Showing posts with label rubberoid mask. Show all posts
Showing posts with label rubberoid mask. Show all posts

Friday, July 24, 2026

MINOR SUPER-VILLAIN 985: THE MAD GHOST

(Green Mask v1 008, 1941)


The tale of the Mad Ghost ("Death Deals in Diamonds!") is presented as a classic whodunnit, which happen to be one of my very favourite genres of both comic stories and of fiction in general. Sadly, this story is a prime example of how poorly this genre can be executed, and an early sign of this is in the dramatic presentation of suspects on the splash page. While it is pretty common to include the story's protagonist in such lineups for aesthetic reasons or maybe to bulk things out a bit, this batch includes both Lens "the Night Bird" Crockett and his partner Dell, rendering that fat juicy suspect pool down to a mere three guys.



As we get into the story proper we can find this same commitment to quality, as our murder mystery is in fact nothing more than a loosely connected series of action vignettes featuring the Mad Ghost. In terms of clues to the mystery of the Ghost's identity, we learn that Count Rogo is a shady customer and that the hotel manager and detective are present, and that's about all. Other than the fact that the hotel detective and the Mad Ghost wear the same colour suit, but surely that must be a red herring, yes?


No, that's really it so far as audience-friendly clues go. The Night Bird claims that he "recognized his profile" but c'mon. He's wearing a rubberoid mask when he's the Ghost! Are we using "profile" in a bold new way here? And just why was he dressing up like a creepazoid and stalking the rooms of a failing hotel? Because he is actually an escaped diamond thief who murdered and impersonated the real hotel detective while attempting to discover the location of his swag, which the detective had confiscated and hidden somewhere in the building. Was committing a series of monster murders a reasonable way to go about solving this problem? Sadly it was not.

Categorized in: Body (Sanity), Theft (Jewel Thieves), Supranormal Beings (Ghosts)

Thursday, June 11, 2026

MINOR SUPER-HERO ROUND-UP 094

Super-heroes, coincidentally arranged in ascending order of notability!

Kalkor:


A faithful priest of Isis c.1000 BC, Kalkor is restored to life at the same time as Nagana, the Queen of Evil, as a foil to her power. He is empowered with the same immortality and comic book magic as Nagana so that he may combat her effectively (and perhaps as a way for Isis to make up for crushing him to death as a byproduct of collapsing a temple on Nagana to put an end to her evil ways).  

Important note: though many Golden and Silver Age super-heroes may act like they have taken a vow of celibacy, Kalkor is one of the few who may have actually done so, as part of his Christianity-influenced version of Isis-worship. (Fantastic Comics 022, 1941)

Kalkor is not really a super-hero in the traditional sense - he doesn't roam around looking for guys mugging old ladies or Fifth Columnists sabotaging munitions factories. Instead, he follows Nagana around and foils whatever scheme she pursues in her ongoing effort to conquer the world. And like many characters who operate purely in reference to the actions of others, Kalkor is kind of dull.

In order to get around our era more easily, Kalkor adopts the funny-about-twenty-years-ago-our time alias of John Kerry. He also seems to shop at the same Big Coat Store as fellow Fox super-hero Samson.

Categorized in: Day Job (Priest), Origin (Divine Empowerment, Mystic Mutate, Resurrected Mystic Champion)

the Gladiator:



The Gladiator is Dan Kenneth, a "famous art connoisseur." This baffled me hardcore until I realized that there was a pretty good chance that he was in fact an art conservationist or something like that, and sure enough a critical aspect of the villain's scheme in his first outing is having Kenneth "recondition" a painting he has just bought, and in his second and final appearance they just go ahead and call him an art dealer.


Kenneth gets mixed up in an overly-complicated plot by the aforementioned client to steal his own painting and still get cash - not insurance fraud but a second, stupider thing, see the upcoming entry on the Monster for further details - that is in fact so ridiculous that he can't even convince the police to help him out. What else can he do but engage in a bit of vigilante justice in such a situation. He puts on a Roman gladiator outfit that he happens to have laying around, grabs his favourite cestus and bowling pin and sets out to meet his destiny. And then, as so frequently happens, the one-time foray into vigilante justice becomes a full-fledged hobby. (Fantastic Comics 023, 1941)

Categorized in: Activities (Gladiators)Day Job (Art Dealer), Powers (Weapons Master)

the Avenger:


The Avenger is maybe the third most popular Street & Smith pulp character, and as such was adapted to comics in the early 40s and again every time the old gang gets together for another shot at the comics page in DC Front Line or wherever. Alas, just like his pulp career, none of the Avenger's forays into comic books last very long, especially as compared to those of Doc Savage or the Shadow.

Maybe I'm wrong, but the problem with comic book adaptations of the Avenger always seems to be that they take a premise like "solder of fortune loses family to criminals and thus sets out to balance the scales, armed with face that can be moulded like putty, a gun called Mike, a knife called Ike and a diverse cast of assistants called Justice Inc" and boil it down to "unsmiling widower tackles depressing crime." (Shadow Comics v1 002, 1940)

Categorized in: Accessories (Sidekicks), Origin (Mental Mutate, Motivated by Loss), Power (Moldable Face)

Betty Ross:



Betty Ross, aka Agent X-13, is a government agent who first appears as the seemingly-elderly-but-really beautiful guardian of the curio shop that conceals the super-soldier facility where Steve Rogers becomes Captain America (okay, it's not 100% clear that this is Betty Ross in the original comics, but retcons have firmly established that it is). She goes on to take part in many of Captain America and Bucky's Golden Age adventures - more, in fact, than the original Cap/Bucky duo (retcons again, being deployed to explain how they kept having adventures after they were supposedly frozen and dead, respectively. Or frozen and frozen, depending on the retcon). Late in the WWII era she even adopts a costumed identity of her own: Golden Girl.

Betty plays a big enough role in these Golden Age comics that I was tempted to give her a full-fledged Super-Hero page such as characters like Lois Lane or Alfred will probably get but alas, she has been almost entirely replaced by Peggy Carter in comics published in the Silver Age and beyond. Is this because she shares a name with the Hulk's love interest (who she was made the great aunt of in yet another retcon)? Possibly! (Captain America Comics 001, 1940)

Categorized in: Accessories (Rubberoid Mask), Day Job (FBI Agent), Team Membership (FBI)

Sunday, June 7, 2026

MINOR SUPER-VILLAIN 969: THE SCORPION

(Fantastic Comics 021, 1941)


The Scorpion is an Irish super-criminal who, in a classic villain move, inspires the creation of his own nemesis when he slays a man on the moors near Cork one dark night (and whether there are any moors in that area is surprisingly tedious to find out, so just colour me generically skeptical) as part of a scheme to acquire a gold deposit.

The future nemesis in question is the man's stepson, Jim O'Donnell, whose subsequent pursuit of justice for the murder leads to him becoming the costumed vigilante known as the Banshee. And speaking of banshees: the reason hat the Scorpion leaves Jim alive as a potential witness to the murder is that he mistakes a wailing gust of wind for a banshee's cry and runs away rather than finish murdering him.

In addition to the fact that he is very superstitious and also our first Irish super-villain, the third noteworthy thing about the Scorpion is the fact that he doesn't look anything like a scorpion, and instead has a kind of demonic imp look going on, perhaps one that is meant to be a kind of "if a scorpion was a guy" concept. 


The Scorpion next heads to NYC to murder Jim's step-cousin Joan O'Neill as his original victim's last surviving heir (as mentioned in the Banshee entry: Jim and his step-father were close in a "vengeance ques" but not a "be left something in the will" kind of way).



The Scorpion is of course captured before he is able to murder Joan, and it's a rough one for him: in addition to being unmasked, he is distracted at a critical moment by a police siren (and if that's the threshold that he has for "banshee noises" then he must live in a state of perpetual fear, even in 1940s NYC), has Jim fall on him and break his leg while stumbling around with a clothesline worth of sheets rapped around him, and to add insult to injury is taken to jail by the only two non-Irish cops in comic book NYC ("what the heck is a banshee?", sheesh).


Not to be dissuaded, the Scorpion breaks jail and gets into the arms smuggling business with a new green mask. His major rival in this is crooked air transport company owner Joe Collins, who coincidentally happens to be Joan's boss who has just agreed to give Jim a job as well. Despite some particularly gruesome warnings in the form a missing pilot's head and hand, Collins refuses to give up his smuggling business and gets himself murdered by the Scorpion. 


The Scorpion remains wildly superstitious, however, and once Jim shows up in his Banshee costume it's basically all over. Do you reckon he gets sent back to Ireland to serve time for his crimes there, or does he go to American jail first?

Categorized in: Animals (Scorpions), Narrative Footballs (Origin Story Guys), Supranormal Beings (Imps)

Monday, May 11, 2026

MINOR SUPER-VILLAIN 962: THE MASTER

(Exciting Comics 015, 1941)


The Master is a mysterious new crooks who has been going around town kidnapping wealthy men, and the Black Terror and Tim have been running around after him and trying to figure out just what the heck is going on. The Master is also a classic Bad Boss in the "ruthlessly kill your minions" mould.




As it turns out, the Master has broadly the same origin story as early Batman villain the Ugliest Man in the World, only instead of a medical student who was injected with a random cocktail of drugs and turned ugly in a frat hazing gone wrong, he is instead a chemistry student who was exploded by a random mixture of chemicals in some frat bullying gone wrong. Like his counterpart, the Master (aka Alfred Foster, aka Phillip van Allen) dropped out of sight, acquired a rubberoid mask and established a new identity so that he could enact his revenge on those he blamed for his disfigurement.

Unlike the Ugliest Man in the World, the Master's theming is not strong. He himself is vaguely Egyptian themed, while his henchmen are just a bunch of Malaysian guys who he does not treat very well.

The Master's plan also revolves around gathering up his tormentors so that he can kill them all at once, meaning that his revenge goes almost entirely unfulfilled when he is accidentally killed by one of his own men. All in all a very poor foray into super-villainy.

Revenge Killer Score: 0/12

Categorized in: Accessories (Rubberoid Mask), Generica (Masters), Origin (Extensively Scarred Face)

Tuesday, April 28, 2026

MINOR SUPER-VILLAIN 956: THE EVIL EYE

(Dynamic Comics 001, 1941)


Lucky Coyne, private detective and man with the most complicated publishing history in comics* is hired by heiress Helen Jordan to solve a ghost problem in the mansion she has just inherited. The ghost in question, called the Evil Eye, obligingly makes an appearance just as she mentions him, with his signature "Weeeee... ha ha ha!" laugh.

*Lucky Coyne appeared in comics by half a dozen publishers over the years, and operated as a police sergeant, a reporter and, as here, a private eye. And some of his adventures, including this one, were reprinted with differently-named lead characters such as Kensington Slade and Jinx Jordan.


Lucky and his associate Terry make their way to the mansion and have a second encounter with the Evil Eye in which he locks them in an attic and then sets the place on fire in an attempt to kill them. While attempting to get out of the former trap, Terry knocks down a bit of wall and discovers a cask of precious jewels, which is what the ghost was after the entire time.


There is a final confrontation between Lucky and the Evil Eye on the Jordan Mansion lawns, in which the ghost is hampered by being outside of his favoured terrains of "crumbling old manor" or "urban rooftop" and is pretty quickly laid out. The Evil Eye is unmasked, and it's a classic Scooby-Doo situation: Harms, the mansion's caretaker, was dressing up and haunting the place in an attempt to drive Helen Jordan away and claim the jewels for himself. Like so many of his fellow fake ghosts, his actions only served to make his targets aware of the valuables that he was trying to steal, alas.

The Evil Eye also employs the services of the Black Demon, a creature described as a "giant black bat" but actually clearly some sort of vulture. Is this a case of nobody in the comic knowing what a bat is, or the comic's artist (unidentified, per the Grand Comics Database) not knowing what a bat is? In either case, it's a doozy.

Categorized in: Body (Eyes), Fraud (Fake Undead - Ghosts), Language (Expressions)

Friday, April 3, 2026

PROBLEMATIC ROUND-UP 007

Damn their problematic hides!

Rango

A former Vaudeville magician who employs a magical gem and some rubberoid mask blackface to establish himself as medicine man/bandit chief in Africa, Rango aka Harrigan is ultimately unmasked by Yarko the Great. (Wonderworld Comics 015, 1940) 

Unnamed Witch Doctor


This unnamed Haitian witch doctor has a very unusual scheme: blind entire American cities with a floating vision of some of his men and then loot those same cities of all of their diamonds. Why diamonds specifically? No clue. He is also notable for giving Zambini the Miracle Man a harder time than Satan himself, before eventually being killed, just like Satan himself. (Zip Comics 005, 1940)

War Hatchet



Fascist spies striking at the US by inciting Native American tribes to violence is unfortunately going to crop up more than a couple of times as we make our way through the comics of the Forties (and I reckon that the same plot will be recycled with Commie spies in the Fifties and Sixties, alas). This time, the plot is spearheaded by a fellow who calls himself War Hatchet, a European ex-pat turned bandit chief who has returned to the fold to do some espionage work for the dear old unnamed fatherland. 

As is often the case, War Hatchet makes an okay argument for the colonized to rise up against their oppressors, only with a bunch of murder appended and the unspoken coda that there will be new oppressors later on. Spy Smasher not only stabs him to death but chucks him into a fire afterward. (Spy Smasher 001, 1941)

the Yellow Horde

The Yellow Horde is a gang of guys in cool looking yellow suits who break into defense plants and shoot poison gas balls everywhere. They turn out to be Chinese, and while the name is arguably in reference to the cool suits I just can't bring myself to trust 1940s America not to get a little bit of racism in for fun.


The Yellow Horde's boss turns out to be an unnamed costumed Nazi who is pretending to be Chinese but also forcing the Horde into doing his bidding. why both? Who knows. Ultimately he gets beaten up by the Hood. (Cat-Man Comics 005, 1941)

Wednesday, March 18, 2026

MINOR SUPER-VILLAIN 941: THE MUMMY MASTER

(Silver Streak Comics 015, 1941)


In a very comic book series of events, a rash of mummy thefts at the City Museum in NYC is followed by the emergence of a Nazi super-crook calling himself the Mummy Master.



While my normal modus operandi is to lay out the story of the villains I cover in an abridged but linear fashion, here I must jump ahead to the reveal that the Mummy Master is in fact City Museum director Dr Kolb, because I need to talk about just what the heck is going on with this guy and what exactly he was thinking. 




So: Kolb is a Nazi and he is either officially or unofficially working to hinder US defense production by targeting so-called "Dollar-a-Year Men" (a type of altruistic/patriotic rich guy explored recently in our discussion of the Death Battalion). On the surface his decision to become the Mummy Master is... not a good one, but one with a lot of thematic resonance and which uses a lot of close-at-hand resources: he has access to mummies and a ready-made HQ in the depths of the museum. He never really states it outright, but by stealing a bunch of mummies and then dressing his henchmen up like them he seems to be going for the same sort of shock factor as Herr Skull got with his Skull Men.

The first Dollar-a-Year Man on the Mummy Master's list is even kidnapped with the same mummy DIY philosophy: he receives a mummy case in the mail, is disturbingly cavalier about going to bed with it sitting about five feet away and is then captured by the very alive mummy inside and taken away in its former home.

I would say that the first indication that Kolb/the Mummy Master is not a criminal genius comes at the culmination of the Henderson kidnapping. Surely the move is to dress up like movers and stick the mummy case in a truck, but the Mummy Master and his Mummy Gang just schlep the thing through the city streets. It's like the idea of maintaining the theme is interfering with Kolb's ability to do risk management.


The abduction of the second man, Billings, is comparatively simple: just a bunch of fake mummies storming the guy's office and grabbing him. It's a dumb meathead plan, but it's less dumb than the first, ostensibly clever plan so I must give it some credit.

By this point, the Mummy Master's haphazard approach to super-espionage has caught up to him and not only Captain Battle but Hale Battle and Battle associate Jane Lorrain are wandering around inside his lair - his capture is a foregone conclusion.

Hale Battle of course takes a souvenir of the battle with the Mummy Master, in the form of a little mummy doll made out of some of his wrappings. Of note is the fact that Hale's collection contains only the souvenirs that we have seen him collect, in contrast to other trophy displays like Green Arrow's that are already stuffed full of trash upon their first appearance.

Categorized in: Day Jobs (Museum Director), Fraud (Fake Mummy), Supranormal Beings (Mummies)

MINOR SUPER-VILLAIN 991: ZIRA

(Jungle Comics 013, 1941) While searching for her champion Sir Champion (annoying thing to have to write and the main reason I'm happy t...