You won't believe what I just found: more super-heroes!
the Liberty Scouts:
When fascist forces armed with high-tech weaponry begin attacking targets calculated to cripple US war capacity, they are repeatedly driven away by a trio of anonymous heroes who leave behind Liberty Bell calling cards. Both the fascists and US officials are eager to learn just who these so-called Liberty Patriots are, but President Roosevelt is the one who actually gets to find out, thanks to his association with patriotic millionaire Patrick Henry.
Henry drives FDR out to his country estate, Liberty House, where he introduces him to three mysterious youths beginning with Smokey, the inventive genius of the group, and whose amphibious tank is counted as a land vehicle for the air/sea/land theme that the three have going on.
Skipper, "the best sailor on the Seven Seas," is also clearly the group member who is most invested in the paramilitary aspect of the whole operation. He has a super-powerful miniature submarine.
Finally, we have Strut, the youngest of the group. He's got a souped up fighter plane called the Comet (initially the only named super vehicle in the bunch, though the tank is later named Ironsides), plus a cool-ass wingsuit. He's also the only one of the three with any discernible personality, even if it's "won't shut up about cherry pie."
So just how does Mr Henry know these three youngsters and why are they living in his house? Because they are his own sons! He loves his country so much that he has moulded his children into weapons designed to defend it, and the President loves it. (Liberty Scouts Comics 002, 1941)
The Liberty Scouts eventually change their name to the Liberty Guards after the Boy Scouts of America complain about their monopoly on the word "scout" being infringed.
Categorized in: Accessories (Calling Card Leavers), Groups, Origin (Patriotic Heroes)
Man of War:
Impatient with the slow progress of World War II, the god Mars decides to create a divine being imbued with the powers of the Greco-Roman pantheon and send them down to help the Axis conquer Europe faster and with more bloodshed. He gifts his champion with "the Strength of Hercules, the Speed of Mercury, the Wisdom of Zeus" (making him about 0.5 of a Captain Marvel) and arms him with the infinitely sharp Sword of Mars before sending him on his way.
In a legitimately funny twist, Mars forgets to account for the rotation of the Earth during the presumably-lengthy demigod-crafting process and shoots his new creation at Dayton, Ohio (okay, at one of the more than thirty Daytons in the United States. Or in another city that has an unrelated Dayton Munitions Factory. Probably Dayton, Ohio, though) instead of Berlin or wherever he intended for it to go. Thus, Man of War (as he calls himself) is instantiated in the "peace-loving nation" of the USA and is dedicated to virtuous, defensive warfare instead of awful slaughter in the name of power-hungry politicians (insert joke about the US war machine here. Man of War must have had a rough go of things as the 20th Century progressed).
So what are the powers of the gods? Mostly generic super strength and invulnerability, though Man of War is able to breathe and move freely underwater thanks to the gifts of Neptune. He also has one bespoke power gifted upon him by Mars: to disappear or appear in any explosion, up to and including those created when bullets are fired (which would be a bit more useful if he weren't already bulletproof). (Liberty Scouts Comics 002, 1941)
In Man of War Comics 001, Mars reveals Man of War's weakness to the dictator Luko: that he is powered by rays emitted by the planets of the Solar System, and that confining him in a lead-lined chamber will block those rays and render him merely human. This nearly works, but as the Sword of Mars is not planet-powered he is soon able to carve his way free.
Categorized in: Accessories (Swords), Activities (War), Origins (Demigods)
Vapo-Man:
Bradford "Brad" Cole is a chemist assisting at the laboratory of Dr Kreiner, who in turn is performing unspecified research that is evidently valuable enough to the US government that some fascist saboteurs blow it up. Cole, unlike Kreiner, is lucky enough not to be exploded but instead is showered with a randomized mix of chemicals that change him into a man of vapour.
The dying Kreiner explains that he is now a chemical man, which is apparently something that chemists have been trying to create for centuries. He extracts a promise from Cole that he will use this power to fight evil, and saddles him with the terrible name of Vapo-Man just before dying, thus ensuring that Crawford can never change it without feeling very guilty.
As Vapo-Man, Crawford can change all or part of his size, can fly, has at least some super strength, can disintegrate matter with a touch, and can become intangible at will. All of this adds up to make him feel a lot like a more mystical character like Phantasmo, though he lacks the charm to support it. (Liberty Scouts Comics 002, 1941)
Categorized in: Elements (Steam and Mist), Origins (Chemical Mutates), Powers (Intangibility)
Fire-Man:
Jim, a man working for the Civilian Conservation Corps in Utah sets out to battle the latest in a series of mysterious fires and finds himself being kidnapped by a mysterious silver-clad giant.
This turns out to be Gaston, henchman to a fellow known only as the Mad Scientist. The Mad Scientist has a dream: to incinerate a human in such a way that they remain alive and coherent but composed of gaseous rather than solid matter, and Jim is his latest unwilling experimental subject. Luckily for Jim, this time it works, and the only real change appears to be a significantly lower density, such that he is obliged to wear a weighted uniform (that doubles nicely for a super suit, natch) in order to keep from floating away. Even with it on, he light enough to leap around as if he were flying.
Jim is otherwise an ordinary human, but a miscalculation on the part of the Mad Scientist (dunking him in a vat of chemicals while trying to destroy him) also endows him with super strength.
Finally, Jim's new metabolism causes him to give off fire-retardant gasses as a part of his respiration, which is handy, as he chooses to go by Fire-Man, meaning that he, alongside the Mad Scientist's niece Nancy, ends up fighting a lot of arsonists (Liberty Scouts Comics 002, 1941)
Categorized in: Elements (Fire), Origins (Electrical Mutates), Powers (Decreased Density)






















No comments:
Post a Comment