Showing posts with label Space Rovers. Show all posts
Showing posts with label Space Rovers. Show all posts

Friday, May 29, 2026

ALIENS AND SO FORTH ROUND-UP 044

Aliens! Mostly Martians!

Treemen:


Richard of Warwick, aka the Golden Knight, having gone to the Crusades, won the Crusades and returned home from the Crusades, now enters a fourth period of adventuring that is all about family. First, he rescues his little brother from the evil Black Baron, he now sets out to explore his father's gold mines including the boarded-up one where his mother disappeared twenty years earlier.

Inside, in addition to a variety of hostile reptile life, Richard encounters a some mostly-nude fellows called Treemen, who look like humans with very prominent upper canine teeth. I was pretty puzzled about their name until I looked a bit harder and saw that they also have awful-looking long curly fingernails. Is this where they get their name? From the fact that they look like they have roots? Horrible.

Though Richard does do well initially, ultimately falls to the Treemen and is captured. It's just lucky for him that the mighty Queen Martha of the Treemen turns out to be his mom. (Fantastic Comics 015, 1941)

Mar-Men:



The Mar-Men, under the leadership of the vile Craga, have been capturing human space crews to use as slave labour on their warships, a scheme that is ultimately foiled by the heroic Perisphere Payne. Being nothing more than green-skinned humans, the Mar-Men are generally unremarkable as aliens, though they are the only example that I am aware of of a Mars-derived species name that completely omits the "s" sound. (Science Comics 003, 1940)

Martians



As in every Space Rovers adventure, Ted Hunt and Jane Martin are just toddling around space one day when they notice a bunch of Martian soldiers seemingly lowering a woman to her doom in the Lost Valley of Mars. Upon rescuing her, they learn that she is the exiled Queen Mara of Thurn, whose kingdom has been usurped by her uncle/former regent Xark. The Space Rovers vow to help restore her to the throne, and as is so often the case are lucky to have picked a reliable narrator to back.




The Martians (or more specifically the Thurnians, I suppose), have one of those weird mixes of technologies that you get in sci-fi adventure comics: they have charming little flying machines armed with projectile weaponry, but their soldiers are all armed with swords. None of this is a match for the Space Rovers' tommy guns and rocket ships.


Mara is restores to her throne with a little help from Ted's jet pack and some phosphorescent paint, and Thurn is once more subject to the whims of the correct absolute monarch. (Exciting Comics 004, 1940) 

Martian Anthropoids:


These fellows are the major threat to Queen Mara in the Lost Valley, and while they're basically just Martian cavemen I do appreciate that they look like Simpsons characters. (Exciting Comics 004, 1940)

Tuesday, May 5, 2026

ALIENS AND SO FORTH ROUND-UP 039

Today we present some of the many aliens of Jupiter.

Ganymede Pirates


After facing the upsetting menace of Orro, Ted Hunt and Jane Martin, the Star Rovers, are captured by space pirates and taken to their home base on Ganymede. Whether they are native to Ganymede is hard to say, as the Space Rover Solar System is one that is populated mostly by aliens that look like white guys. This could be a completely heterogeneous group of Ceresians, Martians, Venusians, Jovians and humans and we would never be able to tell without some sort of census.

These pirates are just that, pirates, and are mostly concerned with plundering and partying. More importantly, they have Prince Kongor of Jupiter imprisoned in their dungeons, and he helps the Space Rovers to escape and head down to the (terrestrial, oxygen atmosphere, non-crushing gravity) planet Jupiter. (Exciting Comics 006, 1940)

Jovians:


Ted, Jane and Kongor head back to Kongor's home: Amkor, capital city of the small country of Xalia, which turns out to have been annexed by the nation of Iraz while he was away. Now, Kongor's treacherous cousin Hajeck rules as Governor under the Dictator Chotan, and while all this is a bit of a word salad it is an extremely nice change of pace after reading so many comics featuring aliens from single-biome worlds featuring homogeneous cultures living under a single world government. Wowee, there are multiple countries on this one, fellows! The Space Rovers topple all of the Bad Governments in favour of putting their personal friend Kongor in charge, of course. (Exciting Comics 007, 1941)

Jupiter Brutes:



After the Hardwich family crash their family space-coupe on the terrestrial planet Jupiter, their unnamed son is the only survivor. Raised by a Jovian tiger, the lad grows up big and strong and eventually starts exploring. On top of a nearby cliff he discovers a village of ape-men that the text refers to as "Jupiter Brutes" or merely "Brutes" and befriends them via the universal language: punching. The Jupiter Brute society doesn't get too much fleshing out over the course of the story but I sure do appreciate their tree house village.

Oh, by the way: that Jovian jungle lad? Why he was none other than Auro, Lord of Jupiter. (Planet Comics 001, 1940)

Jupiter Giants


Finally, we have the Jupiter Giants, who are still improbably humanoid but scaled up to improbably size to match that of their planet. We only meet the one Jupiter Giant, who flies over in a huge rocket ship to essentially bully the Earth. Is this sadistic lout representative of his culture or does he have to turn to such acts because he is an outcast at home? Hard to say.




The Jupiter Giant gets his comeuppance in the form of a beating from the size-changing Red Comet, who would have been justified in subsequently hurling him into the Sun as retribution for the mass murder and destruction, but who instead crams him back into his spaceship and sends him back from whence he came to think about what he did. (Planet Comics 006, 1940)

Wednesday, November 12, 2025

ALIENS AND SO FORTH ROUND-UP 023

A fine batch of aliens for ye this day, sor! 

Inferians

The wandering planet Inferno threatens to destroy the Earth with its heat, and the magician Zambini (plus some lady and the mad astronomer Professor Stargaze) travel to its surface in an attempt to cool it down. There they find the Inferians, charmingly can-shaped aliens made out of heat-resistant glass.



We learn more information than usual about this alien culture from a handy text box: the nearby Inferian city is called Cinderburg, and the tap-based language is called Clink. From an Inferian tranformed into a human we learn that the king of Inferno is known as the Great Glassblower, plus the fact that Inferians can be horny.


The Great Glassblower is implied to have made the Inferians somehow, so I had expected him to be some other manner of being but instead he is just a slightly better-dressed Inferian with a hostile attitude and a bowl full of molten glass that he's not afraid to throw at intruders. Zambini nonetheless manages to seal up the huge volcano that is the source of Inferno's great heat (and hopefully not important for maintaining the lives of the Inferians somehow) and thus Earth is saved! (Zip Comics 002, 1940)

Etherians and Rodongees



After helping the Barrangees move back to the surface of their world and defeat the giant insect species that had driven them underground in the first place, Captain Tornado and his fellow Earthicans were probably ready for a bit of a break from inter-species combat. Well, tough luck, because upon closer inspection, some of the giant insects flying around the surface of Barrang were not insects at all but insect-shaped vehicles piloted by four-armed, blue-haired guys with fragile constitutions and a bad attitude, and Tornado, his friends and a whole bunch of Barrangees are rounded up and taken prisoner by them.



Their jailers turn out to be called Etherians, and the Etherians turn out to be jerks who have already enslaved a race called the Rodongees and now propose to do the same to the Barrangees. Tornado and his party fall in with a group of freedom-fighting Rodongees and pledge to help them overthrow the Etherians once and for all... and that is the end of the "Captain Tornado" feature. I sure hope they managed to complete their mission without having any more alien trouble on Barrang! (Popular Comics 056, 1940)

the Evil Gods

Ted Hunt and Jane Martin, the Star Rovers, are making an exploratory stop on Venus when they are captured by a tribe of post-apocalyptic Venusians, but just what exactly was the apocalypse that made them so? They soon find out when they witness a Venusian hunter being chased down and seemingly eaten by a robot referred to as one of the "Evil Gods."

And just what are the Evil Gods? Once Ted beats up the Venusian king he gets the story of how his people found six of them deep underground in some sort of suspended animation and how once they were accidentally revived they enslaved the former Venusian civilization and reduced the few free members of the species to starving in isolated swamps. Ted, now king of the Venusians, vows to free the people from the tyranny of the Evil Gods.



Ted and Jane set out to find food and are immediately captured and transported back to the Evil Gods' seat of power, where they learn that the tyrant beings are not in fact robots but blobby green aliens that use the impervious robotic exoskeletons to protect their frail flesh. 

Ted escapes to retrieve his spaceship and takes advantage of the Gods' habit of sleeping outside of their shells to kill five of them. The sixth, on watch over the Venusian slaves, is lassoed and dragged into a cave where it is then sealed, hopefully for all time. The Venusians (and Jane) are free! (Exciting Comics 003, 1940)

Fang Men

The Fang Men of Jupiter (or Jupitor, as it appears here) might have a rich and beautiful society that values poetry and art and presumably good dentistry but alas that is not how we encounter them while reading the adventures of Cosmic Carson. 


Instead, all of the Fang Men we meet are space pirates, and particularly jerky ones at that. We can only hope that this is not an accurate picture of Fang-Man society as a whole. (Science Comics 001, 1940)

Tuesday, September 2, 2025

ALIENS AND SO FORTH ROUND-UP 015

A veritable bounty of aliens for your perusal.

People of Venus, the Jibbering Giant of Jupiter, Weird Inhabitants of the Strange Planet


Blast Bennett has lost his little pal Red, and his solution is to just kind of bop around from planet to planet, asking random aliens if they have seen a red-headed guy. I've grouped these alien together because they all represent a very boring alien design trend of the 40s and 50s (and beyond!): the alien as just some guy. The Venusians are short, bald guys; the Jovian is a really big guy and the weird inhabitants of the strange planet are guys who could use a shower. (Weird Comics 004, 1940)

Ceresians:



During an unscheduled stop on then-asteroid/now-dwarf planet Ceres for water, Ted Hunt and Jane Martin, aka the Star Rovers, stumble into a conflict between the underground-dwelling native Ceresians and gargoyle-like invaders known as the Harpies.

This is a pretty classic setup! The planet full of generic white guys vs some horrible space monsters scenario is a surefire way to engender sympathy in an early 20th Century American audience! It does however leave you with some fairly uninteresting humanoid aliens - I do appreciate the seeming shift in Ceresian society from a Medieval to more of a Roman aesthetic as they are forced to abandon their castles for retrofuturistic bunkers, but that's about it. (Exciting Comics 005, 1940)

Harpies




The Space Rovers make their way to the Harpy home on Asteroid Nunda and are almost immediately captured after being incapacitated by the thin Nundan atmosphere. They find that rather than being simple predators, the Harpies have an advanced society that places great value in both science and the democratic process. They are, sadly, complete Harpy chauvinists who don't recognize the humanity harpianity shared intelligent experience of other species, which is why they're so happy to raid Ceres for fun and food.

Ted and Jane escape this fate due to the Harpies' scientific curiosity about them, and manage to parley that into a successful escape attempt. Once back in their ship and armed with superior firepower, perhaps they will be able to force the Harpies to stop their vicious ways at the barrel of a gun!


Just kidding! As a nonhuman species who pose a threat to a world of white guys, the Harpies are of course fair game for utter and total annihilation - I'm talking blow up their cities and hunt down all of the survivors. But don't feel bad, because as Jane says, "they're nothing but enormous, blood-thirsty bats!" Now the Ceresians are free to go back to inventing feudalism or whatever. (Exciting Comics 005, 1940) 

Lunaris:


The way I do these Alien Round-Ups is that the first entry is from whatever comic I'm reading at the moment and then I pluck the rest from a big ol' spreadsheet that I've been maintaining for years, which is why it's a pretty fun coincidence that the the next aliens on my list after the Ceresians were the Cold Men, who rule the surface of an unnamed icy moon while a race of white guys called the Lunaris hide in tunnels below. Once Ray Darrow, aka the Star Rover (another little coincidence there) stumbles into this conflict he of course sides with the noble Lunaris against the horrible Cold Men, and it doesn't hurt that the Lunaris Queen is somehow descended from Earth humans, so that Darrow can feel okay with being attracted to her, I guess. (Doc Savage Comics v1 003, 1941)

Cold Men



Cold Man society isn't quite as fleshed out as the Harpies' was, but Darrow's conclusion is the same: to ensure the continued safety of the much more familiar-looking Lunaris, the Cold Men must be utterly annihilated - sure hope that the newly surface-dwelling Lunaris don't find the headquarters of some sort of Cold Man organization dedicated to fostering peace between the species or they might end up feeling guilty about their role in this genocide some day. 

... I do like that the Cold Men seem to actually be made of snow or ice. (Doc Savage Comics v1 003, 1941) 

MINOR SUPER-VILLAIN 991: ZIRA

(Jungle Comics 013, 1941) While searching for her champion Sir Champion (annoying thing to have to write and the main reason I'm happy t...