(Amazing-Man Comics 005, 1939)
The Great Question is a member of the Council of Seven, the mysterious body of scientists and mystics who trained and orphan boy into John Aman aka the Amazing-Man. The inner dynamics of the Council of Seven can be a bit hard to parse but early on it seems like the Great Question is if not in charge at least an unofficial leader. Later, as he has more and more conflict with Amazing-Man that role is filled by Aman's mentor Nika.
From issue 5 to 11, the first year of Aman's adventures, the dynamic is such: Amazing-Man travels around helping people and inadvertently foiling the Great Question's various schemes while the Question attempts to bend Aman to his will - above is a picture of the one time he managed to actually do it, turning Amazing-Man into some sort of terrifying crime genie.
Then, in Amazing-Man Comics 012, Aman answers a summons to return to the Council and is rewarded with a harness that both makes his "green mist" power permanent and renders him immune to the Question's mental control. Suddenly, everything changes - sure, Amazing-Man is still travelling around foiling the Great Question's various schemes, but without the mind control aspect to their dynamic it becomes a much more satisfying hero/villain pairing.
(This seems like a good place for an aside: it's never explicitly stated but implicitly it seems like the Council of Seven must know that their most prominent member is a super-villain. Did they recruit him because he was one or was it incidental to the other things he brought to the role? Impossible to say. The gift of the anti-mind control harness makes it clear that they preferred Aman in a heroic role but that's about all that can be determined)
From this point the Great Question really comes into his own as an international super-villain. No matter where Amazing-Man goes, the Question has a group of generic goons working on a scheme of some sort. This all comes to a head in Amazing-Man Comics 021, in which Amazing-Man and the Great Question face off on an island base crawling with uniformed henchmen armed with forcefield projectors to bottle up Aman's gas form.
There's even an extremely radical giant robot!
Things really come crashing down in the next issue, as the Great Question not only joins up with the Nazis but rebrands himself as Mister Que, a much worse name. Now obviously there are a lot of classic Nazi villains - they're very easy to cast in the role because they suck - and it's clear that the Great Question Mister Que is using them to further his own goals, but it really does diminish the fun of a classic megalomaniac to see him working to further the goals of the Nazis rather than his own.
There are some interesting developments during the Mister Que era: he demonstrates more super-powers, for one, including a sort of whirlwind form used for rapid escape. He also manages to rob Fort Knox (well, Fort Fox), a classic villain cheevo. And even though I don't particularly like the Nazi uniform look he does have the right smirk to be wearing that mask.
Then, in Amazing-Man Comics 024, Amazing-Man and Tommy the Amazing Kid face off against the Vulture, a Nazi agent with convoluted plan to destroy NYC using US soldiers under the thrall of psychoactive temporary tattoos. In the antepenultimate panel, the Vulture pulls off a rubberoid mask to reveal that he was in fact Mister Que! His reasoning for doing this (to keep Amazing-Man from attempting to kill him) is a bit suspect, but he does manage to get away in the end. Ignominious!
And that's it for the Great Question/ Mister Que/ the Vulture. Odds are that he would have returned to vex Amazing-Man yet again but Centaur stopped publishing comics in early 1942. Both he and Amazing-Man have been brought back a handful of times over the years, of course, but mostly the Great Question languishes, unanswered.
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