Showing posts with label Smasher Spy. Show all posts
Showing posts with label Smasher Spy. Show all posts

Thursday, January 1, 2026

GENERIC COSTUMED VILLAIN ROUND-UP 033

Just another buncha jerks.

John Elton



This fellow brings us right back to the roots of the Generic Costumed Villain Round-Up, being a businessman who puts on a mask to run a gang and kill off the other officers of his company so that he can buy up all their shares and make a fortune. Plus, his name is John Elton, which doesn't mean anything but is still a fun coincidence. Dan Dare gets 'im. (Whiz Comics 016, 1941)

the War Lord:

Like the War Maniac before him, the War Lord is a generic and unseen stand-in for Adolf Hitler with a good enough villain name that I had to highlight it. A whole passel of his agents feature in the story in which Smasher Spy goes back to being Spy Smasher and get beaten up by Spy Smasher, Smasher Spy and Captain Marvel. 

It's not particularly germane to anything but this panel of Spy Smasher flying out a window into the arms of the War Lord's agents after almost being blown up looks very nice and I had nowhere else to use it. (Whiz Comics 018, 1941)

The War Lord returns to vex Spy Smasher in Whiz Comics 019, in a rare return appearance for a generic Axis dictator. In fact, he is also the power behind the fascist group the Blitzys and Ibis the Invincible foe Half-Man as well - he's one of the most prolific Hitler stand-ins of the Golden Age!



The War Lord finally shows up in person in Whiz Comics 024 and while he is clearly just a straight-up stand-in for Hitler his main character trait seems to be in expressing himself like a disappointed father. He sticks around just long enough to instill a deep sense of despair in the Half-Man, leaving him vulnerable to being turned to the side of good by a bit of kindness from Ibis the Invincible. Once again being a bad boss fails to pay off!

Puni, God of Fire


The above text box precedes the Lance O'Casey story in Whiz Comics 018 and let me tell you: none of that stuff happened in the prior issue. We are very much dropped in media res on the tropical Antarctic island populated by cannibals and also lost explorer Hiram T. Wallis - I don't know if this is some remnant of a never-published story or just an attempt to shake things up again (EDIT: it happens, in fact, in Whiz Comics 019. The two-part story was just published in the wrong order).



Lance and his ever-expanding supporting cast (including Hiram T. Wells, old-timey pirate Dan'l Doom and not one but two monkey sidekicks) are venturing into a volcano to get some gold that Wells had found there when they are confronted and menaced by the self-proclaimed Puni, God of Fire, who is in actuality Marino, a sailor shipwrecked at the same time as Wells and presumably driven insane by ten years of living in a volcanic cave. Puni/Marino never manages to get very close to killing the party but he does try in his way, and by gar can he belt out a villainous pronouncement.


Everything ends up okay, as Marino has the kind of insanity that can be cured via a solid smack to the jaw and a dunk in the ocean. 

This adventure also features a giant treasure-guarding parrot, just one of the many cool creatures that do their best to convince me to add the truly life-ending task of chronicling all comic book monsters to my already overloaded to-do pile. (Whiz Comics 018, 1941)

Herculo Svenson

This is Herculo Svenson, pirate, Doctor Voodoo antagonist for several issues and man in the running for best name in comics certainly for 1941 and possibly for all time. He kills a whole valley full of giants, kidnaps their regular-sized queen and makes off with magical McGuffin the Golden Flask before eventually getting killed by bigger villain Black Marco. (Whiz Comics 022, 1941)

Sunday, December 21, 2025

MINOR SUPER-VILLAIN 903: SMASHER SPY

(Whiz Comics 015, 1941)


As seen in his recent update, Spy Smasher's arch-foe the Mask eventually gets a bit too good at villainy for his own sake. While he succeeds at warping Spy Smasher's mind and turning him against the US government that he once sought only to defend, the Mask's enthusiasm means that he is a bit too loose with his commands to "Kill! Kill! Kill!" meaning that the first that Spy Smasher does is to kill the Mask.


Spy Smasher's fervour for his new mission is intense, driven as it is by the Mask's mind control. He starts blowing up arsenals and machine gunning defense meetings across the country, much to the despair of his erstwhile allies Eve and Admiral Corby.

Though he is mostly still called Spy Smasher throughout the four issues in which he is evilized, there are a couple of instances of "Smasher Spy" instead and so we shall be using that name for clarity's sake.

There's a lot of cool and interesting stuff happening with regard to Smasher Spy: having a hero become a villain, having such a huge change to the status quo persist over several issues, plus the fact that Smasher Spy is technically a Captain Marvel villain due to the fact that Whiz Comics 016-018 are in fact a crossover event! How very exciting! 



So: from Whiz Comics 016 to 018, both the "Captain Marvel" and "Spy Smasher" features are concerned with the ongoing efforts of the former to capture the latter and restore him to his heroic ways. A lot of it plays out like the above, with Captain Marvel showing up in time to foil but not capture Smasher Spy. Rather than detail each individual plot, here's a list of Smasher Spy's nefarious undertakings:

- Organizing a mass breakout of Federal Penetentiary

- Stealing plans from a defense committee meeting and leaving a bomb to kill the committee members

- Delivering those plans to a fascist submarine (and then sinking that submarine when Captain Marvel turns out to be on board)

- Stealing a super poison gas and attempting to wipe out the US Army with it

- Kidnapping and hypnotizing a busload of factory workers into helping him develop super-weapons 

- Building a fleet in order to conquer and destroy all national governments 

- Attempted murders: Admiral Corby x2, Captain Marvel x5, Eve Corby x4, Sterling Morris x1

- Misc destruction: one aircraft factory, two arsenals, two bridges, one dam, one train derailment, one warship sunk


Captain Marvel eventually allows himself to be captured by Smasher Spy as an intelligence-gathering exercise and so finds out about the Mask's hypno-chair/brain-o-graph when it is unsuccessfully used in an attempt to turn him evil too. (Whiz Comics 016, 1941) 

Smasher Spy is also the inventor of the nefarious Banana Bomb, which he uses in one of his attempts to murder Eve Corby. (Whiz Comics 016, 1941)



Perhaps the Smasher Spy's greatest creation, this giant motorized lawnmower vehicle was intended to shred whole armies. Truly a magnificent entry into the ranks of the giant superweapon. (Whiz Comics 017, 1941)



There's only so long that even a crafty fellow like Smasher Spy can escape the World's Mightiest Mortal, however, and after a quick Billy Batson trip up the Gyro-Sub's torpedo tube he is in super-custody.




In a last-ditch effort to stay true to his programming, Smasher Spy destroys the hypno-chair, but Captain Marvel's determination to restore him is such that he unlocks a hitherto-unknown power of super-hypnosis and restores his mind by pure will alone.


 Smasher Spy is no more! A symbolic sunrise occurs as our heroes share a manly handshake! Huzzah!

Friday, December 19, 2025

MINOR SUPER-VILLAIN 044 UPDATE: THE MASK 1941

Some highlights of the Mask's career c. 1941.

The Mask starts off 1941 with a bag, quite literally, as he attempts to blow up a munitions factory with FDR inside of it. (Whiz Comics 012, 1941)


He's at it again in the next issue, with another plot to kill FDR - this time by dropping a time bomb on the roof of the White House. He's an ambitious guy, the Mask. Fortunately for the President, he is also a guy who sets his bomb timers way to long, giving Spy Smasher plenty of time to defuse. (Whiz Comics 013, 1941)


In his second-to-last appearance, the Mask uses mind control technology in concert with a huge goon named Grosso, to capture US officials and force them to divulge government secrets before sending them off to kill themselves. 



This scheme is fairly air-tight and the Mask might have gotten away scot-free with a pocket full of secrets if he hadn't gotten too greedy and kidnapped Eve Corby in an attempt to learn Spy Smasher's secret identity from her. Spy Smasher shows up to prevent this and in the subsequent scuffle Grosso ends up in the hypno-chair, where he is given two commands: "kill Spy Smasher" and "Spy Smasher is the one in the white mask." The Mask is then seemingly flung to his death. (Whiz Comics 014, 1941)  


The next issue, however, we learn that he is alive after all! He is just very, very hurt! Despite this, the Mask captures Spy Smasher via ruse and finally learns his secret identity as Alan Armstrong! This is also incidentally the first time that we the reader learn that Armstrong is Spy Smasher, though as I have mentioned before he is literally the only possible suspect, assuming that he's not just some guy.



The Mask's next move must have felt like a real no-brainer at the time: using the new and improved mind control device (the Brain-o-Graph, natch) he turns the former champion of the US Government into its enemy. This works, and Spy Smasher becomes the wicked Smasher Spy (something he is only actually called a couple of times, but a useful way to differentiate the good and evil versions of the character so I'm using it), and will remain that way for a while. The Mask's triumph is tarnished somewhat by the fact that he went a little too hard on the brainwashing, meaning that he is the first victim of Smasher Spy's murderous rampage. Proper safety procedures while creating unstoppable killing machines: they're important. (Whiz Comics 015, 1941)

ALIENS AND SO FORTH ROUND-UP 052

The aliens are very humanoid today. I hope that they are to your liking. Cavemen : There's no real explanation of why these cavemen are...