics 009, Princess Ah-Ku attempts to take over Chinatown by killing off the Council of Seven who apparently have been running it. She manages to get it down to a Council of Four before Bob Phantom catches wise and steps in.



Princess Ah-Ku is finally brought to justice thanks to Bob Phantom's unexpected skill with the throwing axe. Perhaps it's for the best - at the rate her Yellow Peril levels were rising, the next time we saw Ah-Ku she might have sported a fu manchu.

the Brahmins


Kardak the Mystic and his gal-pal Lorna are just kind of wandering around the Louisiana bayous when they stumble across a Siva-worshipping cult of fanatics in a weird mystical pocket dimension. They foil the Brahmins' initial attempts to destroy human civilization (and acquire a new companion named Balthar in the process) and then spend the remainder of 1940 on a voyage through various other magical lands on the way to confront the Brahmins' masters, conveniently named the Master Brahmins. Look out for them in a 1941 edition of this very Round-Up. (Top-Notch Comics 006, 1940)

CATALOGUE OF WOUNDS 003

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