(Planet Comics 002, 1940)
Sinfo is a scientist of the unspecified future who has used his mind control technology to dominate a city of Neptunian Crab-Men and is now looking into the possibility of doing the same to the people of Earth. As such, he has captured space adventurer Buzz Crandall along with his associates Dr and Susan Curan.
I have a lot of affection for Sinfo, 100% of which are because I appreciate his aesthetics. Why, just look at the giant fan that he has installed at the highest point of Crab City in order to keep it shrouded in concealing mists! It's beautiful!
And speaking of Crab City, I love the design of Sinfo's thralls the Crab-Men. Talk about simultaneously goofy and menacing! If these were video game enemies I would absolutely underestimate them constantly, only to lose 3/4 of my health to a spinning claw attack.
Sinfo himself also looks amazing. I don't know if he's an alien or a mutant or what, but the important thing is that he's dressed like someone who lives in a swamp in a movie from the 70s, his facial skin looks like it's melting, and he's not balding gracefully. This is peak Scientist Who Lives Alone styling.
Sinfo's attempts at taming the human mind are cut short when he makes one of the super-villain's cardinal errors and allows his primary piece of technology - in this case his Crab-Man controlling device - fall into the hands of the protagonist. This leads to Sinfo falling to his death as he is flung from the top of a building by his former subjects. A fairly ruthless move on Buzz Crandall's part but I suppose at this point he'd gone through a lot.
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