Showing posts with label immortal. Show all posts
Showing posts with label immortal. Show all posts

Wednesday, June 25, 2025

MINOR SUPER-VILLAIN 811: QUEEN RANA

(The Spirit Section, 14 July, 1940)

Queen Rana is the bearer of the Amulet of Ra, a mystic artifact that grants immortality and invulnerability to the one who wears it. Rana's one ambition in her immortal life is to have a "huge rock of gold" and to that end she has established herself as the ruler of a jungle tribe and turned them to banditry. Is this a good use of eternal life? No it is not. Is it likely to result in her getting a huge rock of gold? Almost certainly not. Is this the sort of ambition that, when achieved, is going to leave her feeling kind of hollow inside? Absolutely.


Mr Mystic, at the behest of the council of Lamas who empowered him, sets off into the jungle to put a stop to Queen Rana and to destroy the Amulet of Ra, and here is where I personally developed a deep affection for Rana as a villain, because she approaches being immortal, invulnerable and, it turns out, immune to Mr Mystic's magic as license to be just a complete roughneck brawler. She tackles Mystic and nearly cuts him in two while your typical comic book immortal would still be delivering their opening monologue about how lonely they get. It's frankly the sort of behaviour we should see more in the immortal community.


Unfortunately for me and my love of fun characters, the fact that Rana viewed immortality merely as an increased chance to get ahold of that big gold she coveted so much really did point to her being a dummy. Mr Mystic has basically no trouble at all in getting her to trade the Amulet of Ra for a big pile of gold that he, a man who she has seen create illusions mere minutes before has created out of thin air, and after that it's all over, as Queen Rana's two centuries of unaging catch up to her all at once. A sad end to a real scrapper of a character.

Monday, November 25, 2024

MINOR SUPER-VILLAIN 669: ARCO

(Jungle Comics 011, 1940)

Arco, aka "the immortal mummy of Ancient Egypt! Old Arco, the super-scientist of long ago!" comes to the attention of Fantomah when he begins blinding the inhabitants of her home jungle using a ray with the fairly awesome name of the Scarlet Shadow. His ultimate goal - like so many Fantomah foes - is to conquer the jungle and establish an empire for himself.

(Arco is also, somewhat surprisingly, our first actual mummy. The current ratio of fake to real mummies stands at 5:1)


While an ancient mummy attempting to take over a quasi-mystic omnijungle using a blindness ray might be relatively normal as far as comic book plots go, Arco's next move is amazing. In order to finalize his conquest he requires a population, and what better subjects for a mummy emperor than more mummies? What seems like most if not all Egyptian mummies in the world are reanimated and flown in on the wings of Arco's ancient magics. Presumably he also protects their dry, dry bodies from the jungle humidity, perhaps using another ray to do so.


Arco of course rejects Fantomah's ritual attempt to warn off her foe. In his defense he is riding a justifiable high based on the fact that he and his followers are all already dead - how could he know that his mummy troops, so effective at attacking blind and confused people, would prove easy prey to the most powerful beasts of the jungle?

(I can't imagine what a blow this must have been to the fields of Anthropology and Archaeology in the world of Fantomah. Museums all over the world must be full of little plaques saying "this sarcophagus formerly held the mummy of Amenhotep III, preserved from 1353 BC until the Great Mummy Reanimation of 1940. Recent expeditions have brought back evidence that the mummy was subsequently dismembered and partially consumed by a lioness (see bone fragments in case to your left)")

Arco attempts to blind Fantomah in revenge for the defeat of his forces but finds himself on the receiving end of sequentially, his own ray, a fall, and a river full of crocodiles. What an end for an immortal mummy man.

Saturday, October 19, 2024

MINOR SUPER-VILLAIN 645: SNEELY

(Fight Comics 004, 1940)

Kinks Mason is deep sea fishing with some friend when one of them lands a swordfish that is covered in gold and jewels! Just where did these riches come from? The answer is unguessable!


Upon reaching the ocean floor, Kinks discovers that the swordfish was covered in pirate gold, and furthermore, he finds the pirate! Sneely (Pirate Terror of the Seven Seas, the Great, the Magnificent) is an old-time pirate who claims that he drank a magic potion that allowed him to live seemingly indefinitely underwater and who guards his ill-gotten treasure both personally and with a school of trained swordfish. Is attaining near-immortality and then spending it guarding a pile of shiny metal that only has value if you actually spend it on something a huge waste? Indeed it is! It's absolute dragon behaviour is what it is.

Sneely is exactly the kind of weird wild completely un-fleshed-out villain that you get for a character like Kinks Mason who a) isn't one of the real top-tier guys in the book he appears in and b) has a niche role. Every issue, Kinks dives into the ocean for 5 to 8 pages and he has to find a challenge to overcome down there and sometimes it's a, immortal amphibious pirate with the world's most Xtreme Hoarding Problem. 

Probably the best thing about Sneely is the one that never got capitalized on: that he's seemingly still alive at the end of the story, as Kinks Mason just konks him on the head with a thighbone before making off with the treasure. And while an immortal amphibious pirate squatting on a pile of gold at the bottom of the ocean is a bit of an underwhelming idea for a comic book, an immortal amphibious pirate who Wants His Treasure Back is a cool recurring enemy. I say BRING BACK Sneely, in concept if not as an actual character.

Thursday, July 18, 2024

MINOR SUPER-VILLAIN 570: OO-LHAT

(Champion Comics 003, 1940)

There's a lot to like about ol' Oo-Lhat. He appears in a gross-sounding mist after explorer Walt Worthington and his aide Snowball (did you know that there was a whole category of racist nicknames for African American characters that has largely been forgotten and that involves naming them after something very black or very white? Well now you do) discover a lost Egyptian tomb containing a blazing scarab (the gem cut, not the insect) that drew them into a pocket dimension when touched.


Oo-Lhat captures the duo and forces them to listen to his life story, employing a magical teevee called the Curtain of Ammon to do so.


A priest of Osiris at Karnak, Oo-Lhat gives it all up and switches allegiances to Set in order to obtain gold, power and the love of a beautiful woman.

This is where Oo-Lhat starts to make the transition from small-b to big-b Bad Guy. He makes his way to the Oasis of Memthet, where a cult had gathered to worship the same scarab encountered by Walt and pal. Oo-Lhat takes over by the simple expedient of murdering all of the other contenders.

Discovering the pocket dimension accessible through the scarab, Oo-Lhat moved his cult into it and had them build a city, from which they raided caravans under the somewhat grandiose name of the League of Assassins - pretty sure just jumping out of a portal and stabbing someone is just regular murder, bro.


The real appeal of the scarab dimension, though, was the fact that time essentially did not pass there and so the population was essentially immortal - even those killed by gross bodily trauma came back as weird ghosts. Possibly the best aspect of this is the fact that animals could not properly comprehend this state of being and so immediately died and came back, and as they presumably had an imperfect vision of themselves they came back wrong, leading to the city being full of weird lumpy camels.

The timelessness of the scarab world eventually backfires on Oo-Lhat and his followers when the temple is buried in a sandstorm, trapping them for thousands of years with nothing to do but twiddle their thumbs.


Oo-Lhat is all set to resume his ways as an "assassin" but his followers have other ideas. Presented with the choice of whether to leave or stay, every single one of them leaves. Including Oo-Lhat, after a little five-fingered persuasion from his lieutenant Kardak.

The explorers eventually follow (along with some babes they found and fell in love with) and discover the final fate of Oo-Lhat and the League of so-called Assassins: time spent in the pocket dimension, it turns out, was not avoided so much as deferred: Oo-Lhat, the League and even the babes were reduced to skeletons the instant they exited.

Tuesday, June 4, 2024

MINOR SUPER-VILLAIN 535: VON HAUPT

(Fantastic Comics 001, 1939)


Von Haupt is  more like a journey through the traits and attributes of a style of  super-crook than a character: Aviator Captain Kidd is flying over an unspecified jungle when his plane is forced down by an engine-killing ray. Captured by costumed goons, Kidd is brought to a jungle fortress before a vaguely European man  with a German-sounding last name and a monocle. Though threatening, this exchange turns out to be a job interview, as von Haupt needs a few good men to help him take over  the world.

Von Haupt claims to be (and indeed is) physically immortal due to his experiments but makes sure to clearly signpost his weak point, a withered hand encased in a keen metal gauntlet.

He demonstrates his power, as well as the razor sharp claws on his gauntlet.

And finally falls from grace (into vat of sulphur). The weak point comes into play as the gauntlet comes off. The fortress explodes, but Captain Kidd gets out in the nick of time.

Thursday, March 14, 2024

MINOR SUPER-HERO 052: ZARDI, THE ETERNAL MAN

(Amazing-Man Comics 011, 1940)

Zardi, Prince of Zandipore, the Eternal Man. The immortal guy is a fun character type that is usually assigned to villains, presumably because someone with endless knowledge and resources will prove a challenge to even the most seasoned of heroes. Plus they can have inscrutable long-range goals! In Zardi's case, he just wants to have a good rest (reasonable as he is upwards of 15 000 years old) but will rouse himself to combat evil using his magic cape (restores Zardi's youth, invisibility, flight), magic cane (magical multitool and focus for spellcasting) and array of magics (including illusions, sleep, tlekinesis, etc). He also has an implied network of agents around the world but we only meet his manservant Nogi and a young woman named Janni Bayless.

All that is by way of setting the scene: the thing I really want to look at is the series of vignettes used to highlight Zardi's immortal nature.

We're going to tally everything up down at the bottom. See you there!

Grand totals!

Concrete events:

- Knows the secret of the Sphinx: |

- Saw the Egyptian kings buried: |

- Saw the Flood: |

- Saw the Fountain of Youth hidden away forever: |

- Saw the parting of the Red Sea: ||

- Saw the Pyramids built: |||

- Witnessed the fall of Babylon: |

and the more ephemeral:

- Knows every form of magic: |

- Knows the locations of various riches: ||

- Learned the secret of Chaldean magic: |

- Saw Hindu magic created: |

What does this tell us? Well, for starters the Bible is real, at least up to Exodus (was Zardi on the Ark or was he just immortal enough to float around for a month plus? no clue). Zardi really likes Egypt and the Middle East. 

Magic? Real, and Zardi knows all of it. The Fountain of Youth? Real, and Zardi was there to see it. I imagine that "we found a whole new continent" is a very exciting thing to hear when you're an immortal. Even one who doesn't travel much.

In conclusion, there's not as much meat on this bit as I imagined! Oh, and Zardi the Eternal Man is pretty okay.

Monday, February 19, 2024

MINOR SUPER-VILLAIN 454: THE GREEN TERROR

(Mystic Comics v1 001, 1940)

The Green Terror gets off on the right foot with me, let me tell you. Sure he's a mysterious figure who sends goons out to kidnap healthy young New Yorkers for unknown but surely sinister purposes, but those goons are dressed in green costumes and drive around in a green car with a green smokescreen and if there's one thing I love, my friend, it's a villain who sticks to a theme.

The Green Terror is opposed by super-sleuth trio the Three Xs and well... I groused a while back about Marvel Comics fans constantly overwriting their own history and the Three Xs might just be the best recent example of that. Up until 2019 this was their only appearance and their entry on any given fan website probably read like that final panel: 1X is the leader, 2X the brains and 3X the muscle. Then Marvel Comics #1000 came out and did a really great, fun job of bringing together disparate and unconnected bits of Marvel Universe lore - the Three Xs were also the Scientists' Guild from the Human Torch's origin were also the Enclave who created Adam Warlock etc, and they were engaged in a generations-long scheme involving the Eternity Mask which was, it turns out, worn by everyone from the Operative to the Thunderer to the Masked Raider.

And like I said: this is all great! It's a fun way for a forgotten bit of comics lore to come back into focus! I just wish that there wasn't such a tendency for more recent information to overwrite what came before.

Grumbling aside, the Three Xs get jumped by a bunch of the Green Terror's goons, then track them to an ocean liner and get jumped again, leading to them being captured. On purpose, or so they claim.

(the Green Terror's lieutenant really going for it here "Ah! More guests for the blood feast!" indeed)

The blood feast in question involves draining the blood out of the kidnap victims in order to... inject? feed? it to this tall green hunk of jerky. Honestly, most information about the Green Terror is going to be speculative due to the fact that he's a classic blowhard of a villain who yammers on and on about how great he is. If you take him at his word he's an immortal superman who absorbs strength from the blood of his victims. On the face of the evidence, he's a green guy with a blood fetish. The truth lies somewhere in between.


Obviously any villain who can convincingly deliver the line "the Green Terror will always be the strongest man in the Universe!" about half a page before being punched out and apprehended is my kind of bad guy and should be BRUNG BACK post haste. Is he exactly the same or is he a withered green husk after 80-odd years in prison? Just how much blood will he steal and how much trash will he talk while doing so? I want to see it!

OR! Since the Three Xs eventually became the Enclave etc of Adam Warlock fame perhaps they acquired the Green Terror from the authorities as part of their research into superhumanity. He's floating in a tube in an abandoned lab right now after having his weird hair harvested to make cocoons or something and all he needs is for the right dummy to break in to steal the copper wiring to set him free!

Friday, November 24, 2023

MINOR SUPER-VILLAIN 381: NYARL-AMEN

(More Fun Comics 065, 1941)


Okay, so the guy on the throne is Nyarl-Amen, AKA the Ancient One AKA the Lost Wisdom AKA the Wonder Wisdom. Fifty thousand years ago he ruled the world from beneath the waves as head of the Nyarl-Amen Dynasty.

Nyarl-Amen has lived in the City of Nyarl-Amen for one hundred thousand years...

His arsenal includes the Magic Eyes of Nyarl-Amen...

And together with his minions the Fish Men of Nyarl-Amen he seeks to reconquer the world and presumably establish a Second Dynasty of Nyarl-Amen. Whatever you say about this civilization, "It has too many names," can't be one of them.

The thing is, all this repetition has left me unsure just whether we're dealing with an immortal fish-man sea-wizard attempting to reclaim his glory after 500 centuries or a city with an upstart ruler and bad imagination. I suppose whether it's Nyarl-Amen the First or Nyarl-Amen the Six Hundred and Fifteenth doesn't really matter since Dr Fate ends up blowing up every single Nyarl-Amen mentioned thusfar.

These guys should 100% be BRUNG BACK for one simple reason: the best thing about Aquaman stories is the weird collection of pulp novel civilizations that coat the DCU seafloor and these fish-head weirdos would enhance that immeasurably.

Saturday, November 18, 2023

MINOR SUPER-VILLAIN 377: MAYOOR

(More Fun Comics 064, 1941)

Mayoor is an ancient evil god with no in-comic-defined portfolio but if I had guess I would venture that he's the God of Disappointment. Here's the sum total of his plots and plans: enthrall a society adventurer named Bill Credon, who then lure Dr Fate chum Inza Cramer to Mayoor's Yucatan Peninsula temple-cum-prison. Then there's a bit about using her to spread Mayoor's message and worship but unfortunately for Mayoor that's the point at which Dr Fate shows up and kills him.

It's not even a challenge! And Mayoor should have known that he was outclassed, because Dr Fate* is the one who imprisoned him in the first place. About the only good thing about this guy is that because he was such a nothing villain he could probably be BRUNG BACK as a regional threat without a lot of baggage, just bedeviling the heroes of Central America for decades - it's not as if there were any piece of fiction in which it was easy to kill a god, after all. Worldbuilding!

*this story is a few issues prior to the Dr Fate's origin story, so while retroactively it was probably Nabu or someone else wearing the Helmet of Fate who imprisoned Mayoor, in-story it's still Dr Fate being treated as an immortal wizard.

DEMONIC ROUND-UP 003

Two shorts and two longs. Bajah : Minor Golden Age Marvel magician Dakor has to travel all the way to the fictional Indian kingdom of Nordu ...