Showing posts with label Lance Rand. Show all posts
Showing posts with label Lance Rand. Show all posts

Sunday, February 8, 2026

GENERIC COSTUMED VILLAIN ROUND-UP 037

For the first time in a very long time: the generic costumed villains all have costumes! 

Unnamed Costumed Gang



This unnamed gang has gone to a heckuva lot of trouble to steal the Kalaka Emerald from millionaire Byron Nelson: they've dug out a secret lair under his weird mesa-top home, murdered several of his guests in order to create terror and of course dressed up like the background characters in a costume party scene, presumably also in order to create terror.

Sadly for them, they have failed to reckon with two important facts: 1) that Nelson has already stolen his own gem in order to do a little insurance fraud and 2) that he has hired adventurer Lance Rand to protect the emerald and throw a bit of suspicion off of himself. Rand cleans up the costumed crew with ease, and bags Nelson to boot. (Cat-Man Comics 003, 1941)

Puggsy Sloane


When famed gorilla Monstro escapes from the Jenks Bros. Circus, the unnamed city is gripped with terror. And the terror is seemingly justified, as citizen after citizen is murdered by an ape and the police are unable to prevent it despite expending all of their manpower in order to do so. Lance Rand is once again on the case, however, and thanks to a tip-off that Monstro is in fact harmless from the circus owner is able to piece together the fact that it is not the gorilla doing the murders but gorilla-suited gang boss Puggsy Sloane. Why is he doing so? Why, to stretch the police force to the limit and distract them from all of the robbing that his gang was getting up to, of course. (Cat-Man Comics 004, 1941)

Categorized in: Accessories (Style (Gorilla Costume)) 

Dr Carl Resdale


Dr Resdale, a famous plastic surgeon, has been operating a face-changing service for criminals out of the old disused family manor for the last twenty years and NOW the rest of the family is looking to use the manor and he has to scare them off by sneaking around in a mask and getting up to spookiness. And not only does he have to keep his young relatives from living in his place of work but he must conceal the fact that he killed his own brother in the manor twenty years before (this is why it's disused). 

Fear not for the younger Resdales, because Dr Miracle is on the case, the villain is soon deprived of his low-effort mask.  (Champion Comics 012, 1941)

Brady

A masked killer working for a gambling syndicate active in the Florida horse tracks, Brady's signature weapon is a club with a horse shoe nailed to it to simulate a deadly horse kick to his victims' heads. While a neat little murder weapon, this isn't quite enough to help him when he comes up against Johnny Fox. (Champ Comics 015, 1941)

Categorized in: Accessories (Weapons (Clubs)) 

Monday, February 2, 2026

MAD AND CRIMINAL SCIENTIST ROUND-UP 023

Perhaps we should make ethics a mandatory subject for the sciences again.

Kruger


While tooling around in the desert one day, Diamond Jack encounters a young woman named Ruth West, whose physician brother has been captured by the diabolical scientist Kruger and taken to Terror Valley in order to help in Kruger's work turning men into hybrid creatures called Vulture Men, with the ultimate goal of using them to take over the world. If that plot sounds at all familiar, it's because it is almost exactly the same as the one in Wonderworld Comics 015, featuring the Flame and Dr Belos, right down to the name of the valley, the colour of the Vulture men and the fact that the scientist has his own private hydroelectric dam.

Just how did this happen? Three distinct possibilities spring to mind:

1. The Diamond Jack writer (Gus Ricca? He's got the generally accepted art credit) just plain old cribbed the story off of the Flame adventure, which came out about six months earlier

2. Gus Ricca and the Flame writer (unidentified) knew one another and came up with the idea for the story together in the reasonable expectation that nobody would notice. Alternately, the same person might have written both stories for two different artists.

3. The biggest coincidence in the history of mankind.

Whatever the reason for it, we are left with two very similar stories to compare:


Kruger's Vulture Men are much more appealing to me than Belos' - particularly their weird pawlike hands. While Belos' version does look a bit more like something you could do to a person via surgery (except for the part where they have functional dragon wings coming out of their backs of course), the lack of humanity in the bird heads of Kruger's really drives home the horror of their being transformed against their wills. I also appreciate their seemingly organic feather kilts.


Kruger also has a better look than Belos - his having a bit of the vulture to his look makes a lot of aesthetic sense! I do miss Belos' one long tooth, though.

The one place where Kruger loses out to Belos is in means of destruction. Being drowned by your own bursting dam doesn't hold a candle to getting fatally beaned with the skull of one of your own failed experiments (though "I'm drowning - AAAGH!" are pretty good last words). (Wow Comics 001, 1940)

Categorized in: Animals (Birds) 

Professor Stargaze



Professor Stargaze is a mad astronomer (nominative determinism) who discovers that the wandering and flaming planet Inferno will soon pass near Earth and wipe all life from its surface. Not only does Stargaze decide not to share this information with the world (possibly a morally neutral act) but he is so convinced that it is the right thing to happen that he tags along with Zambini the Miracle Man and tries to prevent him from stopping it (actively evil).

Stargaze is ultimately fried to a crisp when he attempts to assassinate Zambini with a flaming spear, then reincarnated as a rat by magic, then restored to his human form back on Earth once it is saved. Has he learned a lesson from all this? Unclear. (Zip Comics 002, 1940)

Categorized in: Day Jobs (Astronomers), Doctors and Professors

Doctor Igor:



Doctor Igor is a scientist with a vision: to develop a method of creating giant men via electrical stimulation of the pituitary gland, and to use an army of these men to take over the world. To that end, he has taken over a remote island (probably because it already has a castle on it) and used its inhabitants as guinea pigs.

Igor probably saw the fact that the island had a copra plantation on it as a plus, since it provided a supply experimental subjects for him, but what he failed to anticipate was that an interruption of commercial product is likely to draw the attention of an adventurer such as Lance Rand to investigate just what the heck was going on. Igor is ultimately undone when his own creation trips over some equipment and blows up the castle. (Cat-Man Comics 002, 1941)

Categorized in: Accessories (Castles)Doctors and Professors 

Borcia:


Borcia (also called "Garcia" one time which is probably an editorial oversight but possibly means that his name is either Garcia Borcia or Borcia Garcia) is a formerly-famous scientist whose mind cracked due to overwork and who now dreams of world conquest. And how better to achieve that dream than by stealing the magic gem owned by small-time super-hero Dr Diamond?


Once both the gem and Dr Diamond are in his clutches, Borcia reveals his world domination plot: let loose a moderately cool-looking giant robot called Najar to just kind of indiscriminately rampage through the nearby town of Verez, Mexico. Presumably there will be more robots later on. As for the magic diamond: it seems to play no real role in the plan. Borcia just wanted it, I guess.

As so often happens, Borcia is betrayed by his own step-daughter Elena, who just wants a normal, non-evil life and resents being part of a super-villainous household. Dr Diamond proves more than a match for Najar, and despite some typical super-villain bluster as he is lead off to jail, Borcia is never seen again. (Cat-Man Comics 003, 1941)

Categorized in: Accessories (Gems (Magic), Giant Robots), Location (Mexico)

Sunday, January 25, 2026

ALIENS AND SO FORTH ROUND-UP 025

We got Fish-Men, we got Fishmen, we got other kinds of men.

Fishmen:



Adventurer Lance Rand has acquired a map showing the location of the sunken continent of Atlantis and so naturally he sets out to see if it's accurate and more importantly to find out if there's any ancient Atlantean treasure there for him to loot. Making his way to the ocean floor, Lance and his pal Tubby are almost immediately accosted by a Fishman riding on a sea monster. This is a good sign!



The sunken city of Atlantis does indeed turn out to me right where the map said it was, complete with some monumental bare-assed statuary. Lance and Tubby are able to drive their submarine tractor right up to the base of what must have been an important Atlantean idol and pry the disco ball-sized diamond out of its forehead, upon which they have to deal with another squad of hostile Fishmen. Though the implication is of course that these fellows are the descendants of drowned Atlantis, the fact that they never say anything really makes it hard to confirm. Perhaps they are unrelated underwater humanoids who just disapprove of Lance and Tubby's wanton looting. Whichever it is, I really dig the little wing-fins that grow out of their backs. (Cat-Man Comics 001, 1941)

Fish-Men

When oceanic adventurer Navy Jones' submarine is lost at sea, he is rescued by an undersea race of aquatic humanoids who don't really have an official name but who are more often than not called Fish-Men or something similar. Despite some early conflict engineered by the scheming Prime Minister, Jones soon becomes the Fish-Men's champion.

Fish-Men society is ruled over by a more humanoid nobility, represented here in the forms of their unnamed king and his daughter/ Navy Jones' love interest, Princess Coral. As usual, the reasons for these morphological differences are not explained and likely boil down to "we didn't want our hero to be romantically involved with a fish."



Like many Fiction House heroes, Navy Jones passed through a lot of hands over the course of his career, and the Fish-Men had a correspondingly large number of looks, each of them charming in its own way.(Science Comics 001, 1940)

Fishmen:


This Fishman is encountered by Tabu, Wizard of the Jungle in what is probably a prehistoric underground enclave that a group of explorers stumble across "far to the Southeast of the Congo". I say probably because Tabu gasses on about how they have gone back in time, which might be meant literally and might just be a bit of excessively flowery exposition. 

The above is virtually all of the on-panel time that the Fishmen get, as the narrative is much more focused on the drama of one of the explorers falling in love with a cave woman. (Jungle Comics 011, 1940) 

Flame-Men



Just as Rex Dexter of Mars and his companion Cynde are about to leave the planet Nexis and its friendly inhabitants, the Nexis as part of their never-ending attempt to reach Mars, the world is attacked by some sort of apocalyptic flame weapon.



Rocketing into space to investigate, Rex and Cynde discover that the source of the attack is a fiery comet that is being directed by a massive spacecraft, by which they are swiftly captured. Inside they find the Flame-Men from Planet Emalf, who are attacking Nexis as the first move in their attempt to destroy the rest of the universe. Why are they doing this? No idea.

The Flame-Men are unprepared for Rex's freeze-ray gun, and shrivel up into little burnt matchstick men in a way that is as aesthetically pleasing as it is unsettling. (Mystery Men Comics 010, 1940) 

Categorized under: Aliens, Animals (Fish), Elements (Fire), Generica (Men)

MINOR SUPER-VILLAIN 989: THE ARTIST

(Jackpot Comics 004, 1941) An otherwise-unnamed portraitist, the Artist finds himself down on his luck because he refuses to flatter his cli...