Tuesday, August 4, 2026

MINOR SUPER-VILLAIN 990: THE EMPEROR

(Bill Barnes, America's Air Ace Comics 003, 1941)


The first chunk of the story that the Emperor appears in is not available anywhere that I can find, but what remains is enough to evaluate him and determine that yes, he is a super-villain. Specifically, he is a scientist who discovered "the secret of atomic power" and decided that the best way to use it was as part of an attempt to conquer the world. Plus he has all of his henchmen running around in little uniforms, a clear sign of super-villainy.



The part of the Emperor's plans that we get to see involves using cool-looking rocket bombers to blow big holes in various US cities and then sending out agents provocateur to stir up public support for surrender as an alternative to continued explosions.

Unfortunately for the Emperor, Bill Barnes (America's Air Ace) is on the case, and he's such a mechanical genius that he is able to divine the secrets of atomic energy merely by creeping around the engine room of one of those cool rocket bombers for about half an hour. Barnes builds his own fleet of nuclear-powered aircraft, tracks the Emperor to a secret base in the Rockies and then wipes him off the map with atomic bombs. I suppose that the actual Emperor himself might have suvived, since we never actually see him alive or dead, but it's pretty unlikely.

BONUS: Bill Barnes is awarded "the highest honor of the nation" by FDR for stopping the Emperor, which is either the Medal of Honor or... some precursor to the Medal of Freedom that I can't find (logically there had to be a highest civilian honour before 1942 but Wikipedia is being coy). It all depends on whether America's Air Ace is a military or civilian role.

Categorized in: Accessories (Mountain Base), Royalty (Emperors), Supercrime (Attempted Conquest of the US)

NOTES: AUGUST 2026

the Looming Spectre of Death:


An impressive Grim Reaper complete with bloody scythe and optional army helmet looms over an Alaskan town in this Liberty Scouts Guards tale. (Man of War Comics 001, 1941)

Monday, August 3, 2026

CATALOGUE OF WOUNDS 013

If I see a wound, I catalogue it.

Camilla, Queen of the Lost Empire:

Shot in the back with an arrow. (Jungle Comics 019, 1941)

Captain Flag:

Nearly dies of the Black Hand's horrible hand disease. (Blue Ribbon Comics 016, 1941)

the Cat-Man:

Stabbed in the chest, to death (he gets better). (Crash Comics Adventures 004, 1940)

Killed by a blood-freezing ray. He gets better again. (Crash Comics Adventures 005, 1940)

Dynamo:


Dynamo gets his skull creased by a bullet in the classic fashion. (Science Comics 005, 1940)

the Green Mask:



Michael Shelby is shot in the chest, prompting pal Professor Lascomb to stick him in the machine that turns him into the Green Mask. (Green Mask v1 001 1940)

Domino the Miracle Boy:

Later in the same issue, the boy known only as Don gets seriously exploded and must also be placed in the machine. (Green Mask v1 001, 1940)

Kaänga

Not even being an off-brand Tarzan can save you from being shot in the left shoulder,, as Kaänga learns here. (Jungle Comics 010, 1940)

the Mask:

District Attorney Colby is blinded by acid as part of his journey to becoming the Mask. (Exciting Comics 001, 1940)

Tabu, Wizard of the Jungle:

Tabu is shot in the right shoulder by this jerk. (Jungle Comics 019, 1941)



Just one issue later, Tabu is speared in the right arm by a different jerk. (Jungle Comics 020, 1941)

Sunday, August 2, 2026

MINOR SUPER-VILLAIN 989: THE ARTIST

(Jackpot Comics 004, 1941)




An otherwise-unnamed portraitist, the Artist finds himself down on his luck because he refuses to flatter his clients by painting them in anything but complete realism. After his latest client, a banker, literally kicks him out onto the street, he continues to work on the man's portrait in a hate-fueled haze until he unlocks a power within himself: once he has painted someone's portrait realistically enough, their soul becomes trapped inside and the husk of their body is forced to do the Artist's bidding. It's the ultimate service worker power fantasy!



As befits a power born out of hatred and frustration at being rejected, the Artist sets out to enrich himself at the cost of others. He begins with the banker, who he forces to rob his own bank and then allows to be carted off to jail. And he still has his soul stuck in the painting, so in a way he's in double jail.



If the Artist's first crime was at least a little bit justified (I personally would not say that a rude client should be sent to jail for twenty years but I know a fair few artists who might disagree), his subsequent crime spree is exclusively aimed at making money and damn the consequences. In short succession he: forces a woman to kill her husband and then fork over the insurance money, enslaves the leader of Tomania to enable a Nazi invasion of that country, and sells his services as a trial fixer (by way of a desouled District Attorney) to gangster Knuckles Werner.



You just can't get away with this kind of thing forever, and especially not in Mr Justice's unnamed town. Thanks to a little ghostly trickery, the Artist is forced to paint own portrait and confess to his crimes, and I guess that the jury was in a mood to accept the existence of the supernatural because he is found guilty and executed. Perhaps targeting the District Attorney like he did was not the best long-term strategy for the Artist.

Categorized in: Accessories (Henchmen (Mind-Controlled Thralls), Power (Magic (Soul Theft)), Profession (Artists)

Saturday, August 1, 2026

ALIENS AND SO FORTH ROUND-UP 052

The aliens are very humanoid today. I hope that they are to your liking.

Cavemen:

There's no real explanation of why these cavemen are just chilling out in a cavern not a day's walk from an inhabited region of Africa, along with assorted mammoths and sabretooth tigers. They're just what Fantomah finds when she follows a river to its source to see why it has been contaminated and is killing those who drink from it. The answer: the cavemen killed a mammoth and just kind of lift it to rot in the water. Unusually, all of these prehistoric remnants are still there when Fantomah leaves, rather than being buried in a cave-in or exploded by a volcano as so frequently happens. (Jungle Comics 022, 1941)

Martians:


These very human-looking Martians at least have the good grace to have a weird history, as explained to Earthling Flint Baker: Hundreds of years earlier the Martian government had enacted a draconian Tough on Crime approach and thrown all of their criminals into an underground pit known as the Shaft of Death. However, due to a perpetual high wind rising from the depths, the Shaft of Death was actually a weird area of neutral buoyancy, allowing the criminals and their descendants to form an entire civilization that floats in midair.

Perhaps the most remarkable thing about this history is that the surface-dwelling Martians have no idea of what their ancestors did, and ignore Flint's warnings about an impending invasion from sub-Mars until it's  too late and the drilling machines are on their front doorsteps. Worry not, for everything works out in the end. The sub-Martians are defeated and the subjected to brain treatments to remove their "criminal tendencies" proving that while the surface Martians might have forgotten their history, they are still very much willing to go to moral extremes in the eradication of Crime. (Planet Comics 009, 1940)

Martians

These similarly-humanoid Martians from the same issue are much more straightforward evil conquerors out to hijack Uranus from its rightful human colonists. (Planet Comics 009, 1940)

Martians:

Finally, we have these still-humanoid-but-just-barely Martians encountered by junior space traveller Mitey Powers. These guys made me really excited when I saw them, as they represent a specific vision of what life on Mars might have looked like but which I frustratingly cannot find an image of due to the state of online image searching right now. 

Essentially, this Martian represents a speculative evolution of humanity as it would look it it evolved on Mars, with huge lungs and ears thanks to the thin atmosphere, spindly limbs due to lower gravity, big flat feet to navigate the loose sandy surface, etc (one of the reasons I wanted to find another example of this is that there are justifications for the trunk and telescopic eyes but I can't remember them). Very exciting to see these guys walking around and having a society rather than just standing around as an example of their anatomy.


Speaking of their society, here are a couple of bonus tidbits: these Martians learn in their sleep (but must sleep sitting up due to their bulbous upper torsos) and play Blitzball from Final Fantasy X. (Superworld Comics 002, 1940) 

Friday, July 31, 2026

MINOR SUPER-VILLAIN 988: FORD

(Jackpot Comics 003, 1941)



We meet Ford for the first time as he is knifing his fellow archaeologist Baker to death in an ancient Egyptian tomb, in order to be the sole possessor of the fabled Black Book of Sorcery which they have just found.

Two points about Ford right off the bat: 1. he is only ever called Ford. No first name, even! This is what I get for grumbling internally about how boring William Scott's name was. 2. He looks like the Devil. This makes sense in the context of a Mr Justice comic, as artist Sam Cooper was never shy about tying one's morality to their appearance, but in-universe, is it a reflection of the corruption of his soul or was he always that one archaeologist who looked like Satan?



Having secured the Black Book of Sorcery, Ford is now subject to critiques of how he uses it. His first effort involves raising the mummies that are housed in the temple from the dead in order to murder the remaining six archaeologists in the expedition and thus cover up his crime. I would call this a rash act, but then again I would probably try stealing the book before committing murder in the first place. I suppose Ford and I are just different people.


Next, he covers up the mummy murders by collapsing the entire temple on top of the bodies. This is a pretty wild stunt for an archaeologist of all people to pull, and on top of that it's not even a great way to conceal some bodies, as rubble is famously clearable. It's also a waste of a number of perfectly good mummies, mummies who might have been some help in cleaning up a crime scene.



Having made his way back to the unnamed city that both he and Mr Justice call home, Ford attempts to profit off of his new mastery of the necromantic arts by raising deceased millionaire's son John Grant from the dead to hit up his parents for a loan. Ethical considerations aside, this kind of thing isn't the worst way to make some dough via dark magic: you could emotionally blackmail the parents with the thought of their child being condemned to a miserable half-dead existence, or maybe use privileged family information to commit some sort of financial fraud or very precise burglary, for example. 

Ford just sends Grant to bust down the front door and demand cash, which is a total bust as Grant's parents are left feeling more existentially horrified than inclined to pay out.  Honestly, if smash-and-grab stuff like this is all that you're going to use necromancy for you might as well stick with the squad of beefcake mummies rather than raising up bespoke dead guys for every job.

This is the point that Mr Justice gets involved in the story, by the way. You can't do dark majick inside the borders of [CITY NAME NOT FOUND] and hope to escape his gaze.



For his final trick, Ford summons the very off-model spirit of Nero, "the most horrible tyrant the world has ever known" as a counter to Mr Justice. Nero in turn proposes a sort of ghost road trip to the Edge of Infinity to access the Immunity Vacuum and become immortal in a way that is distinct from the immortality already enjoyed by the souls of the dead in the Mr Justice cosmology.



Perhaps the Immunity Vacuum confers a version of immortality that prevents one's soul from being beaten up by another ghost and thrown into the "depths of eternal nothingness," never to emerge, and if it is it's too bad for Ford and Nero that the latter's chariot isn't faster because that's exactly what Mr Justice does to them.

Unsurprisingly, this kills Ford's body, which makes it simplicity itself for Mr Justice to collect the Black Book of Sorcery and use the convenient self-destruct spell that it holds to render it blank.

Categorized in: Accessories (Book of Magic), Day Jobs (Archaeologists), Supercrime (Necromancy)

Thursday, July 30, 2026

MINOR SUPER-VILLAIN 987: WILLIAM SCOTT

(Jackpot Comics 002, 1941)




William Scott is your textbook mad scientist delving into the mysteries of life and death that man was not meant to comprehend, and in fact is so clearly going to be a problem that Mr Justice shows up to tell him off in advance, just based on a feeling. Despite this, Scott signs up condemned gangster "Rod" Dugan (and whether the Rod part is short for Rodney or the now-somewhat obscure slang for a gun is impossible to know. Probably the gun, though) as a candidate for post-execution reanimation. Prison officials! You have to stop releasing bodies to men with crazed looks in their eyes who stink of ozone!


Scott's plan is successful, and he soon has his very own science revenant that he sends out to loot and plunder for him. Please not the multiple dentition-based signifiers in the above: while Dugan's tusk-like canines are one of the signifiers of the monstrous in Mr Justice comics, Scott's missing teeth are a mark of his derangement, like his long messy hair and the deep circles around his eyes.




Mr Justice has no trouble tracking down Scott as the source of the trouble, having already pegged him as a troublemaker. He proves to be more than a match for the the resurrected Dugan, but is unable to fully defeat him fully. The reason for this is simple: though Scott brought Dugan's body back to life, his soul is condemned to wander in torment until it is laid to rest. This is all set-up for a Mortal Shell vs. Immortal Soul fight to the death, and the Immortal Soul is not playing around.

Meanwhile, Scott takes the classic mad scientist's way out and blows himself, along with his lab, to high heaven. Hopefully he gets to reconnect with his old friend Rod Dugan when he gets there.

Categorized in: Supercrime (Monster Making)

MEDIA IN COMICS 011

I've heard of comics in the media, but media in comics ? Books : This book is only our second example of a piece of media called Crime D...